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Thread: Does FactionTurnStart trigger for extinct factions?

  1. #1

    Default Does FactionTurnStart trigger for extinct factions?

    I've destroyed the Romans as Epeiros, but I want the AI fallback Polybian Reforms to trigger. Does FactionTurnStart still trigger if the Romans are dead, or do I have to allow a reemergent faction revolt to occur?

  2. #2

    Default Re: Does FactionTurnStart trigger for extinct factions?

    Quote Originally Posted by Shoebopp View Post
    I've destroyed the Romans as Epeiros, but I want the AI fallback Polybian Reforms to trigger. Does FactionTurnStart still trigger if the Romans are dead, or do I have to allow a reemergent faction revolt to occur?
    Doesn't matter whether or not they're alive, the ultimate fallback script uses the Rebel turn.

  3. #3

    Default Re: Does FactionTurnStart trigger for extinct factions?

    By "ultimate" do you mean this snippet of code?

    if I_IsFactionAIControlled f_rome ;;; automatic reforms for AI Rome
    and I_TurnNumber > 200
    and I_EventCounter ecCamillanEra > 0
    set_event_counter ecCamillanEra 0
    set_event_counter ecPolybianEra 1
    terminate_monitor
    end_if

  4. #4

    Default Re: Does FactionTurnStart trigger for extinct factions?

    No, I mean the backup in the Calendar Events section towards the end of the script.

  5. #5

    Default Re: Does FactionTurnStart trigger for extinct factions?

    Thanks. I see it now. I don't want to wait till turn 254 so I'm just gonna crank taxes in Capua to max and disband the entire garrison. Idk how to explain this move roleplaying-wise though...

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