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Thread: Lucium Total War 1.2

  1. #1

    Default Lucium Total War 1.2

    LUCIUM TOTAL WAR

    Description and Background

    Lucium Total War
    is a mod based on Empire and Napoleon Total War, bringing both games together over the course of 150 years. Lucium is a passion project started in August 2019 by two developers and has eventually expanded to be a four man team working hard to bring an authentic gun powder experience to Medieval 2.

    Lead Developer - Yaboi_666/Urban_Hoplite
    Co-Developer - Lord Ayedren/Mithyc
    Co-Developer - Athaeus
    Co-Developer - FrozenStag


    Features 1.0 + 1.2 Release
    -New campaign map with historically relevant cities and regions
    -New unit rosters
    -New unit cards
    -New music(hopefully without copyright)
    -New custom buildings
    -Custom building system
    -A couple new mercenaries
    -20 factions
    -Emergent factions(French Revolution)
    -Reworked public order
    -Custom faction icons and flags
    -Religion reworked
    -2 Formable nations(Italy and Germany)
    -Events spanning 1700 - 1850

    Lucium 2.0 is planned to come out very soon in the next few weeks or so, here is a quick rundown of 2.0 Features.
    -Custom unit models
    -Complete custom soundtrack
    -Eastern regions rework
    -Plethora of new mercenaries

    Lucium Official Discord - https://discord.gg/g6J8VPe

    Playlist of all Lucium Total War Videos - https://www.youtube.com/playlist?lis...3WuHUNazWn0eKl

    INSTALLATION

    Installation Guide
    https://youtu.be/RKyMoSl9PfQ



    Moddb Page - https://www.moddb.com/mods/lucium-total-war

    Thank you all for taking the time to check out our mod Lucium Total War, we hope you enjoy it and make sure to give us feedback and any suggestions you may have!
    Last edited by Lord Ayedren; June 18, 2020 at 02:52 PM.

  2. #2

    Default Re: Lucium Total War 1.2

    hmmmmm
    interesting
    musket rate balanced ?

  3. #3

    Default Re: Lucium Total War 1.2

    Looks interesting, I'll give it a look over the next few weeks
    "What? Men dodging this way for single bullets? What will you do when they open fire along the whole line? I am ashamed of you. They couldn't hit an elephant at this dist..."- The last words of General John Sedgewick, killed by a sniper in the American civil war







  4. #4

    Default Re: Lucium Total War 1.2

    Quote Originally Posted by Segrek View Post
    hmmmmm
    interesting
    musket rate balanced ?
    We do have changes in fire rate and so on based on level of infantry, so as your get later into the campaign, units will fire faster.

  5. #5

    Default Re: Lucium Total War 1.2

    Would it be possible to use the 4 turns per year sub-mod with your mod without causing problems?

    Very nice mod. I enjoy playing it.

  6. #6

    Default Re: Lucium Total War 1.2

    Quote Originally Posted by Rick View Post
    Would it be possible to use the 4 turns per year sub-mod with your mod without causing problems?

    Very nice mod. I enjoy playing it.
    Unfortunately, I don't think it will be compatible, because the mod is already 2 turns per year, but we haven't tried.

  7. #7

    Default Re: Lucium Total War 1.2

    Thank you.

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