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Thread: JLMP's fixes & stuff

  1. #121

    Default Re: JLMP's stuff (sound fixes, QoLs, English faction names etc.)

    Really good and epic music!!! Good job JLMP!!!
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



    Sign the petition to remove hardcoded limits for M2TW

  2. #122

    Default Re: JLMP's stuff (audio fixes, QoLs, English faction names etc.)

    Due update:

    1. Thanks Luna

    2. Uploaded new audio stuff (2 new menu songs and more but mostly fixes)

  3. #123

    Default Re: JLMP's stuff (audio fixes, QoLs, English faction names etc.)

    Small fix update:
    Nordic factions (Denmark/Norway) no longer use obviously Russian voices

    Regular East_European factions are unchanged.

  4. #124

    Default Re: JLMP's sound fixes + QoLs (black skies fix, GRASSY Plain, new rich font, english faction names)

    Quote Originally Posted by Gigantus View Post
    The size of the window can be changed, but needs to be done individually for each event. Did only the historic_event one for RotK by adding and defining the 'width' line:
    Code:
    historic_event
        icon    historic
        importance high
        heading_items    3
        footer_items    1
        width    500
        framed_body
        format
    Did a massive message movie size change in Bare Geomod:
    Code:
    historic_event_movie
        icon    historic
        importance high
        width 900
        heading_items    3
        footer_items    1
        format
        {
            string    center verdana black
            movie         center 890 385
            spacer    8
            multistring    left verdana_sml khaki left
            condition
    The double header is the {new_barbarian_horde} event in text\event_titles and it's corresponding 'body' entry in text\event_strings. The 'Imperial Han' entry is actually a faction name that gets automatically added. In other words: we hijacked the event by spawning that faction, just can't recall off hand how. I am guessing we simply set up the faction as horde and 'dead_until_resurrected' and then eventually spawned it, into some dense forest I think to keep it out of the way.
    That is really nice info, I dug in a bit in the descr_event_images, and I'm wondering: is it possible to change somewhere the settlement scroll or the character scroll?
    Or to make new events scrolls and define their layout in descr_event_image?
    Belovèse's Toolbox: export text files to spreadsheet, detailed unit stats
    Stainless Steel Historical Improvement Project (SSHIP) team member.
    Mini-mods: diplomacy and relation/reputation - detailled unit stats

  5. #125

    Default Re: JLMP's fixes & stuff

    Update:
    1. Improved Campaign AI by XXZit and me
    2. New, prettier and more readable scroll texture:
    Spoiler Alert, click show to read: 

  6. #126

    Default Re: JLMP's fixes & stuff

    Great job! All your work is included in the next 0.9.8 version?
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



    Sign the petition to remove hardcoded limits for M2TW

  7. #127

    Default Re: JLMP's fixes & stuff

    Quote Originally Posted by j.a.luna View Post
    Great job! All your work is included in the next 0.9.8 version?
    Yeah it will be, posting here in case anyone wants to try it now - also for some people (like myself) who like to search for random stuff on the forums

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