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May 22, 2020, 03:59 PM
#1
Tiro
Trying to understand kv_rules_table
I am trying to get some guidance on the kv_rules. I am trying to tweak a few thing to make muskets more lethal at close range than normal. Specifically I want to know the following:
projectile_damage_distance_multiplier: bigger number means more damage at longer distance?
attackpower_extreme_range_multiplier: higher more damaging?
factor_attackdir_flankleft?
Thanks
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