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May 15, 2020, 12:32 AM
#1
Laetus
Garrison rework
After playing WH1 I really liked how garrisons felt and thought it would be cool if I could do something similar with shogun 2 and its garrisons. So objectively I set out to rework garrisons to make them more interesting by adding garrisons to all buildings to add flavour but still fit thematically and without being super overpowered. But, I noticed all garrison mods currently out on the steam workshop only add to the garrisons by adding existing units known in the table editors as units with the _citizentry tag. In another table, units, there is a column where you enable armed citizenry? If anyone has any advice to offer regarding tweak id be greatful. some ideas for mod so far please excuse poor format
base
1 2sr
2 2sr 1ys 1yb
3 2sr 1onna 1ys 1yb
4 3sr 1onna 2ys 2yb
5 4sr 2onna 2ys 2yb
road
1
2 1ys
3 1ys
4 1ys 1marathonmonk
farm
1
2 1yb
3 1yb
4 1yb
ship
1
2 1yb
3 1yb
nanban 1terco 1import
4 1wb 1wp
5 1wb 2wp
spear
1 1ys
2 1yarispear 1nagninata
3 1yarispear 1nagninata 1benkei
4 1yarispear 1nagninata 1benkei 1yarihero
siege
1 1firebomb
2 1matchash
3 1matchsam
4 1matchsam 1takitaka 1monkmatch
temple
1 1wrn
2 1wrn 1bwm
3 1swm 1bwm 1wrn
4 1bwm 1swm 1wr 1naginatawarriormonkhero
sword
1 1loansword
2 1loansword 1nod
3 1loan 1nod 1seigen
4 1loan 1nod 1khero 1seigen
sake den
1
2 1ninja
3 1ninja 1goze
4 1ninja 1goze 1 hanzo
market
1 1ys
2 1spearsam
3 1tadakatsu 1ys
4 1tadakatsu 1ys 1spearsam
piratefort
2bw 2kw
armourer
bulletproof
timber
siege units
gold
katana wako
generals bodyguard
great guard
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May 15, 2020, 04:55 AM
#2
Re: Garrison rework
The warhammer system is cool, but for warhammer. Putting heroes in garrisons seems super op. If it means anything to you, I wouldn't put a garrison for virtually every building but only forts and military buildings. Your provinces will have massive garrisons that the AI might not be able to take (though that depends on the level of difficulty I suppose).
About the armed citizenry, I'm not sure really. There's a table specifically for garrisons iirc and you can just put whatever units you want there. And btw, use pack file manager for editing tables, it's super easy and simple.
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November 23, 2020, 04:04 PM
#3
Laetus
Re: Garrison rework
Update on the mod!
It basically changed from a garrison overhaul mod to a campaign overhaul sort of. A few campaign variables have been added along which a bunch of new skills. Ive been slacking on updates lately but ive been picking at it again lately and im planning to update it again around christmas. It requires all DLC to play.
https://steamcommunity.com/sharedfil...?id=2120998399
Thanks for looking and all the help i got around the community.
One question though if I can ask the forum is im trying to get a ninja skill that provides silk and cotton but cannot get it too function correctly and im pretty sure some of the FOTS buffs dont function correctly for agents embedded in armies. If anyone notices any bugs let me know.
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