LTGD: decision parameters 'pisa' (ai_label:default) vs faction 'venice':
21:53:25.047 [ai.ltgd] [info] <27> military: frontline_balance 3.55631e-005, military_balance 1.53818, military_balance_plus_enemies 0.665995, alliance_military_balance 1.53818, free_strength_balance 9.6367e-005
21:53:25.047 [ai.ltgd] [info] <27> faction standing: faction_standing -0.21652, target_faction_standing -0.282896, global_standing -0.299296, target_global_standing 0.347029
21:53:25.047 [ai.ltgd] [info] <27> diplomacy: stance AtWar, num_enemies 1, target_num_enemies 1, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
21:53:25.047 [ai.ltgd] [info] <27> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
21:53:25.047 [ai.ltgd] [info] <27> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
21:53:25.047 [ai.ltgd] [info] <27> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
21:53:25.047 [ai.ltgd] [info] <27> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
21:53:25.047 [ai.ltgd] [info] <27> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 1
21:53:25.047 [ai.ltgd] [info] <27> misc: production_balance 1.57981, target_religion 0, target_faction venice, num_settlements 5
21:53:25.047 [ai.ltgd] [info] <27> rand 0.215674, difficulty very_hard, turn_number 24
21:53:25.048 [ai.ltgd] [info] <27> most_desirable 1, target_human 0, target_is_shadow 0
21:53:25.048 [ai.ltgd] [info] <27> LTGD: (default) defend decision: defend = defend_deep, defend_priority = -1, at_war = 1, want_peace = 1, want_ally = 0, want_be_protect = 0, alliance_against = 740, pts_alliance = 300