I just had a freeze during a big battle. There was my full army against two almost full AI armies. None of the unit models in either army is vanilla. They are all very high polycount models that I imported from various mods. I have a fairly state of the art computer – I-7 cpu, nVidea 1070, 16 gigbytes ram. I am also using ReShade (colorfulness, FXAA, clarity, curves). I have the 4gb patch installed. I have all of my video settings on highest, including unit detail.
I read in another thread that Gigantus posted, “The unit detail setting at highest will do you in - reduce it to high, that way sprites get activated again. 'Highest' always uses 3D models which hits your graphic processor pretty bad when you zoom out.” However, the frame rate in my battles is always good, so I wonder if reducing the Unit Detail setting will really help with the freeze.
I see in another post that Gigantus suggests that “bloom, effects, and grass are the other bogeymen.” I understand what bloom and grass are, but I am not clear about effects. Does anyone know just exactly what Gigantus might have meant by effects?
I have also read elsewhere that anti-aliasing, shadows and reflections consume a lot of resources. So I also wonder if they might be contributing to the particular freeze I am getting. I also wonder if ReShade might be a factor.
If anyone could give me any further insight on this, I would very much appreciate it.