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Thread: Middle Eastern Cities Strat Models

  1. #1

    Default Middle Eastern Cities Strat Models



    Made them for a mod project of mine, wanted to share. Byzantine and Eastern EU ones will come too.

    https://www.twcenter.net/forums/down...o=file&id=4534

  2. #2
    paleologos's Avatar You need burrito love!!
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    Default Re: Middle Eastern Cities Strat Models

    Nice work, Aura, looking forward to your next release.
    If I may remark, I think Middle Eastern lower level cities should have walls made of mud bricks, not wood, but the models are nice anyway.
    Also, I think you should make a thread in The Graphics Workshop to showcase your work there as well, if you don't already have one.

  3. #3

    Default Re: Middle Eastern Cities Strat Models

    I made them wooden because they are wooden in battle map too.

  4. #4
    paleologos's Avatar You need burrito love!!
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    Default Re: Middle Eastern Cities Strat Models

    I know.
    I think that should change as well.

  5. #5

    Default Re: Middle Eastern Cities Strat Models

    Quote Originally Posted by Aura View Post
    Made them for a mod project of mine, wanted to share. Byzantine and Eastern EU ones will come too.
    Ain Jalut?

  6. #6

    Default Re: Middle Eastern Cities Strat Models

    @Paleologos Well, modeling battle map objects is no hard work for me, since I'm an environment artist. The only thing holding me back is, i have no idea how to import the settlements etc to the game. I know there are tutorials out there but it's kinda overwhelming.

    @_TotalWar_ Yes, I made them for Ain Jalut.

  7. #7
    paleologos's Avatar You need burrito love!!
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    Default Re: Middle Eastern Cities Strat Models

    I know it's overwhelming at first but more than overwhelming it is rewarding in the end.
    Take a look at my modelling work.
    I did not start knowing how to do it, I learned in the process.
    I started when I noticed that the texture maps of CA models had a lot of unused space, blank pixels that is.
    This meant that a better use of that space would allow for higher resolution textures for the same size of a texture map.
    So I started just as a skinner.
    But as I went on, I was picking up new skills all the time until I was able to make models like this one.

    Likewise you can start with simply changing the parts of vanilla settlements that you really don't like and you will gather skills in the process.
    For example, you don't need to model from scratch a ME village with a mud brick wall.
    You can simply swap the wooden wall part of the textures for that settlement with mud brick textures.
    It may not look perfect in every detail but it will be an improvement over the vanilla one.
    Currently all the people who know how to model cities and castles are working for TATW, or not at all.
    The community need all the environment artists that we can get.

  8. #8

    Default Re: Middle Eastern Cities Strat Models

    nice strat models!

  9. #9
    Frunk's Avatar Form Follows Function
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    Default Re: Middle Eastern Cities Strat Models

    Fantastic work! +rep

  10. #10
    bitterhowl's Avatar Campidoctor
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    Default Re: Middle Eastern Cities Strat Models

    Just an artwork! Took to my rhoynar culture in Westeros!

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

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