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Thread: General discussion (use of already implemented functions, etc.)

  1. #161

    Default Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    update 1.15(read instructions)
    fixed several bugs
    added the ability to upgrade guard of characters



    It would be nice if all interested people supported the project in an accessible way (for example, you can test various changes, participate in planning new game mechanics or discuss them, sponsor development with money, etc.).
    With the help of this program, it will probably be possible someday to give modders the opportunity to change the MTW2 gameplay beyond recognition.

  2. #162
    The Great Khan of Rome's Avatar Civis
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    Default Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    expaned EDU unit limit (amount of units allowed in before CTD. its 500 I believe.) plz. I want uniques for all my factions.
    Creator of UNREAL, balance mod series that promises changes to everything Total War, and it's offshoots, MEGA for other games. Basically, I'm reject Radious.

  3. #163

    Default Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Quote Originally Posted by The Great Khan of Rome View Post
    expaned EDU unit limit (amount of units allowed in before CTD. its 500 I believe.) plz. I want uniques for all my factions.
    Regarding the removal of these limits, I have spoken out many times, I will not repeat it anymore. Read the first 3 posts in the thread.
    Gradually, it will be possible to get to this, I will not deliberately deal with this very issue. This will probably take a lot of time and will be a very unpleasant process, even more unpleasant than what I'm doing now (because now you can at least see the result after every 20-30 hours of work, and not after a few months of work without much support.).

  4. #164

    Default Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Quote Originally Posted by Erken View Post
    I have tested the change of guard with the different conditions, and by varying the priority, and all works great.
    But of course replacement with the same classe works without problem.

    Yeah, the animation seems to be the case.
    Regarding the silver surfers, do these troops have textures for this faction?

  5. #165
    Jadli's Avatar The Fallen God
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    Default Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Quote Originally Posted by youneuoy View Post
    Something came to mind from such trifles. For example, you can change the portraits of characters according to certain criteria (age, name, traits, etc.). Is anyone interested in this?
    Well, in my TES mode ppl can turn vampires, werewolves or undead, (or just evil), so this would make it even more interesting!


    Also, something else I noticed on regular poking into modding chats...

    It appears the number of types of characters in descr_character is 12

    Quote Originally Posted by Harry Lime View Post
    Code:
    type            named character
    type            general
    type            spy
    type            assassin
    type            diplomat
    type            admiral
    type            princess
    type            merchant
    type            priest
    type            heretic
    type            witch
    type            inquisitor
    And based on conversation in the thread:

    It is neither possible to add more types and neither you can edit the actions linked to agents much. So for example you cant add assassinate ability to merchants...
    Would it be possible to add ability to change those actions linked to agents? Some mods dont use heretic, witches and inquisitors at all so this way they could use them for something, which would bring many new interesting features..

    And if that was made made possible, you would be able to also significantly change the actions linked to general, named characters, admirals and so on, that might be extremely handy, right?

    Also, of course increasing the limit over 12 would be good, but if you werent able to change the actions, it wouldnt matter likely...
    Last edited by Jadli; April 19, 2020 at 04:25 AM.

  6. #166

    Default Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Quote Originally Posted by youneuoy View Post

    Yeah, the animation seems to be the case.
    Regarding the silver surfers, do these troops have textures for this faction?
    You're right, the faction was the problem, it's works now.

  7. #167

    Default Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Quote Originally Posted by +Mr.Crow+ View Post
    Thank you for your answer.

    I want to further explain what i have in mind because maybe it can give you some practical ideas.

    As you probably already know, the game itself has a kill command: https://www.twcenter.net/forums/show...-do-I-kill-him

    The problem is that the command require you to know the label of the character: this means that you can't kill any non scripted character because it is not possible to assign a label to a character created by the game.

    So maybe something like that would work:
    1) in a certain moment i give through script a specific trait named "killme" to the character that i want to kill
    2) after some time, when your tool scan the memory at the end of rebels turn, it intercept the character with this trait and add to him a specific label called "chartokill"
    3) in the subsequent turn, again through script, i can check if a character with that label exists using the condition I_CharacterExists. If so, i kill it using the kill_character command
    Yes, I think I can do something about it, maybe I will do it that way. Surely I’ll figure it out for the next update, I think this feature will be added over a couple of updates.


    Quote Originally Posted by Jadli View Post
    To expand, Imagine if you could for example repurpose marrying princess function, and give it to for example generals or priests, so they would be able to convert other general somehow? Or some evil general could spread their revil religion themselves? Or for example the inquisition function could be perhaps used widely, if it was not tied just to papacy... seems a lot of options could come from

    And if we could increase the limit, we could make some special types of general perhaps, godly and so on....


    BTW, a list of all actions
    Spoiler Alert, click show to read: 

    Code:
    type            named character
    
    
    actions            moving_normal, moving_quickmarch, garrison, assault, attack, besiege, entrench, ambush, diplomacy, bribe, exchange, building_fort, building_watchtower
    
    
    type            general
    
    
    actions    moving_normal, moving_quickmarch, garrison, assault, attack, besiege, entrench, ambush, exchange
    
    
    
    
    type            spy
    
    
    actions            moving_normal, spying
    
    
    type            assassin
    
    
    actions            moving_normal, assassinate, sabotage
    
    
    type            diplomat
    
    
    actions            moving_normal, diplomacy, bribe
    
    
    type            admiral
    
    
    actions            moving_normal, quick_sail, blockade, disembark, exchange
    
    
    type            princess
    
    
    actions            moving_normal, diplomacy, bribe, marry
    
    
    type            merchant
    
    
    actions            moving_normal, acquire
    
    
    type            priest
    
    
    actions            moving_normal, denounce
    
    
    type            heretic
    
    
    actions            moving_normal
    
    
    type            witch
    
    
    actions            moving_normal
    Yeah, that sounds very interesting. Later I will see how it works.

  8. #168
    Araval's Avatar Protector Domesticus
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    Default Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Quote Originally Posted by youneuoy View Post
    Something came to mind from such trifles. For example, you can change the portraits of characters according to certain criteria (age, name, traits, etc.). Is anyone interested in this?
    Yes, this would be interesting for me too. Also one portrait artist asked me once if it would be possible to have more age levels.

    Btw, the feature of religion-specific portraits doesn't work entirely for generals. Maybe you could fix it? The feature allows to have the factions sharing the same culture have different portraits depending on religion. But for the generals, while young and old portraits are displayed correctly, the dead portraits are taken from the base culture of the pool and can't be religion-specific.

  9. #169

    Default Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Quote Originally Posted by Araval View Post
    Yes, this would be interesting for me too. Also one portrait artist asked me once if it would be possible to have more age levels.

    Btw, the feature of religion-specific portraits doesn't work entirely for generals. Maybe you could fix it? The feature allows to have the factions sharing the same culture have different portraits depending on religion. But for the generals, while young and old portraits are displayed correctly, the dead portraits are taken from the base culture of the pool and can't be religion-specific.
    Ok, if this is useful to anyone, then a little later I will look in more detail about this.
    About fixing your problem:
    probably instead of fixing it will be easier to duplicate this system, though perhaps instead of religions it will be easier to use separation by factions.

  10. #170
    nadalio's Avatar Civis
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    Default Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Quote Originally Posted by youneuoy View Post
    update 1.15(read instructions)
    fixed several bugs
    added the ability to upgrade guard of characters



    It would be nice if all interested people supported the project in an accessible way (for example, you can test various changes, participate in planning new game mechanics or discuss them, sponsor development with money, etc.).
    With the help of this program, it will probably be possible someday to give modders the opportunity to change the MTW2 gameplay beyond recognition.
    That's amazing man!! This new feature is very cool

    Do you think is possible to set the HP and other options of the unit via script?
    Because we could free descr_unit places that they usually used by body guard units.
    So, you can have 500 generic type of units but many combinations via scripts that show different result ingame and you don't have to necessary break the EDU limits.
    Example:
    Generic unit type in the EDU > BODYGUARD SCRIPT (set the hp; morale ecc) > Bodyguard in the game

    Generic Unit type: Swan Knights > bodyguard scripts > Swan knights bodyguard (it has more hp, morale and other things than a generic unit).

    This is the "simple way", but maybe is possible to set the type and the animatimations via script also..

    Other Ideas:
    -Female generals. Without disable marriage proposal?
    I think the possibility to have Galadriel as a general it will fit perfectly with the magic system that you are working on

    -Make agents shown in the battlemap. This open different possibilities of battles and missions, not only normal field and siege battles.
    example:
    escort a caravan of merchants or protect a princess or a pope.

    -New type of agents, not only increase the limits but also the animations that they can use in the campign map.
    Example:
    New type of agents: Blight
    In a fantasy mod could be a dragon that move in a specific region and attack everything AI and player. The agent dragon could be scripted, so he will stay there untill someone could face it.
    Classic mod: Storm, swarm, plague (they are already present in vanilla as scrpted events, but will be cool to see them in action)

    New type of agents: Neutral character
    They are characters that just move or stay in certain regions and could be set with different purpose, dipends about the mods.Example:
    In TATW sub mods. Tom bombadil, if is in a region that you hold, he will an alley so he will attack enemy units that passes by the old forest, if an evil faction (orcs) hold the region he will stay there neutral or he will be attacked.

    Both of new agent's type need a faction, unless you decide to make a faction able to have blight agents or neutral character.

  11. #171

    Default Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    A small announcement.
    A change of guard of generals between different classes is possible and will be added later. Now you can do it, but everything will be completely replaced only after the save-load.

  12. #172

    Default Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    A small announcement.
    A change of guard of generals between different classes is possible and will be added later. Now you can do it, but everything will be completely replaced only after the save-load.

    That's all for today, I'll be back tomorrow.

  13. #173

    Default Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Quote Originally Posted by youneuoy View Post
    Could you elaborate on what and how do you propose to do? It sounds interesting, but not very clear.
    Tel me explain: Currently the game only allows you to set the "Legio" for units so that when they are recruited (depending on what city) they are name Legio I Rome, the next unit recruited will be named Legio II Rome and so on. However, this is a bit game breaking for other factions that are not latin, so I wanted to either be possible to change the naming per faction or what I think should be easier, to rename the Legio to something like Army I, Army II, etc.

  14. #174

    Default Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Quote Originally Posted by Lusitanio View Post
    Tel me explain: Currently the game only allows you to set the "Legio" for units so that when they are recruited (depending on what city) they are name Legio I Rome, the next unit recruited will be named Legio II Rome and so on. However, this is a bit game breaking for other factions that are not latin, so I wanted to either be possible to change the naming per faction or what I think should be easier, to rename the Legio to something like Army I, Army II, etc.
    Yeah, I realized that I saw this. This "legio" does not use localization files and is always displayed only in English, right?

  15. #175
    Dismounted Feudal Knight's Avatar my horse for a unicode
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    Default Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    I'm honestly a bit lost in general and will need to get a better idea of where we're at. Nonetheless, there's one suggestion to keep on the plate just to look at.

    Edit: The idea's literally already there and just got quoted. Wellp. Now I should really review what's on the menu.
    Last edited by Dismounted Feudal Knight; April 19, 2020 at 09:58 AM.

  16. #176
    Jadli's Avatar The Fallen God
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    Default Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Quote Originally Posted by youneuoy View Post
    Ok, if this is useful to anyone, then a little later I will look in more detail about this.
    About fixing your problem:
    probably instead of fixing it will be easier to duplicate this system, though perhaps instead of religions it will be easier to use separation by factions.
    I support that too. I think the religions approach is good, as if you have 31 factions, it might be unnecessarily too many folders with factions approach. And now we can also make more religions, to cover it more deeply where needed...



    Quote Originally Posted by nadalio View Post
    -Female generals. Without disable marriage proposal?
    I think the possibility to have Galadriel as a general it will fit perfectly with the magic system that you are working on
    Oh yes, How could I forgot about this That would help for sure, In my mods I usually solved it by having a female general married to a female of same name, so it wouldnt be weird... but not the best solution indeed. Might require the editing of characters which I talked about before...
    Last edited by Jadli; April 19, 2020 at 08:56 AM.

  17. #177
    +Mr.Crow+'s Avatar VIVERE MILITARE EST
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    Default Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    I have another idea that would make a lot of modders really happy: dead factions reborn. some modders have already made scripts that do this kind of thing, but they are really hard to implement and no one of them is free from issues.

    What i mean with "dead faction reborn": when a faction dies, there is a certain chance that it will respawn with 2 o 3 armies in the regions in which it used to be. Maybe this mechanism require an external config file in which the modder has to put all the required details (army composition, coordinates, regions in which respawn, etc).
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    Quote Originally Posted by Cyprian2 View Post
    As far as I'm concerned, you've done something that CA should have thought of a long time ago. You should be on their pay-roll!

  18. #178
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Quote Originally Posted by youneuoy View Post
    Yeah, I realized that I saw this. This "legio" does not use localization files and is always displayed only in English, right?
    It's actually hard coded into the executable (long story how I found out), here it is:

    Last edited by Gigantus; April 19, 2020 at 09:53 AM.










  19. #179
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Not sure if a doable thing but if it is, then it should be simple to do.

    Custom settlement campaign map models sometimes change to vanilla models when the fog is over them, thats an immersion breaker.
    It would be fine if this was fixed.

  20. #180

    Default Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Legio is indeed hardcoded not that hard to change

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