Post bug reports here.
Try to describe your problem as detailed as possible.
Post bug reports here.
Try to describe your problem as detailed as possible.
I have launched two mods with the last version, and in both case they crash just before the second turn, even if i remove my modifications. I have even reinstalled bare_geomod and the tool to be sure that it was nothing else was interfering, but the result is the same .
Imho I had some crashes as well, when implementing some stuff, usually avoidable by changing something, so there is likely some connection...
ages.youneuoylog:
applyingPatches.youneuoylog:Code:Log, readed params: end
guard.youneuoylog:Code:Log: Start applying age patch Done Start applying visual age patch Done Start applying berserkers patch Done Start applying unit types patch #1 Done Start applying OnChangePassedTurnsCount patch Done Done End.
labels.youneuoylog:Code:Log, readed(and sorted by priority) params: end Log, searching for types id: number of types:413 Finded id`s:0 End Log, check for guard change: numbers of factions:22 Changed units:0 End
Code:Log, readed(and sorted by priority) params: end labels_immutable: end Log, check for labels change: numbers of factions:22As i have said, i have reinstalled both bare_geomod and the tool to be sure it was not me. I have also tried with EBII, and in this case, i had just added the two lines to launch the mod.Originally Posted by Jadli
Last edited by Erken; May 10, 2020 at 08:36 AM.
send me the all.youneuoylog file (upload it to googledisk or somewhere else, along with the entire logs folder)
I have no all.youneoylog file xD...
It seems that I was a little hasty with the update and did not check one of the functions (the simplest one at the same time).
I updated the archive with the program, everything now works as it should, but it starts now in the old way (using the bat file). I'll fix it tomorrow.
Erken, tnx
I have started to test the label system, and it's working fine (bringing a lot of new possibilities!), but most of time when i leave the campaign i have a CTD. I have tried various thing to isolate the problem, but the only thing solving it is to delete the concerned section in labels.youneuoycfg, which is nevertheless working normaly (and change it makes no difference).
It seems random: I can leave the campaign a first time, and next (without modifying nothing) it will crash if i start a new campaign. It can also crash the first time.
Here are the logs if you want to take a look (but i see no problem in them).
Yes, the rest is ok. I will do more tests during the next days, but as of now all the things i have tried are working great.
So, I figured out the cause of the problem, today or tomorrow there will be a fix.
Crash happens when a game deletes a changed label(when deleting, that is, when loading a save from an ongoing campaign, exiting the game, etc.). You can continue to work with this function, but be sure to download the update when I do it.
Last edited by youneuoy; May 13, 2020 at 10:59 PM.
Thanks!
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Hi, it's still me...
First, thank you for the fix, i indeed no more have CTDs.
Nevertheless, i have tried 4_coords for zones and it doesn't seem to work (even if for a particular tile it's ok).
The logs say this:
Code:Log, readed(and sorted by priority) params: start: Alpha alpha 1 1 Condition 900 1 109 147 110 148 end labels_immutable: end Log, check for labels change: numbers of factions:22 Changed labels:0 EndIf i correctly understand, the position is validated but the label is not attribued. With 109, 147 / 109, 147, it works fine though.Code:Log searching for param(type):900 description: Alpha character: William try to find character in: 109,147,110,148 character in: 109,147
Everything is simple here, you set the coordinates incorrectly.
In the picture, the points that need to be set are marked in black, and those that you set are marked in red. The sequence of the order in which they must be specified is also marked.
In the next update, I will indicate the sequence of setting points in the comments in a config file, probably I forgot to do this
Well, i have followed the guide xD:
So, the good order is xmin, ymax, xmax, ymin, and indeed it works better...^^For 4_coords you write there x and y coordinates into 4 lines in this order: xmin, ymin, xmax, ymax.
Ahhh, fixed Thanks
I downloaded the latest version, but I always have problems with the exe file, inserting the old version works.
but on windows 7 does it work? I can't find the discussion where they talked about it
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