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Thread: What do you think is missing in MTW2? Here we make update plans.

  1. #381

    Default Re: What do you think is missing in MTW2? Here we make update plans.

    Hows this for an idea, what could it be possible to change a factions name and symbol during a campaign? For example if certain conditions are met the factions name and symbol will change.

    Or if a faction dies then a different faction could appear (being the same faction that died but now having a different name and symbol.

  2. #382

    Default Re: What do you think is missing in MTW2? Here we make update plans.

    I think it is possible to do it. I've seen how the game stores faction symbols in .cas and regular images. But now there is no time to analyze this in detail.

  3. #383

    Default Re: What do you think is missing in MTW2? Here we make update plans.

    Hi, youneuoy, I have another suggestion, could it be possible to change the settlement of a province when it's conquered by a specific faction? Currently we can change the name of the settlement and when 2 different settlements are really close, it can do the trick, but most of the time, that is not enough.


    As an example of EBII mod: think of the province of Turdetania, when Carthaginian control it, it has the historical Barcid capital (Carmo) but when Romans conquer it, they have to keep that city. Historically, Romans prefered to favour another important settlement in that region: Corduba. It would be awesome if this could be represented in game.


    I think that the main problem would be the roads, but maybe they could be also automatically changed if the capital of the province is also changed?

  4. #384

    Default Re: What do you think is missing in MTW2? Here we make update plans.

    Quote Originally Posted by Trarco View Post
    Hi, youneuoy, I have another suggestion, could it be possible to change the settlement of a province when it's conquered by a specific faction? Currently we can change the name of the settlement and when 2 different settlements are really close, it can do the trick, but most of the time, that is not enough.


    As an example of EBII mod: think of the province of Turdetania, when Carthaginian control it, it has the historical Barcid capital (Carmo) but when Romans conquer it, they have to keep that city. Historically, Romans prefered to favour another important settlement in that region: Corduba. It would be awesome if this could be represented in game.


    I think that the main problem would be the roads, but maybe they could be also automatically changed if the capital of the province is also changed?
    Hello.
    I tried moving settlements and it didn't work. I think it will be necessary to come back to this later, when I finish the current changes. As for the names of the settlements, a little later I will add functions to the m2tweop scripts to change them.


    Actually, this seems like an interesting idea to me.

  5. #385

    Default Re: What do you think is missing in MTW2? Here we make update plans.

    Quote Originally Posted by youneuoy View Post
    Hello.
    I tried moving settlements and it didn't work. I think it will be necessary to come back to this later, when I finish the current changes. As for the names of the settlements, a little later I will add functions to the m2tweop scripts to change them.


    Actually, this seems like an interesting idea to me.
    Thank you very much for wanting to como back to this mechanic later

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