Last edited by youneuoy; July 05, 2020 at 02:40 PM.
medieval 2 total war engine overhaul projectPeople always have been the foolish victims of deception and self-deception in politics, and they always will be, until they have learned to seek out the interests of some class or other behind all moral, religious, political and social phrases, declarations and promises
Hey I was wondering if it was possible or not (as in whether it was part of the doable thing in opposition to the hardcoded limits like the number of regions and units where it would take multiple years and people to achieve) to implement other buttons to family trees in order to have multiple family trees.
In order to clear it out let me show and exemple:
Playing parthia EB2
Tree one : Royal family you have girls and boys,
The boys build up the family tree and stay in this tab,
The girls would go to tree 2 (see below)
Tree Two: noble families
This is the family tree of the men who married into the royal family,
Those would be your Suren, Mihran, Karen clans,
This tab would only display them (more tabs and buttons would be better but It would need to be a dynamic button creation which I think would be out of the scope).
This would have the added advantage of recreating the feel of having layers of vassals and distinguish the royal family's throne and center of power in opposition to their vassals. It would require to make it so that either royal princesses would only either be unable to marry or even better be "dead" in the royal tree (would be awsome if this "death" could be labelled as married for just the royal princess) and would trigger a marriage between one of the unmarried noble of the tree N°2 or spawn a "marriable" character in the tree N°2.
I'm not aware of the limits of the your projects (except the hardcoded ones talked about earlier) so this might be just the dream of a guy who wants more CKII in his medieval 2
Last edited by blackbirdgriffin; July 06, 2020 at 04:38 AM. Reason: Clarity and typos
blackbirdgriffin,
Hello!
Yes, actually something like that is possible. It is possible to distinguish characters by status, family ties, etc. (you can also do this on any other basis, for example traits).
I had an idea to make a completely new tree with all the faction characters, but I refused it due to lack of time (this is a real limitation). I think it will be necessary to return to this sooner or later, but I will do everything very slowly (since I am simultaneously performing several tasks), and with the available set of technical solutions, this now could be done by almost any programmer who is familiar with c ++ and is somewhat familiar with graphics (working with a lot of game data in a project now looks like working with ordinary structures, I also wrote a lot of auxiliary technical functions).
Answer:
probably something like this will be done, but if I continue to do this alone, then most likely it will not happen soon, if of course the project exists at all until that moment.
medieval 2 total war engine overhaul projectPeople always have been the foolish victims of deception and self-deception in politics, and they always will be, until they have learned to seek out the interests of some class or other behind all moral, religious, political and social phrases, declarations and promises
That is some awsome news, such a thing beeing feesible is really great for roleplayers such as me and will no doubt have tremendous effects on the possibility of implementing extra administration "features" in mods.
Regarding your "manpower requirement" maybe posting you could do a post with the exact requirement in terms of modding and sheer workloads for the heavy tasks (the one which I mentionned as well as regarding to the edits and addition to the hardcoded limits of the units slots regions etc...) in order to be able to define the work load, establish the required skills in order to fulfill said tasks and have built works groups with the people that can help, This could be applied to any "big tasks" present in your project's plan (the limits are used because I've seen you state that it would be a huge workload).
(I'm not sure if this is there right place to say that or if it's redundant with something else tell me so that I can edit/move said suggestion).
edit: Defining the workload and the "skills" required could allow you to unload tasks that require little "skills" to be unloaded onto people who have time while not blocking the entire project itself, etc...
Last edited by blackbirdgriffin; July 06, 2020 at 06:12 AM.
blackbirdgriffin,Not sure if it's worth it. If there are those who want to help, then they themselves can write about it. I think somewhere in a post with instructions or something similar I’ll write that I would not mind someone else participating in the project (although this should be obvious), I will also probably mention this in posts with updates programs.
It seems to me that many who could contribute to the programming of the project are too busy with their modifications(at the same time, there are not so many modifications being developed now, and among their developers there are probably only a few people who have programming skills in C ++ and assembler).
medieval 2 total war engine overhaul projectPeople always have been the foolish victims of deception and self-deception in politics, and they always will be, until they have learned to seek out the interests of some class or other behind all moral, religious, political and social phrases, declarations and promises
Fair enough that makes sense
Would it be possible to sack a city without taking that city, (giving it over to rebels) simliare how hordes do it?
maybe adding or replacing one of the postsiegebattle decision?
It sounds interesting and it seems to me that this can be done. I just need to think it over better, and then find the time for this. Maybe I should also try to do something else like what is in shogun 2 - that is, the forced establishment of a vassal state when capturing the last city, etc.
Last edited by youneuoy; July 07, 2020 at 04:21 PM.
medieval 2 total war engine overhaul projectPeople always have been the foolish victims of deception and self-deception in politics, and they always will be, until they have learned to seek out the interests of some class or other behind all moral, religious, political and social phrases, declarations and promises
Can this make the game use more than 2gb of ram? What about 40 unit armies for M2TW?
- “A reflective, contented mind is the best possession.” ...
- “With an open mind, seek and listen to all the highest ideals. ...
- “Turn yourself not away from three best things: Good Thought, Good Word, and Good Deed.” ...
- “Do not hold grain waiting for higher prices when people are hungry.”
All by Zoroaster.
medieval 2 total war engine overhaul projectPeople always have been the foolish victims of deception and self-deception in politics, and they always will be, until they have learned to seek out the interests of some class or other behind all moral, religious, political and social phrases, declarations and promises
I just added one more item (17).
For now the engine allows forts to be set by the beggining of the campaign via descr_strat, and they can be permanent (no need of garrison)
But the capacity of some factions to build temporary forts during the campaign would also be welcome if existing alongside with the permanent ones.
So this way the permanent ones would remain strong structures with gates and walls, while the temporary ones could be a faction feature (for example, exclusive for dwarves), and they would actually not be forts but field fortifications (trenches, blockages, bunkers, stationary trebuchets, small wooden towers etc.)
The engine already allow us to create these custom battlemap forts via IWTE, all we need is allowing them to be both permanent (set via descr_strat) and temporary (built during campaign).
Uh oh don't quote me on this Leo but I think that you already can do it with the tool, or in the next update.
PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
Visit my utterly wall of doom here.
Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
Y también quieres jugar Stainless Steel 100% en español? Mira por aca.
This has already been implemented and will be in update 1.18. Info about it here: https://www.twcenter.net/forums/show...1#post15931531
+
Last edited by youneuoy; July 08, 2020 at 06:33 PM.
medieval 2 total war engine overhaul projectPeople always have been the foolish victims of deception and self-deception in politics, and they always will be, until they have learned to seek out the interests of some class or other behind all moral, religious, political and social phrases, declarations and promises
I thought of one thing, can you have a window where you can monitor the progress of religions in the various cities?
the possibility of changing religion based on percentage could be created as in attila.
if it's too complicated, could you have a button that gives this command? then based on the faction you choose which religion to change.
another thing, a button to become horde? the command works via console and via script it works it would be great to have a dedicated button.
I have something that has always frustrated me: trading resources (see descr_sm_resources) are ideal for scripting purposes (monitors based on the presence of trading resources) as well as being repurposed for unique strat models like the wonders of RTW.
The problem is that these resources are fixed, in name as in quantity. Would be great if additional resources could be created.
Last edited by youneuoy; July 14, 2020 at 07:52 PM.
medieval 2 total war engine overhaul projectPeople always have been the foolish victims of deception and self-deception in politics, and they always will be, until they have learned to seek out the interests of some class or other behind all moral, religious, political and social phrases, declarations and promises
So perhaps down the road, in the far future?
PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
Visit my utterly wall of doom here.
Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
Y también quieres jugar Stainless Steel 100% en español? Mira por aca.