Wayrest up! http://www.mediafire.com/file/jtd9g3...t_T16.sav/file
Fharrun Fortress, and Dragonstar fell, Ravenwatch castle, Jehanna docks and Rihad under siege! PICS
A new dark anchor was summoned in Stormhaven, and thus Old Orsinium is under siege as well
Also, Clan of Crowns broke the forting rules, he has several forts with only one unit. I fined him with 1500 florins, fix it it till the next turn please (by having atl east least 4 units as garison or leaving them empty)! If the Forebears moved are disrupted becasue of them, on his turn Ill fix the situation for him (give him more movement points to move around them or something like that)
Vanus Galerion, the founder of Mages Guild, is urging on all rulers of Tamriel to put aside there wars, and end together the threat of Planemeld, before its too late. As if the plan of Molag Bal is succesful, The Great Shackle would bind the realms Nirn and Coldharbour together...
However, in the light of recent events - defeat of The Worm King and recovering the Amulet of Kings by The Five Companions - there might be hope. The Soulless One, enpowered by The Amulet of Kings, shall be able to defeat Molag Bal. However, he cant do it alone. Therefore, Vanus Galerion invities all leaders of Tamriel (High Rock and Hammerfall for our purposes) to join their armies for the Tamrielic Invasion of Coldharbour! To end the threat of Planemeld, Planar Vortex that is connecting the realms, must be disrupted, alongside with The Great Shackle and defeating Molag Bal himself.
- Each player can send maximally one stack (obviously it would be wise if these were the most elite units you can get), and that one stack must be a literal one stack, not several smaller armies. Its not mandatory for players to take part in this, however the opposing forces will be roughly equal to forces of 5 factions, so not taking part in this could possibly as well mean, the other players taking part in this would fail in their attempt to stop Planemeld (and thus the daedra would be there till the end of HS)
- For this to happen, players should agree on some terms under which they make peace, and announce when will they the invasion begins. It can be maximally 5 turns from now. Only members of the newly created "alliance" can take part in the invasion.
- The armies will be all moved elsewhere (on the turn of your choosing). Players must tell admin which armies to move (name of the leading general). These armies must be outside of settlements, in order to be moved
The way the dark anchors work (the summoned forts) remains the same, unless this alliance is successful