I wonder what the general idea about the rasied building costs are? Ports for instance is raised from 800->5000 while some other buildigns seems to be about the same. I don't know the economy figures but does port and the later buildings really add THAT much to trade that they are worth building?
I wonder the same about support buildings. Lets say that I want to help my troops a bit with their armor. So I build the 3 first buildings, leather tanner, blacksmith, armourer. Total cost 17000.
In vanilla the total cost would be 4200, a difference of 12800. However, my mailed knights only increased from 680->850. In vanilla the upgrades equals ~6 knights. With the mod it equals 20 knights.
When playing the game I wonder if building this or that upgrade is worth the money or if I should build troops or something else instead. How many units will this castle produce and how much impact will the armor upgrades have? 6 knights worth of...? Perhaps. 20 knights worth of...? No way, in that case I have to make sure all my troops will be produced there and that's not likely when my empire expands and the front moves from northern France to Egypt.
Please explain the rationale for these changes when it comes to pricing. Perhaps it is only me who is missing something or looked at the wrong numbers?





