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Thread: Destructible Farms Fix in RTR 8?

  1. #1

    Default Destructible Farms Fix in RTR 8?

    I have been playing RTR 8 for a bit and I wanted to make farms and mines destructible so I could destroy some cities in Gaul that I didn't want to occupy. I remember from back in the day the way to edit "hinterland_farms" to "farms" in some files, but I tried that now and it didn't work. I did it in the base game files, the files for Alexander, and the files for RTR, but the campaign wouldn't start and I got an error about farms not being in the building database when I closed the game. Is there something about RTR that makes that not work, or are there just more places I have to change it? And if so, which files would it be?

  2. #2

    Default Re: Destructible Farms Fix in RTR 8?

    Quote Originally Posted by colin193128 View Post
    I have been playing RTR 8 for a bit and I wanted to make farms and mines destructible so I could destroy some cities in Gaul that I didn't want to occupy. I remember from back in the day the way to edit "hinterland_farms" to "farms" in some files, but I tried that now and it didn't work. I did it in the base game files, the files for Alexander, and the files for RTR, but the campaign wouldn't start and I got an error about farms not being in the building database when I closed the game. Is there something about RTR that makes that not work, or are there just more places I have to change it? And if so, which files would it be?
    Not sure which files exactly, but my guess is that you'd need to edit a lot more files since the mod is more complex than vanilla. I'd just go through every text file and search/replace to make sure.

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