Hello
Absolutely love this mod but one thing is driving me crazy and I'd like to change it. I know very basic notepad++ and vaguely what files to edit.
I can't stand the bug where units stand idle in combat, I've read it's due to them still having ammo for the precursor weapon.
Cavalry can be very sluggish and unresponsive, even light cav. Again is this due to the missile units?
And lastly some units will charge ahead, seven or so men while the rest of the unit stays back when ordered to attack. Again is this all due to having ammo left?
Could someone advise me what would be best to change in EDU to stop this, its game breaking to me in battle when half the line is properly engaged and another flank is acting all weird.
I've tried reducing the unit sizes and testing battles but it still occurs.
The battle AI can be very good on the mod and its shame, I'm pretty sure the idle units don't contribute to the attack stats when facing another unit either (Could be wrong)
SO.
1. Would it be best to up the javelin range for skirmishers and line with precursor missiles? (So all the men would fire at once)
2. Would it be best to up the damage? (And also reduce the number of missile throw)
3. Would it be best to do remove precursor missiles entirely and just use skirmishers?
I've tried the Unreal submod and he has some interesting changes in battle and campaign but the missiles are too damaging for me, can shred a whole unit of hastati with a couple of volleys. In his submod I haven't noticed units standing idle and cavalry is very responsive so thats an improvement.
So what changes would be best to make?
If the changes work I could upload to the submods for anyone interested.
Cheers
Hope so someone can help me