*National Traditions! Inspired by EU4, many nations (particularly minor factions) start with a bonus technology already researched representing the historical strengths of the faction. The following factions begin the Grand Campaign with national traditions:
- Denmark: Danish Traditions give +15% port wealth and +2 lower class happiness.
- United Provinces: Dutch Traditions provide +1 sea trade route, -25% religious unrest, and -2% upkeep for naval units.
- Poland-Lithuania: Polish Cavalry Traditions provide -10% cavalry and dragoon recruitment costs but +2% upkeep for all land units.
- Portugal: Portuguese Traditions provide +1 sea trade route and +5% to trade route growth.
- Austria: Habsburg Prestige provides +1 happiness to the Catholic population and +5 diplomatic relations.
- Venice & Genoa: Merchant Traditions provide +2 sea trade routes, -20% cost of galleys, +20% port wealth, and +10% to trade route growth.
- All Native Americans: First Nations Traditions provide +3 happiness to the Animist population, and -10% building costs
- Mughal Empire: Mughal Traditions provide -10% cavalry recruitment costs, +5% region and town wealth from textiles, and +1 happiness for the Muslim population.
- Crimean Khanate: Crimean Traditions provide -20% cavalry recruitment costs, -10% cavalry upkeep, and +5% wealth from livestock farms.
- Scotland: Scottish Traditions provide +1 charge bonus for infantry, +1 morale for land units, +5% research rate, but +10% religious unrest.
- Sweden: Carolean Tactics provide +1 bayonet charge bonus, +5 movement points for land units, but +5% infantry recruitment costs.
*Two new technologies for the United States: the Whiskey Tax provides +2% wealth from wheat farms and Lessons of Valley Forge improves land units' marksmanship, movement points, and bayonet charge.
*A new mission for Sweden to reclaim Nya Sverige.
*Further tweaked the campaign AI to behave a little more realistically.
*Lots of new unit textures for many different factions.
*A new medium sword cavalry unit for the Mughal Empire, filling a very glaring gap in their early game roster.
*Much less harsh campaign victory conditions for Portugal.
*Greek Rebels should now wear Greek uniforms and fly the Greek flag.
*A few customized unit icons, including Marines, Maison du Roi, and French lancers.
What's next?...
*In retrospect, I don't like how I restricted European recruitment of Native American auxiliaries. My vision is to give France access to cheaper, better Native units as they were pretty soft colonizers. Additionally, I want major factions to have access to unique Native units from their historical allies (Abenaki for the French, for example). The mounted musketeers are a little OP and dubiously historical, so they will remain a late game unit requiring Shortened Carbines to be researched.
*Stronger hulls for ships
*National Traditions for more factions
*New Missions
*More unit textures
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