View Poll Results: Should more new units be added to the mod (even if it messes with in-battle voices)?

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  • Yes! More units would be great!

    12 70.59%
  • No! I don't want my line infantry shouting "Revolutionary Guards!" when I click them.

    5 29.41%
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Thread: Succession - A Total War: Empire Revival Mod

  1. #41

    Default Re: Succession - A Total War: Empire Revival Mod

    Dear Sir,

    your mod sounds wonderful. But it says in the mod manager that I have many conflicts. Do you have a solution, that I can try your lovely mod.

    Thank you.

  2. #42
    The_Lord_Snow's Avatar Libertus
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    Default Re: Succession - A Total War: Empire Revival Mod

    Quote Originally Posted by Wombatmeister View Post
    Dear Sir,

    your mod sounds wonderful. But it says in the mod manager that I have many conflicts. Do you have a solution, that I can try your lovely mod.

    Thank you.
    Hey Wombatmeister, thank you so much! I believe conflicts in the mod manager are no big deal. I have 17 conflicts in mine, from the new textures overwriting existing ones. Are you using any other mods?
    Lead Developer of the Succession Mod for Total War EMPIRE

  3. #43

    Default Re: Succession - A Total War: Empire Revival Mod

    Dear Sir,
    no other mods in use. I am not sure, if I understood the install instructions. Maybe I made some mistakes installing it wrong.

  4. #44
    The_Lord_Snow's Avatar Libertus
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    Default Re: Succession - A Total War: Empire Revival Mod

    Quote Originally Posted by Wombatmeister View Post
    Dear Sir,
    no other mods in use. I am not sure, if I understood the install instructions. Maybe I made some mistakes installing it wrong.
    Interesting, does the mod not run at all, or are there just conflicts? If it isn't working, I'd try deleting the scripts file and reloading with ModManager. If it's just conflicts, you should be able to run it just fine
    Lead Developer of the Succession Mod for Total War EMPIRE

  5. #45

    Default Re: Succession - A Total War: Empire Revival Mod

    can it be used with AUM mod and maybe Empire Realism

  6. #46
    The_Lord_Snow's Avatar Libertus
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    Default Re: Succession - A Total War: Empire Revival Mod

    Quote Originally Posted by MoBo View Post
    can it be used with AUM mod and maybe Empire Realism
    Hi there Mobo, I believe AUM would work just fine with it, though you'll probably see a few duplicate units that both Succession and AUM add (like marines).

    Empire Realism is less likely to be compatible because that mod affects a lot of the same game aspects as Succession, like firing accuracy and diplomacy. I think both mods have a similar goal in making Empire into a really entertaining recreation of history, so I'd encourage trying both mods and going with the one that suits your play style.
    Lead Developer of the Succession Mod for Total War EMPIRE

  7. #47

    Default Re: Succession - A Total War: Empire Revival Mod

    Quote Originally Posted by The_Lord_Snow View Post
    Hi there Mobo, I believe AUM would work just fine with it, though you'll probably see a few duplicate units that both Succession and AUM add (like marines).

    Empire Realism is less likely to be compatible because that mod affects a lot of the same game aspects as Succession, like firing accuracy and diplomacy. I think both mods have a similar goal in making Empire into a really entertaining recreation of history, so I'd encourage trying both mods and going with the one that suits your play style.

    Can Empire Total Factions work with Succession or Empire Realism ?? you can disable CAI and BAI in ETF

  8. #48
    Foederatus
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    Default Re: Succession - A Total War: Empire Revival Mod

    Many thanks Lord Snow. I shall have a look this weekend.

  9. #49

    Default Re: Succession - A Total War: Empire Revival Mod

    First of all great mod Lord Snow. I am really enjoying it. One thing i noticed though, morale seems a bit weak. As we all know Empire AI is utterly incapable of making a line, let alone protect its flanks. This results in AI armies routing too easily because of morale penalties it gets from flanks not being secure and actually being attacked in flanks. i also noticed some of my units started to rout even when they were winning their engagements (melee).

    Thanks for your great work!

  10. #50
    batty1234's Avatar Civis
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    Default Re: Succession - A Total War: Empire Revival Mod

    Great mod, I have only played it for a short time, but I am glad folks are still working on Empire and I hope you continue to work on your mod.

    Thank you!

  11. #51
    The_Lord_Snow's Avatar Libertus
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    Default Re: Succession - A Total War: Empire Revival Mod

    Thank you for the feedback, Murat! Morale has definitely been made more fragile to simulate the pressure of 18th century warfare. As the game progresses, elite and veteran units will be essential for holding the line. I have found the new AI is better at recognizing the benefits of flank attacks than countering them; I'm working on improving it.

    Thank you for the kind words, batty1234! I hope you continue to enjoy it. An update with new units and fixes is coming soon.
    Lead Developer of the Succession Mod for Total War EMPIRE

  12. #52
    The_Lord_Snow's Avatar Libertus
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    Default Re: Succession - A Total War: Empire Revival Mod

    Hey, all. A new update has just been released with fixes, new units, new missions, and (probably most excitingly) a new faction!
    Lead Developer of the Succession Mod for Total War EMPIRE

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