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Thread: [TOOL] SMARTMAP - DeI 127

  1. #1
    Jake Armitage's Avatar Artifex
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    Icon4 [TOOL] SMARTMAP - DeI 127


    DeI 1.2.7



    GC
    SMARTMAP
    TOOL




    WHAT IS THIS?
    Spoiler Alert, click show to read: 
    A collection of open office excel files with a lot of useful infos regarding DeI 127 Grand Campaign


    @DOWNLOAD
    Spoiler Alert, click show to read: 
    Last edited by Jake Armitage; March 16, 2021 at 12:55 PM.

  2. #2
    Jake Armitage's Avatar Artifex
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    Default Re: [TOOL] SMARTMAP - WE ARE RECRUITING!

    RECRUIT LIST AND ASSIGNED FILES
    Spoiler Alert, click show to read: 
    I'm waiting confirmation from other guys I was in contact with, before opening this thread

    In the meantime:

    - valerus kamaranus: 1-5 - 1st excel file
    - Atomic Punk: 6-10 - 2nd excel file
    - SFCzeus202: 11-15 - 3rd excel file
    - TrippinDaJive: 21-25 - 6th excel file
    - TheLonleyEmperor: 26-30 - 7th excel file
    - Summary: 31-35 - 8th excel file
    - wallo_swallo (discord): 56-58 - 12th excel file
    Last edited by Jake Armitage; April 20, 2020 at 04:00 AM.

  3. #3

    Default Re: [TOOL] SMARTMAP - WE ARE RECRUITING!

    So what is this tool used for?

  4. #4
    Jake Armitage's Avatar Artifex
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    Default Re: [TOOL] SMARTMAP - WE ARE RECRUITING!

    What is that and why is that should answer you question

  5. #5

    Default Re: [TOOL] SMARTMAP - WE ARE RECRUITING!

    To retrieve the valuyes, only load vanilla DeI, or should use testudo too?

  6. #6
    Jake Armitage's Avatar Artifex
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    Default Re: [TOOL] SMARTMAP - WE ARE RECRUITING!

    vanilla only, no submod except the cheat ones you find inside the download folder.

    if you want to give help then, please, communicate the keys you want to do, for avoiding useless double work.
    thx.

  7. #7
    valerius karamanus's Avatar Civis
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    Default Re: [TOOL] SMARTMAP - WE ARE RECRUITING!

    Wow Jake the way you have prepared excels and maps is mesmerizing. Very good stuff.

    Sign valerius for the first pack please. I would like to give a hand.

    If I understand correctly, this can reduce workload of DeI team if they ever want to redo start-pos right? Like changing family trees etc.

  8. #8
    Jake Armitage's Avatar Artifex
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    Default Re: [TOOL] SMARTMAP - WE ARE RECRUITING!

    nice
    1-5 then, the first excel file?

    Eh, I have pretty much experience about construction specifications with excel... so, building a logic for that was pretty natural.

    It is mostly useful when modders have to build complex things.
    As described above, things like startpos and complex scripted systems which requires a lot of datas for being complete.
    It will save a lot of work/time/confusion to your brain.
    It's not to be considered DeI team only though, anyone may want to use it for anything he wants.
    And, obviously, when the tool will be completed and checked it will be released publicily.
    Last edited by Jake Armitage; April 14, 2020 at 05:11 PM.

  9. #9

    Default Re: [TOOL] SMARTMAP - WE ARE RECRUITING!

    I realize you said "no submods". But does that also include graphical mods? Hoping to lend a hand but wanted to make sure I didn't mess it up.

  10. #10
    Jake Armitage's Avatar Artifex
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    Default Re: [TOOL] SMARTMAP - WE ARE RECRUITING!

    sure, graphical mods won't change game numbers so you can use them freely

    please choose an excel file by checking which ones have already been taken (#2 post) and write here which one you have chosed.
    that's to avoid people working on the same things, obviously

    ps. retrosaurus finished yesterday the 6-10 excel file

  11. #11

    Default Re: [TOOL] SMARTMAP - WE ARE RECRUITING!

    Hi Jake, lockdown, out of a job and too much free time on my hands, your mods have been helping pass the time! So if I can help your little project that would be great.
    I can probably do a few files.

  12. #12
    Jake Armitage's Avatar Artifex
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    Default Re: [TOOL] SMARTMAP - WE ARE RECRUITING!

    ok pefect, take the 10-15 then
    do what you wish in the time you want
    thx a lot man

  13. #13
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    Default Re: [TOOL] SMARTMAP - WE ARE RECRUITING!

    My biggest wish that one day there's a mod that increases the number of Provinces on the Campaign Map-so that cities like Corinth or Thessaloniki get their chance to shine.
    If I had to choose between betraying my friends and betraying my country, I hope I would have the guts to betray my country.

  14. #14
    Jake Armitage's Avatar Artifex
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    Default Re: [TOOL] SMARTMAP - WE ARE RECRUITING!

    you'll need to sneak into CA HQ and retrieve everything (rome2 related) for that.

    now that I think of... if every dei user put 10 bucks on the table we could hire some pro who will execute the order successfully...

    ----

    1-5 done by valerius

  15. #15
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    Default Re: [TOOL] SMARTMAP - WE ARE RECRUITING!

    Quote Originally Posted by Jake Armitage View Post
    you'll need to sneak into CA HQ and retrieve everything (rome2 related) for that.

    now that I think of... if every dei user put 10 bucks on the table we could hire some pro who will execute the order successfully...

    ----

    1-5 done by valerius
    Hell I'd be willing to pay CA directly to release it. I want to sack Corinth dammit!
    If I had to choose between betraying my friends and betraying my country, I hope I would have the guts to betray my country.

  16. #16

    Default Re: [TOOL] SMARTMAP - WE ARE RECRUITING!

    Trying to get a handle of how to get the correct data. Going okay so far but I must confess I'm useless at figuring out how to use the x/y coordinate retriever.
    I'm focusing on 26-30 if that's okay.
    Once I do a page I might send you an example to make sure I'm filling it out correctly. Obviously wouldn't want to do it all for it to be wrong

  17. #17
    Jake Armitage's Avatar Artifex
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    Default Re: [TOOL] SMARTMAP - WE ARE RECRUITING!

    thanks

    just use the xy marker pack + spyviewer as submods (don't use the full cheat together with it, scripts will collide)
    once you have loaded a new gc campaign:

    1) select whatever character/agent (player or AI)
    2) alt tab the game
    3) open your game main folder (the really first one, rome2 / romew empereor edition, however it's called)
    4) you'll see a log.txt file (which is created by the script)
    5) open it, the xy are clearly written inside the txt
    6) insert those 2 values
    7) close the txt file
    8) return to the game and repeat the process

    26-30 it's ok
    sure send me your first done sheet

  18. #18
    TrippinDaJive's Avatar Libertus
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    Default Re: [TOOL] SMARTMAP - WE ARE RECRUITING!

    If the recruit list is current, I'll be doing 21-25!

  19. #19
    Jake Armitage's Avatar Artifex
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    Default Re: [TOOL] SMARTMAP - WE ARE RECRUITING!

    it's all yours man
    (yeah, recruit list is always updated)

    -----
    some infos for people who are doing this work

    - Retrosaurus (discord) is retrieving meny things via saveparser, it seems it contains a lot of infos you may need

    answsers to valerius' questions (coming from PM)

    -I did not add province culture change next turn % because it always showed +100% change next turn to our faction's culture. Cheat pack caused this I think.

    Yep, if you're using the full cheat pack then yeah, remove the cultural line from inside the db > campaign variables (sorry didn't think about that)

    --Also region wealth change seems very random and should not be trusted. Main reason is, because our faction occupies all settlements, remaining armies became regionless rebels and they turn to foraging stance that gives 60% penalty to all region income.
    Uh... really, I don't know about that, could be though
    You would need to use the partially updated pack for AFP (all faction playable) which actually isn't publicily released, it's just inside the discord submodder alcove 'cause dresden uploaded there too.
    If you want I can send it to you or you can just keep things as you did

    --I traced AoR units from buildings and added them to excel. But I have no idea what these "auxillari" units are..
    Auxiliaries should be rome units only coming from the auxiliary barrack, not the normal one.
    They aren't easy to be tracked down, probably via startpos should be the best way. Don't worry, leave them empty.



    Last edited by Jake Armitage; April 19, 2020 at 02:45 PM.

  20. #20
    Summary's Avatar Biarchus
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    Default Re: [TOOL] SMARTMAP - WE ARE RECRUITING!

    Sign me up. I will try to get it done tomorrow morning.

    31 to 35?
    Last edited by Summary; April 19, 2020 at 04:16 PM.

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