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Thread: More information about Mission and Script trigger and effect

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  1. #1

    Default More information about Mission and Script trigger and effect

    Hello,

    Thanks of the developper for the fantastic and the colossal work on this mod.

    I don't find the information anywere so i want to ask if he it's possible to have a summary of all the mission with the faction? The conditions for having them but also the consequence of them ? I find pretty inconvenient to not having this information.

    In the same ways i want to know if it's possible to having the same things with the events and script effect ? Like invasion of Mysia by Galate army, reaction of Ptolemaos when Pontos besiege Sinope or the event related to Rhegion and first punic war.

    I understand that the team is too much work for this concentrated on this kind of tedious summary and doomed to evolve as and when updates.

    In other ways if i can have the path for take a look into the files ?

    Thanks

  2. #2
    Lusitanio's Avatar Campidoctor
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    Default Re: More information about Mission and Script trigger and effect

    I didn't quite understood what you want to know but the best way too see the missions per faction is taking a look at the campaign script file which you can find if you go to EBII/data/world/maps/campaign/imperial_campaign

    I advise you to open it with notepad +

  3. #3

    Default Re: More information about Mission and Script trigger and effect

    Quote Originally Posted by Lusitanio View Post
    I didn't quite understood what you want to know but the best way too see the missions per faction is taking a look at the campaign script file which you can find if you go to EBII/data/world/maps/campaign/imperial_campaign

    I advise you to open it with notepad +
    When does that load? If I make modifications can I see their impact on a saved game or does it only read in at the start of a campaign?

  4. #4
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: More information about Mission and Script trigger and effect

    Quote Originally Posted by bartiger View Post
    When does that load? If I make modifications can I see their impact on a saved game or does it only read in at the start of a campaign?
    only if you start a new campaign.

  5. #5

    Default Re: More information about Mission and Script trigger and effect

    Quote Originally Posted by Lusitanio View Post
    I didn't quite understood what you want to know but the best way too see the missions per faction is taking a look at the campaign script file which you can find if you go to EBII/data/world/maps/campaign/imperial_campaign

    I advise you to open it with notepad +
    Thanks . I want to know if he exist a file of pdf with a summary with all the missions. Because searching in the file is not for everyone i think. Or the mission and script event are a quite important part of the mod mechanics.

  6. #6
    Domaje's Avatar Civis
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    Default Re: More information about Mission and Script trigger and effect

    Unfortunately no it doesn't exist such summary for the missions. Althought, I you wish to, you can make it yourself and share it on the forum.

  7. #7

    Default Re: More information about Mission and Script trigger and effect

    Yes, i not sure to be able to read the files myself ahah. Otherwise the english is not my mother language so this make the task less easy. I will wait the next patch and if i find the motivation why not ?

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