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Thread: Portraits of reinforcement armies don't get displayed

  1. #1
    Razor's Avatar Licenced to insult
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    Default Portraits of reinforcement armies don't get displayed

    Ok, so my mod has a small graphical bug. Whenever I play a battle that involves reinforcements, the portraits of the generals of the reinforcing armies don't show up. It's just the background that I'm seeing.

    Does anyone know what causes this and how to solve this?
    Attached Thumbnails Attached Thumbnails REINFORCEMENTS.jpg  

  2. #2
    Razor's Avatar Licenced to insult
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    Default Re: Portraits of reinforcement armies don't get displayed

    Gigantus gave me the answer elsewhere: he gave me this link: https://www.twcenter.net/forums/showthread.php?650050

    Just in case the link goes bad for whatever reason:

    Quote Originally Posted by Gigantus View Post
    This has really been bugging me for a while, and as pesky things go when modding M2 the solution is amazingly easy:

    You need the data\descr_ui_colour_db.txt file from one of the kingdoms campaigns. Underneath the crucial part that does the trick, you can simply add it to the vanilla file as well.

    Now included in the latest version of Bare Geomod

    For those of you without much know how, simply extract this download into the data folder of your kingdoms mod.

    Spoiler for additional code required
    Code:
    ; _pos and _size members are interpreted as SCREEN_COORDs in code, use alpha for x, red for y
    ; _pcnt read int perentages (0-100) from alpha, rgb ignored
    aisa_card_sprite_pos                  0,  14,   0,   0
    aisa_card_men_total_clr                255, 255,   0,   0
    aisa_card_men_remaining_clr            255,   0, 255,   0
    aisa_card_men_bar_pos                  3,  73,   0,   0
    aisa_card_men_bar_size                 42,   4,   0,   0
    aisa_card_missile_pos                  1,   3,   0,   0
    aisa_card_movement_pos                 16,   3,   0,   0
    aisa_card_combat_pos                 31,   3,   0,   0
    aisa_card_routing_pos                  3,  56,   0,   0
    aisa_card_running_test_pcnt             10,   0,   0,   0
    aisa_card_walking_test_pcnt             10,   0,   0,   0
    aisa_card_firing_test_pcnt             10,   0,   0,   0    ;pcnt of missile capable units firing
    aisa_card_under_fire_test_pcnt             10,   0,   0,   0
    aisa_card_melee_test_pcnt             10,   0,   0,   0
    aisa_card_routing_test_pcnt             10,  30,  75, 100    ;slow flash, med flash, fast flash, solid




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