Looking at the campaign map you are doing, I assume the castle keeps with the "citadel level" models will represent the capital of each clan right?
Looking at the campaign map you are doing, I assume the castle keeps with the "citadel level" models will represent the capital of each clan right?
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Shogun 2 in a new light - Historical Shogun 2 Mod
Do you have a completed unit list yet? I would love to hear what types of units are in your mod and which naming convention you have used What are the unit sizes are you thinking of using? I think seeing smaller unit sizes (around 30 men per unit) but increased unit caps per army would make your mod a lot more historical. Also are the Tenchijin mod team open to sharing their models? There are a lot of vital pieces of equipment commonly used during the Sengoku Jidai period that are missing from Shogun 2 (i.e. the tatamido cuirass and eboshi headwear) that would look great along side your retexture work.
Yes of course, I forgot that important detail
Here is the full unit list (it is still subject to change tho, we might add stuff or remove stuff we will see):
Spoiler Alert, click show to read:
The unit size will be 50 for samurai and 100 for ashigaru as a general rule. Cavalry will be smaller, around 30 perhaps, and teppo units will be smaller as well probably. The army size can only be changed by the player, I can't put it in the mod myself. But unfortunately as you know, when army size is increased the unit cards become smaller, and when that happens my custom unit cards with mons on them will be out of view. There is no way around that afaik. So I personally won't be using larger armies, but of course if people want to it's always possible.
I don't know about the guys from Tenchijin. I guess they are just doing their own thing. But I never really asked if they would share anything so I don't know. I have made some new textures myself, and Sorinel received a lot of textures and models from someone else when he started making his own mod, so some of those will be used as well. Also, I was contaced by someone recently who said they can give me their tatami-do models, which look really good. So there's that
Here's some pics of stuff I made with a little photoshop magic, it's nothing special but it's 'new' at least:
Spoiler Alert, click show to read:
And if you are wondering what the hatamoto units will look like, they will be different from regular samurai, wearing more elaborate and 'prettier' armour, as well as sashimono to make themselves stand out:
Spoiler Alert, click show to read:
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Shogun 2 in a new light - Historical Shogun 2 Mod
All very cool. Couple of questions:
Will you make a custom tech tree?
Do you make new models?
Will you change stats, like how guns work? (they suck in vanilla)
The tech tree will be adjusted according to the new units and some new buildings, but I don't think any major changes are needed. We will see. I don't really plan on making new models. One of the reasons is that I don't really know the process of rigging and what have you. I am making new textures for existing models which makes it look like something new. At least for body armour, since the models are more or less the same, new textures can create completely new armour pieces. But like I said before, I don't feel a lot of new models are needed. I will be making new uma-jirushi and hata-jirushi banners tho.
All stats will be completely changed, like I said in OP. We are aiming for longer battles, hence unit speed will also be changed. And yes matchlocks will be able to shoot a bit faster.
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Shogun 2 in a new light - Historical Shogun 2 Mod
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Huh, indeed they can Never gave it a closer look, but you're right. Well, looks like more work needs to be done
Hm, for some reason the head variants don't show on the campaign map. There's a bunch of headless metsuke going around
Edit: ok nvm I messed up the text hah.
Last edited by Collateral_dmg; June 15, 2020 at 07:45 AM.
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Shogun 2 in a new light - Historical Shogun 2 Mod
How is the progress going?
It's been pretty slow due to irl, and I've been slacking a bit I'm not gonna lie. Mostly finishing up on assets. Weapons are pretty much done, just made a bit more textures for them. Still gotta make more sashimono types, and maybe more armour texturing. Also did some testing with metsuke variations, they can indeed be edited just like units, so there will be more variety there as well.
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Shogun 2 in a new light - Historical Shogun 2 Mod
So cool man!!! You finally could did it!!! This is looking so so authentic!
Will you try something also with ninja and monk agents?
Last edited by LordKainES; July 05, 2020 at 03:23 PM.
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Shogun 2 in a new light - Historical Shogun 2 Mod
Amazing work. Really hope to see them in game finally one day.
Sometime ago I imagine how could have been the monks on Shogun 2, I thought in this designs for each 3 levels:
For level 1 this:
https://pasteboard.co/Jgxd9BD.jpg
Level 2:
https://pasteboard.co/JgxfeQZ.jpg
Level 3 (typical zen master):
https://pasteboard.co/JgxfCOl.jpg
Yeah, you're right, ninja designs are already cool.
Ohhh! I almost forgot... Are you working on daimyos also?
Anyway you can find interesting mods on that (aside the famous Bullgod mod) if this helps you in case you be doing it for yourself:
This one is a collection of daimyos:
https://steamcommunity.com/sharedfil...?id=1542847844
These ones just single Daimyo:
Takeda:
https://steamcommunity.com/sharedfil.../?id=479500290
Uesugi:
https://steamcommunity.com/sharedfil.../?id=480625654
Hattori Hanzo:
https://steamcommunity.com/sharedfil.../?id=481226280
Oda Nobunaga:
https://steamcommunity.com/sharedfil.../?id=482102723
Otomo Sorin:
https://steamcommunity.com/sharedfil.../?id=482487616
Last edited by LordKainES; July 07, 2020 at 09:24 AM.
What do you think about my choice for each 3 levels of Metsuke? I choose the following designs:
https://pasteboard.co/JgyMvGV.png
You definitely will, no worries
All daimyo will have custom armour, no more silly colour schemes.
I'm not very good at modeling so I'm not sure about the monk designs, but I'll try to think of something along those lines. And as far as metsuke go, each level will have variations, pretty much like units (and the same will go for monks). Meaning that each body part will have a couple different pieces available, so agents on the campaign will be more varied, just like units in battle. But you will still be able to recognize the level by looking at an agent ( e.g. level 3 metsuke will be wearing the straw jingasa).
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Shogun 2 in a new light - Historical Shogun 2 Mod
Oh! I didn't know that was possible, to have variety on agents...
BTW I was a while testing a possible model for the ninja agent, maybe for the 2nd level, and here is the result:
https://pasteboard.co/JgG24XY.png
https://pasteboard.co/JgG2ch6.png
https://pasteboard.co/JgG2iPI.png
As you can see in the previous models there is a gap between torso and legs so I tried with an ashigaru leg to have that thing dissapeared:
https://pasteboard.co/JgG2LJu.png
Last edited by LordKainES; July 08, 2020 at 04:18 AM.
I might make high level ninjas look something like that.
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Shogun 2 in a new light - Historical Shogun 2 Mod