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Thread: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

  1. #221

    Default Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    New update released V 0.0.6 DOWNLOAD

    Changelog
    Version 0.0.6 - 17 December 2023

    - New playable clans 1555: Mitsugi, Arima, Suzuki, Wakasa Takeda, Tsutsui, Akizuki, Saito, Mogami, Daihouji.
    - New Siege Maps: Okazaki, Hamamatsu, Usugi.
    - Land battles have increased deployment zones.
    - Updated all older maps (better pathfinding, new deocarations etc). With the exception of Odawara and Kyoto.
    - Better buffs for respective encampment chain building - accuracy +5, armor +4, replenishment +10, charge +5.
    - Increased armor for regional blacksmith building +2.
    - Workshop building now requires tech: Battle tactics (Military).
    - Village building now requires tech: Todofuken (Civil).
    - Geisha available at Criminal Syndicate building(req. State agents tech).
    - Ninjutsu mastery linked to State agents tech.
    - Ai will prioritize better buildings and tech.
    - Ai +food buff based on difficulty.
    - Fixed Teppo cav and Yumi Cav recruit. Now available at Bajutsu Master building.
    - Fixed recruitment for castles: Kishiwada, Takaya, Sumoto, Tsutsui, Ueno, Daishouji, Hitoyoshi, Kamaha, Takaya, Toishi, Matsunami, Kurokawa, Yoita, Nechi, Hirayabashi, Fukumitsu, Kawagoe(hojo).
    - Fixed unmovable generals for Uesugi 1570 campaign.
    - Fixed yari wall animations.
    - Fixed bannermen and officer sheathed swords. (This bug persists only for artillary units)
    - Fixed Yamana bow ashigaru garrison uniforms.
    - Fixed out of synch seasons effects for 1570 campaign.


    I have made a random clan selector.
    Not sure what clan or year to select? Pick a random clan using the random clan selector tool.

    Link:
    Random clan selector
    Last edited by sorinel1991; December 17, 2023 at 03:45 PM.

    Tenka Seihitsu - from chaos to steady discord

  2. #222

    Default Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Noticed a bug: rebellions do not appear. The hotfix has been uploaded. Re-download and replace files.
    Hotfix download

    Tenka Seihitsu - from chaos to steady discord

  3. #223
    Jaggen's Avatar Foederatus
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    Jul 2009
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    Default Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    great job, I got here way too late.
    keeping my fingers crossed!

    Am I the only one who has the problem that in castles the archers standing behind the barricade do not want to shoot?

  4. #224

    Default Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    NEW Update Released V0.0.7 DOWNLOAD

    Changelog


    -----------------------------------------------------------------------------------------

    Version 0.0.7 - 03 February 2024


    - New Siege Maps: Sumoto, Hitoyoshi, Shibushi.
    - Odawara map has been removed for now. Will be remade in a future update.
    - Siege maps now have a capture point, deployments zones are changed so that AI can attack and defend in better positions.
    - Ai attack behaviour in siege maps has been improved.
    - Cavalry/Generals do not charge first in sieges, and wait for infantry to engage first.
    - Expereince thresholds reduced for all units. Units will rank up faster.
    - Unit movement increased slightly.
    - Additional faces for ashigaru units and sohei units.
    - CAI more aggresive, will try to expand more.
    - Reduced food consumtion for higher tier buildings.
    - Dilemma rate incraesed, incidents rate increased slightly.
    - Taxes: low and minimal tax rates have improved growth bonus.
    - Taxes: after every tax change, the slider is blocked for 4 full turns. (script made by: Matta)
    - All agents (ninja, metsuke, monk, missionaries) have a total cap reduced to 3. Geisha cap at 1.
    - Nagae yari drill yard has been renamed to - Drill Yard and requires the Kashidan tech.
    - Color font texts (made by:Will)
    - Camera shake has been deactivated. No need to edit preference file anymore.
    - Fixed buildings that reduce recruitment times for units - now works correctly and reduces the recruiting time.
    - Tech fix - advanced weapons nagae now takes 9 turns (instead of 11) - banzai now takes 12 turn -instead of 9.
    - Tech fix civil - farmlands rice now takes 4 instead of 6 - equal field now takes 6 instead of 4).
    - Fixed banner for Oniniwa vassal units.
    - Fixed Himeji Castle and Toyama castle recruitment units.
    - Fixed siege maps garrisonable walls. Units can now be placed on most walls.

    support the project

    Tenka Seihitsu - from chaos to steady discord

  5. #225

    Default Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    im on turn 57. it's my favorite mod already. amazing work with the sashimonos!!!

  6. #226

    Default Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Hello ! i was wondering if the mod includes scripted events ? (exemple; Imagawa Yoshimoto decision to march on kyoto in 1560)

  7. #227

    Default Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Just curious about one thing, is the sashimono of Mino's Mori supposed to be blanking white? If that's historical accurate, that's fine. but it surely looks weird comparing to all other colorful sashimonoes lol

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