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Thread: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

  1. #221

    Default Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    New update released V 0.0.6 DOWNLOAD

    Changelog
    Version 0.0.6 - 17 December 2023

    - New playable clans 1555: Mitsugi, Arima, Suzuki, Wakasa Takeda, Tsutsui, Akizuki, Saito, Mogami, Daihouji.
    - New Siege Maps: Okazaki, Hamamatsu, Usugi.
    - Land battles have increased deployment zones.
    - Updated all older maps (better pathfinding, new deocarations etc). With the exception of Odawara and Kyoto.
    - Better buffs for respective encampment chain building - accuracy +5, armor +4, replenishment +10, charge +5.
    - Increased armor for regional blacksmith building +2.
    - Workshop building now requires tech: Battle tactics (Military).
    - Village building now requires tech: Todofuken (Civil).
    - Geisha available at Criminal Syndicate building(req. State agents tech).
    - Ninjutsu mastery linked to State agents tech.
    - Ai will prioritize better buildings and tech.
    - Ai +food buff based on difficulty.
    - Fixed Teppo cav and Yumi Cav recruit. Now available at Bajutsu Master building.
    - Fixed recruitment for castles: Kishiwada, Takaya, Sumoto, Tsutsui, Ueno, Daishouji, Hitoyoshi, Kamaha, Takaya, Toishi, Matsunami, Kurokawa, Yoita, Nechi, Hirayabashi, Fukumitsu, Kawagoe(hojo).
    - Fixed unmovable generals for Uesugi 1570 campaign.
    - Fixed yari wall animations.
    - Fixed bannermen and officer sheathed swords. (This bug persists only for artillary units)
    - Fixed Yamana bow ashigaru garrison uniforms.
    - Fixed out of synch seasons effects for 1570 campaign.


    I have made a random clan selector.
    Not sure what clan or year to select? Pick a random clan using the random clan selector tool.

    Link:
    Random clan selector
    Last edited by sorinel1991; December 17, 2023 at 03:45 PM.

    Tenka Seihitsu - from chaos to steady discord

  2. #222

    Default Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Noticed a bug: rebellions do not appear. The hotfix has been uploaded. Re-download and replace files.
    Hotfix download

    Tenka Seihitsu - from chaos to steady discord

  3. #223
    Jaggen's Avatar Foederatus
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    Default Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    great job, I got here way too late.
    keeping my fingers crossed!

    Am I the only one who has the problem that in castles the archers standing behind the barricade do not want to shoot?

  4. #224

    Default Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    NEW Update Released V0.0.7 DOWNLOAD

    Changelog


    -----------------------------------------------------------------------------------------

    Version 0.0.7 - 03 February 2024


    - New Siege Maps: Sumoto, Hitoyoshi, Shibushi.
    - Odawara map has been removed for now. Will be remade in a future update.
    - Siege maps now have a capture point, deployments zones are changed so that AI can attack and defend in better positions.
    - Ai attack behaviour in siege maps has been improved.
    - Cavalry/Generals do not charge first in sieges, and wait for infantry to engage first.
    - Expereince thresholds reduced for all units. Units will rank up faster.
    - Unit movement increased slightly.
    - Additional faces for ashigaru units and sohei units.
    - CAI more aggresive, will try to expand more.
    - Reduced food consumtion for higher tier buildings.
    - Dilemma rate incraesed, incidents rate increased slightly.
    - Taxes: low and minimal tax rates have improved growth bonus.
    - Taxes: after every tax change, the slider is blocked for 4 full turns. (script made by: Matta)
    - All agents (ninja, metsuke, monk, missionaries) have a total cap reduced to 3. Geisha cap at 1.
    - Nagae yari drill yard has been renamed to - Drill Yard and requires the Kashidan tech.
    - Color font texts (made by:Will)
    - Camera shake has been deactivated. No need to edit preference file anymore.
    - Fixed buildings that reduce recruitment times for units - now works correctly and reduces the recruiting time.
    - Tech fix - advanced weapons nagae now takes 9 turns (instead of 11) - banzai now takes 12 turn -instead of 9.
    - Tech fix civil - farmlands rice now takes 4 instead of 6 - equal field now takes 6 instead of 4).
    - Fixed banner for Oniniwa vassal units.
    - Fixed Himeji Castle and Toyama castle recruitment units.
    - Fixed siege maps garrisonable walls. Units can now be placed on most walls.

    support the project

    Tenka Seihitsu - from chaos to steady discord

  5. #225

    Default Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    im on turn 57. it's my favorite mod already. amazing work with the sashimonos!!!

  6. #226

    Default Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Hello ! i was wondering if the mod includes scripted events ? (exemple; Imagawa Yoshimoto decision to march on kyoto in 1560)

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