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Thread: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

  1. #61
    LordKainES's Avatar Ducenarius
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    Default Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Looking at the campaign map you are doing, I assume the castle keeps with the "citadel level" models will represent the capital of each clan right?

  2. #62

    Default Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Quote Originally Posted by LordKainES View Post
    Looking at the campaign map you are doing, I assume the castle keeps with the "citadel level" models will represent the capital of each clan right?
    If that was the case almost every province would be a citadel

    Since we are going for historical accuracy, the famous castles like Kumamoto, Himeji etc. will be represented like fortresses or citadels on the campaign.
    Wanna play as minor clans from expanded Japan by unamie5? Now you can: http://steamcommunity.com/sharedfile.../?id=428505886

  3. #63
    LordKainES's Avatar Ducenarius
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    Default Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Quote Originally Posted by Collateral_dmg View Post
    If that was the case almost every province would be a citadel

    Since we are going for historical accuracy, the famous castles like Kumamoto, Himeji etc. will be represented like fortresses or citadels on the campaign.
    Hahaha I was thinking like every clan holding 2 or 3 regions...

  4. #64
    Laetus
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    Default Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Do you have a completed unit list yet? I would love to hear what types of units are in your mod and which naming convention you have used �� What are the unit sizes are you thinking of using? I think seeing smaller unit sizes (around 30 men per unit) but increased unit caps per army would make your mod a lot more historical. Also are the Tenchijin mod team open to sharing their models? There are a lot of vital pieces of equipment commonly used during the Sengoku Jidai period that are missing from Shogun 2 (i.e. the tatamido cuirass and eboshi headwear) that would look great along side your retexture work.

  5. #65

    Default Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Quote Originally Posted by bcsath View Post
    Do you have a completed unit list yet? I would love to hear what types of units are in your mod and which naming convention you have used 😊 What are the unit sizes are you thinking of using? I think seeing smaller unit sizes (around 30 men per unit) but increased unit caps per army would make your mod a lot more historical. Also are the Tenchijin mod team open to sharing their models? There are a lot of vital pieces of equipment commonly used during the Sengoku Jidai period that are missing from Shogun 2 (i.e. the tatamido cuirass and eboshi headwear) that would look great along side your retexture work.
    Yes of course, I forgot that important detail

    Here is the full unit list (it is still subject to change tho, we might add stuff or remove stuff we will see):

    Spoiler Alert, click show to read: 
    Ashigaru

    Melee units:

    Farmer militia - low tier ashigaru used as cannon fodder and have no armour
    Yari-gumi Ashigaru - Base ashigaru unit equipped with yari and naginata
    Nagae-gumi Ashigaru - Higher tier Ashigaru unit equipped with long yari
    Hata-gumi - Standard bearers

    Ranged units:

    Yumi-gumi Ashigaru - Ashigaru unit equipped with bows
    Teppo-gumi Ashigaru - Ashigaru unit equipped with matchlocks

    Samurai

    Melee units:

    Kachi-gumi Samurai - Foot samurai units equipped with yari and naginata
    Kiba Mushagumi - Mounted Samurai units with yari and naginata

    Ranged units:

    Sashu-gumi Samurai - Samurai units equipped with bows
    Teppo Samurai - Samurai units equipped with teppos
    Bajōzutsu Kibatai Samurai - Mounted samurai unit equipped with matchlocks

    Ronin units:

    Kachi-gumi Ronin - Mercenary samurai type unit equipped with yari
    Sashu-gumi Ronin - Mercenary samurai type unit equipped with bows


    Hatamoto samurai

    Hatamoto Uma-mawari-shu - Mounted Samurai guards equipped with yari and naginata
    Hatamoto Kachi-shu Samurai - Foot Samurai guards equipped with yari and naginata

    Regional units

    Katana Sōhei - Monk unit equipped with katanas
    Naginata Sohei - Monk unit equipped with naginata
    Yumi Sohei - Monk unit equipped with bows
    Bandits - low tier unit equipped with bows
    Wako Raiders - Pirates equipped with bows

    Garrison units:

    Kunigarō Retainers - Samurai garrison type unit


    The unit size will be 50 for samurai and 100 for ashigaru as a general rule. Cavalry will be smaller, around 30 perhaps, and teppo units will be smaller as well probably. The army size can only be changed by the player, I can't put it in the mod myself. But unfortunately as you know, when army size is increased the unit cards become smaller, and when that happens my custom unit cards with mons on them will be out of view. There is no way around that afaik. So I personally won't be using larger armies, but of course if people want to it's always possible.

    I don't know about the guys from Tenchijin. I guess they are just doing their own thing. But I never really asked if they would share anything so I don't know. I have made some new textures myself, and Sorinel received a lot of textures and models from someone else when he started making his own mod, so some of those will be used as well. Also, I was contaced by someone recently who said they can give me their tatami-do models, which look really good. So there's that

    Here's some pics of stuff I made with a little photoshop magic, it's nothing special but it's 'new' at least:

    Spoiler Alert, click show to read: 





    And if you are wondering what the hatamoto units will look like, they will be different from regular samurai, wearing more elaborate and 'prettier' armour, as well as sashimono to make themselves stand out:

    Spoiler Alert, click show to read: 


    Wanna play as minor clans from expanded Japan by unamie5? Now you can: http://steamcommunity.com/sharedfile.../?id=428505886

  6. #66

    Default Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    All very cool. Couple of questions:

    Will you make a custom tech tree?
    Do you make new models?
    Will you change stats, like how guns work? (they suck in vanilla)

  7. #67

    Default Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Quote Originally Posted by skillfultree View Post
    All very cool. Couple of questions:

    Will you make a custom tech tree?
    Do you make new models?
    Will you change stats, like how guns work? (they suck in vanilla)
    The tech tree will be adjusted according to the new units and some new buildings, but I don't think any major changes are needed. We will see. I don't really plan on making new models. One of the reasons is that I don't really know the process of rigging and what have you. I am making new textures for existing models which makes it look like something new. At least for body armour, since the models are more or less the same, new textures can create completely new armour pieces. But like I said before, I don't feel a lot of new models are needed. I will be making new uma-jirushi and hata-jirushi banners tho.

    All stats will be completely changed, like I said in OP. We are aiming for longer battles, hence unit speed will also be changed. And yes matchlocks will be able to shoot a bit faster.
    Wanna play as minor clans from expanded Japan by unamie5? Now you can: http://steamcommunity.com/sharedfile.../?id=428505886

  8. #68

    Default Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Quote Originally Posted by Collateral_dmg View Post
    As for agents, I'm not sure what you mean. I personally don't find anything wrong with them, and it's not exactly easy to modify them since they are not composed of individual body parts but have one mesh for the whole model. So unless I make something completely new (which I have really no experience in) it's unlikely to change.
    Agents also can use many parts, like it is for units

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  9. #69

    Default Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Quote Originally Posted by Sara Temer View Post
    Agents also can use many parts, like it is for units
    Huh, indeed they can Never gave it a closer look, but you're right. Well, looks like more work needs to be done

    Hm, for some reason the head variants don't show on the campaign map. There's a bunch of headless metsuke going around

    Edit: ok nvm I messed up the text hah.
    Last edited by Collateral_dmg; June 15, 2020 at 07:45 AM.
    Wanna play as minor clans from expanded Japan by unamie5? Now you can: http://steamcommunity.com/sharedfile.../?id=428505886

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