Page 2 of 2 FirstFirst 12
Results 21 to 33 of 33

Thread: 2.35A Changelog

  1. #21

    Default Re: 2.35A Changelog

    QuintusSertorius


    you can show me update kartelian warriors screenshots?

  2. #22

    Default Re: 2.35A Changelog

    QuintusSertorius

    you can show me updated kartvelian warriors screenshots?

  3. #23
    QuintusSertorius's Avatar EBII Hod Carrier
    Artifex

    Join Date
    Feb 2008
    Location
    UK
    Posts
    11,750

    Default Re: 2.35A Changelog

    Quote Originally Posted by Khevsur View Post
    QuintusSertorius


    you can show me update kartelian warriors screenshots?
    No. The purpose of this thread is to show the changelog, not circumvent the normal preview process.

    Screenshots of them will appear on the feeds in the normal way.

  4. #24

    Default Re: 2.35A Changelog

    Quote Originally Posted by QuintusSertorius View Post
    No. The purpose of this thread is to show the changelog, not circumvent the normal preview process.

    Screenshots of them will appear on the feeds in the normal way.
    im expert about Kartvelian warriors, I think is better show me units before relase patch 2.35 A

  5. #25
    ramsesii's Avatar Civis
    Join Date
    Oct 2005
    Location
    Fryslân
    Posts
    179

    Default Re: 2.35A Changelog

    Maybe I missed it but will yoiu fix the Barcid trait for Carthage?
    Now its almost impossible to get reforms because no one gets the trait
    Living in the Netherland but am a Frisian the noblest of Germans. NOW playing SAI Julian campaign, http://www.unihorn.nl
    Violence is the last refuge of the incompetent, Isaac Asimov
    F@ck de massa, grijp de Kassa, Bas Hoorn 2009

  6. #26

    Default Re: 2.35A Changelog

    I'm very happy to see there is still developpement on this awesome mod. I'm a follower of yours on Twitter, but I kind of imagined there would be only new units coming...
    So I read the changelog. The update will be called 2.4 not 2.35A if I get it right ?

  7. #27
    QuintusSertorius's Avatar EBII Hod Carrier
    Artifex

    Join Date
    Feb 2008
    Location
    UK
    Posts
    11,750

    Default Re: 2.35A Changelog

    No, it'll be 2.35A, 2.4 will be the next full release.

  8. #28

    Default Re: 2.35A Changelog

    Quote Originally Posted by QuintusSertorius View Post
    No, it'll be 2.35A, 2.4 will be the next full release.
    Just a quick question, 2.4 is when you are planning to add a new faction, isn't it? Curiosity killed the cat, I know, but just to check if you're still planning to do it Good luck Quintus and team. And stay healthy!

  9. #29
    Morrowgan's Avatar Centenarius
    Join Date
    Nov 2010
    Location
    Germany
    Posts
    805

    Default Re: 2.35A Changelog

    IIRC that's the case
    Member of the Beyond Skyrim Project

  10. #30
    QuintusSertorius's Avatar EBII Hod Carrier
    Artifex

    Join Date
    Feb 2008
    Location
    UK
    Posts
    11,750

    Default Re: 2.35A Changelog

    Yep, 2.4 will be new factions and some serious revamps of existing ones too.

  11. #31
    Christianus's Avatar Miles
    Join Date
    Oct 2005
    Location
    Nidarosiensis, Norway
    Posts
    323

    Default Re: 2.35A Changelog

    QuintusSertorius: I thought you had a poll, and decidet to add another rebel faction, not a new playable faction. Correct?

    All the best!
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

  12. #32

    Default Re: 2.35A Changelog

    There's plenty of playable factions already imo. I think some could even be butchered for script purposes as long as it is benefitial to the mod. Don't think that will be the case though.

  13. #33

    Default Re: 2.35A Changelog

    So from your experience the lockdown impacted team's progress in anyway? Spending more/less time on EB?
    Any more updates you could share for the changelog?

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •