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Thread: 2.35A Changelog

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    Default 2.35A Changelog

    Since it was requested, this is a raw copy of the changelog since 2.35 released. Some of the entries won't make much sense to someone who can't see the files that were edited, but it should still give a good impression of what's been going on.

    Code:
    r17151
    Updated Kartvelians, Leusitane light cavalry, Volcae and Arevaci musician.
    ---------------------
    r17150
    Forgot to add these before.
    ---------------------
    r17149
    Add of the new unit cards and unit info pictures for the Volcae cavalry and the light lusitanian cavalry.
    ---------------------
    r17148
    Add of the unit card and the unit picture of the Teslolaikoi Totoi (asturian axemen).
    ---------------------
    r17147
    Cantabrian Infantry, plus fixes to Celtiberian Bodyguard animations/weapon stats.
    ---------------------
    r17146
    
    ---------------------
    r17145
    Add of the new unit card and the new unit info picture for the cantabrian cavalry.
    ---------------------
    r17144
    New Cantabrians, new Arevaci FM and late Arevaci bodyguards.
    ---------------------
    r17143
    small update to lusitanian BG
    ---------------------
    r17142
    Updated animations for Arevaci captain.
    ---------------------
    r17141
    wermez's updated Belgic cavalry.
    ---------------------
    r17140
    Forgot the armour upgrade for the late Elites.
    ---------------------
    r17139
    Lots of Celtiberians.
    ---------------------
    r17138
    New celtiberian bodyguard cavalry picture and unit card.
    ---------------------
    r17137
    Fixed winter effects for admirals and added one satrapy to a Seleukid FM at the start of the game.
    ---------------------
    r17136
    Add of a new loading screen about the antigonids basileus.
    ---------------------
    r17135
    Illegal character in one of the Bosporan descriptions.
    ---------------------
    r17134
    Admiral traits
    - Command experience for admirals
    - Supplies system
    - Winter effects
    - Other minor traits
    - A character at sea has now a chance to understand the importance of fleets and gain LogisticSkill points
    - Modified the campaign script and descr_strat accordingly
    
    Marriage traits
    - New Wife traits
    - Triggers influence offspring too
    - Wife's family triggers to account for the additional network
    
    New Bosporan ethnicities, revised by Sarmay7007 (+ modified descr_strat accordingly)
    
    Fine tuning of the Embezzler trait
    - Increased TimeInRegion counter from 3 to 9
    - Decreased chances of second and third trigger (they pile up anyway)
    
    Bugfixing
    - Fixed a wrong region ID resulting in a Seleukid satrap acquiring the wrong satrapy ancillary
    - Fixed a wrong number in NoGoingBackLevel line for the Brutal trait
    - Fixed Xenophilia/Xenophobia triggers in order to decrease chances of mutual occurrency, added additional triggers
    - Added condition to Nomad self-perpetuation trigger to avoid Bosporan characters to increase it beyond level 1
    - Fixed KH Agonothetes triggers not removing correctly a hidden trait
    - Added the Rb Mhnt (general) trait to Xanthippos in the campaign script
    
    export_vnvs (partial) revision: I started to standardize how the trait effects are displayed.
    ---------------------
    r17133
    Forgot to run the LodFixer..
    ---------------------
    r17132
    Integrating four new/updated units.
    ---------------------
    r17131
    Add of the unit cards and the picture of the Asana Ashwabara (Asanan Riders)
    ---------------------
    r17130
    updated normals for late lusi nobles
    ---------------------
    r17129
    Updated normals for late lusi nobles
    ---------------------
    r17128
    Corredted wrong ui card for lusitanians nobles
    ---------------------
    r17127
    small update to ilergetes spearmen
    ---------------------
    r17126
    small update to early ilergetes spearmen
    ---------------------
    r17125
    small update to early lusitanian nobles
    ---------------------
    r17124
    small update to early lusitanian nobles
    ---------------------
    r17123
    Add of the new description of the Iltirsk Kaitarberikite (Iberian Medium Spearmen) and replace the wrong description of the ilergetan spearmen by a temporary one (as this descriptions haven't been written).
    ---------------------
    r17122
    Corrected some illegal characters.
    ---------------------
    r17121
    Add of the ilergetan spearmen missing description.
    ---------------------
    r17120
    Add of the Lusitanian youths picture and unit card.
    ---------------------
    r17119
    Add of the missing descriptions of lugian late swordmen and amossoi.
    ---------------------
    r17118
    Add of the new unit cards made by Assurancetourix.
    ---------------------
    r17117
    Add of the unit cards of : - Late lugian swordsmen - Celtiberian Returning Mercenaries - Massagetae Cavalry - Late scandinavian infantry
    ---------------------
    r17116
    Add of the Massagetae Cavalry unit picture.
    ---------------------
    r17115
    Updated Scutarii officer placeholder.
    ---------------------
    r17114
    Updated Scutarii (need to update their officer) and Massagetes Rider.
    ---------------------
    r17113
    Add of the new/redones units pictures.
    ---------------------
    r17112
    New Leusitane Bodyguard and General.
    ---------------------
    r17111
    Add of the icons for the new celtic temples pictures
    ---------------------
    r17110
    Add of the icons for the new celtic temples pictures
    ---------------------
    r17109
    Add of the icons for the new celtic temples pictures
    ---------------------
    r17108
    Add of the icons for the new celtic temples pictures
    ---------------------
    r17107
    Add of the icons for the new celtic temples pictures
    ---------------------
    r17106
    Add of the icons for the new celtic temples pictures
    ---------------------
    r17105
    Add of the icons for the new celtic temples pictures
    ---------------------
    r17104
    Add of the icons for the new celtic temples pictures
    ---------------------
    r17103
    Add of the icons for the new celtic temples pictures
    ---------------------
    r17102
    Add of the icons for the new celtic temples pictures
    ---------------------
    r17101
    Add of the icons for the new celtic temples pictures
    ---------------------
    r17100
    Add of the icons for the new celtic temples pictures
    ---------------------
    r17099
    Add of the icons for the new celtic temples pictures
    ---------------------
    r17098
    Add of the icons for the new celtic temples pictures
    ---------------------
    r17097
    Add of the icons for the new celtic temples pictures
    ---------------------
    r17096
    Add of the icons for the new celtic temples pictures
    ---------------------
    r17095
    Add of the icons for the new celtic temples pictures
    ---------------------
    r17094
    Add of the icons for the new celtic temples pictures
    ---------------------
    r17093
    Add of the new celtic temples pictures
    ---------------------
    r17092
    Add of the new celtic temples pictures
    ---------------------
    r17091
    Add of the new celtic temples pictures
    ---------------------
    r17090
    Add of the new celtic temples pictures
    ---------------------
    r17089
    Add of the new celtic temples pictures
    ---------------------
    r17088
    Add of the new celtic temples pictures
    ---------------------
    r17087
    Add of the new celtic temples pictures
    ---------------------
    r17086
    Add of the new celtic temples pictures
    ---------------------
    r17085
    Add of the new celtic temples pictures
    ---------------------
    r17084
    Add of the new celtic temples pictures
    ---------------------
    r17083
    Add of the new celtic temples pictures
    ---------------------
    r17082
    Add of the new celtic temples pictures
    ---------------------
    r17081
    Add of the new celtic temples pictures
    ---------------------
    r17080
    Add of the new celtic temples pictures
    ---------------------
    r17079
    Add of the new celtic temples pictures
    ---------------------
    r17078
    Add of the new celtic temples pictures
    ---------------------
    r17077
    Add of the new celtic temples pictures
    ---------------------
    r17076
    Add of the new celtic temples pictures
    ---------------------
    r17075
    Add of the new celtic temples pictures
    ---------------------
    r17074
    Add of the new celtic temples pictures
    ---------------------
    r17073
    Add of the new celtic temples pictures
    ---------------------
    r17072
    Add of the new celtic temples pictures
    ---------------------
    r17071
    Add of the new celtic temples pictures
    ---------------------
    r17070
    Add of the new celtic temples pictures
    ---------------------
    r17069
    Add of the new celtic temples pictures
    ---------------------
    r17068
    Add of the new celtic temples pictures
    ---------------------
    r17067
    Add of the new celtic temples pictures
    ---------------------
    r17066
    Add of the new celtic temples pictures
    ---------------------
    r17065
    Add of the new celtic temples pictures
    ---------------------
    r17064
    Add of the new celtic temples pictures
    ---------------------
    r17063
    Add of the new celtic temples pictures
    ---------------------
    r17062
    Add of the new celtic temples pictures
    ---------------------
    r17061
    Add of the new celtic temples pictures
    ---------------------
    r17060
    Add of the new celtic temples pictures
    ---------------------
    r17059
    Add of the new celtic temples pictures
    ---------------------
    r17058
    Add of the new celtic temples pictures
    ---------------------
    r17057
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17056
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17055
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17054
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17053
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17052
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17051
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17050
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17049
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17048
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17047
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17046
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17045
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17044
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17043
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17042
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17041
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17040
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17039
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17038
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17037
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17036
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17035
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17034
    Add of icons for new Taksashilan temples pictures.
    ---------------------
    r17033
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17032
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17031
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17030
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17029
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17028
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17027
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17026
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17025
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17024
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17023
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17022
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17021
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17020
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17019
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17018
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17017
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17016
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17015
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17014
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17013
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17012
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17011
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17010
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17009
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17008
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17007
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17006
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17005
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17004
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17003
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17002
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17001
    Add of new pictures for temples of Taksashila.
    ---------------------
    r17000
    Add of new pictures for temples of Taksashila.
    ---------------------
    r16999
    Add of new pictures for temples of Taksashila.
    ---------------------
    r16998
    Add of new pictures for temples of Taksashila.
    ---------------------
    r16997
    Add of new pictures for temples of Taksashila.
    ---------------------
    r16996
    Add of new pictures for temples of Taksashila.
    ---------------------
    r16995
    Add of new pictures for temples of Taksashila.
    ---------------------
    r16994
    Add of new pictures for temples of Taksashila.
    ---------------------
    r16993
    Add of new pictures for temples of Taksashila.
    ---------------------
    r16992
    Add of new pictures for temples of Taksashila.
    ---------------------
    r16991
    Add of new pictures for temples of Taksashila.
    ---------------------
    r16990
    Add of new pictures for temples of Taksashila.
    ---------------------
    r16989
    Add of new pictures for temples of Taksashila.
    ---------------------
    r16988
    Add of new pictures for temples of Taksashila.
    ---------------------
    r16987
    Add of new pictures for temples of Taksashila.
    ---------------------
    r16986
    Add of new pictures for temples of Taksashila.
    ---------------------
    r16985
    Add of the new pictures and icons for Taksashilan and celtic temples, and of the alternative temples building trees.
    ---------------------
    r16984
    Rebel textures for Libyan and Liby-Phoenician infantry.
    ---------------------
    r16983
    New Lusitanian Swordsmen and late Celtiberian Swordsmen.
    ---------------------
    r16982
    New Celtiberian Swordsmen.
    ---------------------
    r16981
    Fixed Celtiberian Bodyguards and Captains.
    ---------------------
    r16980
    Unmodified models which correct the error caused by the converter.
    ---------------------
    r16979
    Smaller model after removing (unused) secondary weapon.
    ---------------------
    r16978
    New Celtiberian Champions and revised Returning Mercenary.
    ---------------------
    r16970
    Moved termination point in Messana scripts.
    ---------------------
    r16969
    Updated Epilektoi Thorakitai.
    ---------------------
    r16968
    Majority of vanilla overhand spear/javelin animations for cavalry replaced with the custom EBII ones created by Alin.
    ---------------------
    r16967
    An additional helcol_one pool added to Parthian, Hayastan and Nabatu Philhellenic Satrapies.
    ---------------------
    r16966
    Updated early, and new late Celtiberian Riders.
    ---------------------
    r16964
    Carthaginian Elite cavalry removed as a recruitable unit (now bodyguard-only).
    ---------------------
    r16963
    EDB: Removed all the upgrade options from the Parthian Royal Clan bar the Settled Nomadic Territory.
    ---------------------
    r16962
    Lusitanio's new eventpics added for cul_5 and cul_7.
    ---------------------
    r16961
    Adjusted stats of Nezagdar - reduced attack value by 1 point, reduced armour and shield value by 1 point, and formation to untrained.
    ---------------------
    r16960
    Updated Carthaginian opening text.
    ---------------------
    r16959
    Small tweak to Parthian Cata availability in elite pool.
    ---------------------
    r16958
    Adjusted Kardaka discipline.
    ---------------------
    r16957
    Ran LodFixer and corrected bounding spheres on updated meshes.
    ---------------------
    r16956
    Updated celtiberian cavalry model
    ---------------------
    r16955
    Text for Epirote reform.
    ---------------------
    r16954
    Beefed up scripted Messana response for Rome/Carthage if playing on Hard+ - a second spawn with naval support appears the following turn.
    ---------------------
    r16953
    New Iberian pony, courtesy of Zarrr.
    ---------------------
    r16952
    New Celtiberian Rider, and removed Celtiberian Skirmisher Cavalry.
    ---------------------
    r16951
    Changed the name of the CamDiff event_counter.
    ---------------------
    r16950
    The amentum has been confirmed for Caltic tribes; all of them are free it have them. They're also possible for Germanic skirmishers now. I've updated the attacks on some accordingly. Will have to finish rest later.
    ---------------------
    r16949
    Updated name and attack stat for Amossoi.
    ---------------------
    r16948
    Updated diffuse textures.
    ---------------------
    r16947
    Epeiros Centralisation reform - upper governments locked out until that is achieved.
    ---------------------
    r16946
    Added command to the Dranik Gund.
    ---------------------
    r16945
    Recruit_pool depletion for Makedonia/Pergamon now made primarily human player-only. Effect on AI much reduced.
    ---------------------
    r16944
    Imposition of "war strain" on Carthaginian player's starting position, along with a new intro popup.
    ---------------------
    r16943
    Added Iberian Panoply Reform requirement to Celtiberian Mercenary.
    ---------------------
    r16942
    Finished integration of Celtiberian Mercenaries, including a script checking ownership of Sekeiza to enable Carthaginian recruitment.
    ---------------------
    r16941
    Initial integration of Celtiberian Mercenaries.
    ---------------------
    r16940
    Added (post-Settling) Saka to the Field Costs script.
    ---------------------
    r16939
    Increased stat_heat for late Libyan infantry.
    ---------------------
    r16938
    Updates to Field Cost script for testing.
    ---------------------
    r16935
    
    ---------------------
    r16934
    
    ---------------------
    r16933
    update to late lusitanians nobles
    ---------------------
    r16932
    updated scuta spears normals
    ---------------------
    r16931
    updated normals for scuta spearmen
    ---------------------
    r16930
    Tweaked armour values for Blastophoenicians and Kretan Peltastai.
    ---------------------
    r16929
    Late Lusitani Elite Foot.
    ---------------------
    r16928
    Updated cost for Zabatat.
    ---------------------
    r16927
    Updated stats and cost for Libyan cavalry.
    ---------------------
    r16926
    Updated texture from wermez.
    ---------------------
    r16925
    Reviewed all Ethiopic forces, and have approved the Frisians.
    ---------------------
    r16924
    New Kushitic Skirmishers integrated.
    ---------------------
    r16923
    EDB: Re-ordered Roman units in Roman governments/colonies.
    ---------------------
    r16922
    Fixed messed up texture mapping on Dahan officer. Ran the LodFixer for two updated officers.
    ---------------------
    r16921
    changed mount of lusitanian bg
    ---------------------
    r16920
    Unit cards for pomeranian and lugian swordsmen
    ---------------------
    r16918
    Revised formation of Pomeranian Spearmen.
    ---------------------
    r16917
    New officer model for the Libyan cavalry, plus the late Hellenistic officer now has a kopis, rather than a spear.
    ---------------------
    r16916
    New Libyan Skirmisher.
    ---------------------
    r16915
    Changed the appearance of Thureophoroi in the Bosporos - later than the Greek mainland.
    ---------------------
    r16914
    New cards for horse stabbers and pomeranian cav
    ---------------------
    r16913
    Error in the naming of CampaignDifficulty event_counter.
    ---------------------
    r16912
    Removed all the post-line tabs.
    ---------------------
    r16911
    Removed tabs after spawn_on_event.
    ---------------------
    r16910
    Updated unit names as per the audio thread: https://forums.totalwar.org/vb/showthread.php/152598-Suggestion-Giving-all-current-units-a-name?p=2053787397&viewfull=1#post2053787397
    ---------------------
    r16909
    Adjustment to the Colonisation Management section for the AI.
    ---------------------
    r16908
    
    ---------------------
    r16907
    Late Scandinavian Spearmen integrated.
    ---------------------
    r16906
    Updated Scutarii Spearmen.
    ---------------------
    r16905
    Allowed earlier appearance of iberian scutarii in custom battles
    ---------------------
    r16904
    
    ---------------------
    r16903
    
    ---------------------
    r16902
    Quick fix of the Hellenic epithets triggers. Now they're significantly shorter and easier to read. I also corrected a small unintended bug in the Seleukid satrapies that prevented the Epi ton Apo Satrapeion office to be awarded entirely if the Seleukid royal line had died. A couple of small changes here and there.
    
    Run XmlToTxt.
    ---------------------
    r16901
    Updated meshes for Leusitane Elites.
    ---------------------
    r16900
    Late Celtibierian Iuventus.
    ---------------------
    r16899
    Added the missing switch-off for the Camillian era in the fallback Polybian trigger.
    ---------------------
    r16898
    New Leusitane Nobles integrated.
    ---------------------
    r16897
    Small update to Ilergete Standard
    ---------------------
    r16896
    Corruption cap raised to 2000.
    ---------------------
    r16895
    Corrected now-erroneous trait-name in Ptolemaioi Administrative Matters script.
    ---------------------
    r16894
    Removed some Rebel building allowances, and changed availability of roads_one to non-camps.
    ---------------------
    r16893
    Fixed a pre-existent bug with the Hellenic offices that I didn't initially notice, which could potentially cause all of them to be awarded at the same time instead of being mutually exclusive.
    ---------------------
    r16892
    Updated attachment texture for early Ilergetes Spearmen, integrated Late Ilergetes Spearmen.
    ---------------------
    r16891
    Fixed Hellenistic offices in order to avoid the AntiTrait bug. Added additional triggers to circumvent it. Added one OfficeMandate trait to manage offices with lasting 1,2,3 and 5 years (triggers to be expanded).
    ---------------------
    r16890
    Updated the Getai script, also collapsed the two monitors together.
    ---------------------
    r16889
    Hellenic Stasis now applies to Romans and Carthaginians, though the specific implementation varies with each.
    ---------------------
    r16886
    Added Kypros pools to Carthaginian governments and colonies.
    ---------------------
    r16885
    Relative value tweaks to InOffice, Hellenic and some offices.
    ---------------------
    r16884
    Removed Nomad from Satyros, Bosporan starting FH.
    ---------------------
    r16883
    Integration of Ilergetes Spearmen. Still need unit card, description, etc.
    ---------------------
    r16882
    Slotted in a new upgrade level for the Scutarii reform.
    ---------------------
    r16881
    New Field Costs script.
    ---------------------
    r16880
    Tweaks to stats for British Tribesmen and Machimoi.
    ---------------------
    r16879
    Corrected the voice_type error in the EDU.
    ---------------------
    r16878
    Updated charge distances for all infantry units.
    ---------------------
    r16877
    
    ---------------------
    r16876
    Added proper conditions to decapitation strikes script.
    ---------------------
    r16875
    Corrected an incomplete condition of the Seleukid satrapal ancillaries in the EDA. Run XmlToTxt.
    ---------------------
    r16874
    Added a TroopMorale bonus to AIGeneral.
    ---------------------
    r16873
    test EDU, with teh new tactical roles. For some reaso my PC is CTD'ing the game.
    ---------------------
    r16872
    Second, final trunk of the Seleukid satrapy traits. Also some minor bugfixing in several traits and ancillary triggers (will continue on this).
    ---------------------
    r16871
    Updated meshes for early Celtiberian Iuventus.
    ---------------------
    r16870
    Added Decapitation Strike Defense (Iberia and Hellas).
    -Terminated the Settling event monitors in the Sakan reform script.
    -Added Koinopraga event to the Pergamon reform script, which gives the offer of a new alliance with the Seleukids after reform.
    -Corrected the repeat-spawning errors in the new Getai events.
    -Fixed erroneous Iberian revolt spawn which was landing in the sea.
    
    Run XMLtoTXT
    ---------------------
    r16869
    Integrating new Celtiberian Iuventus. Also replaces old Celtiberian Skirmisher Cavalry with that unit.
    ---------------------
    r16868
    Some armour tweaks.
    ---------------------
    r16866
    New Makedonian ethnicities.
    ---------------------
    r16865
    Armour value tweaks for upper-tier Germanic units.
    ---------------------
    r16864
    Small banners implemented.
    ---------------------
    r16863
    Replaced the defunct Ktistes trait with GetaiPriest in Getai reform script.
    ---------------------
    r16862
    Getai now have a reform, with an impact on their top-tier government.
    ---------------------
    r16861
    Carthaginian armour upgrades made consistent.
    ---------------------
    r16860
    New Getai content, some early "missions".
    ---------------------
    r16859
    Knocked out the third spawns of the revolt script for Sicily.
    ---------------------
    r16858
    Knocked out the second spawn for the smallest islands (Korsim, Baleares, Rhodos) in the revolt script.
    ---------------------
    r16857
    Adds Libyan Garrisons script for Carthaginian player.
    ---------------------
    r16856
    Fixed last erroneous unit name.
    ---------------------
    r16854
    Duplicated HE caught by the BovineCheck.
    ---------------------
    r16853
    EDB - Removed Hyperaspistai from pontos7, replaced with Galatian Colonists.
    ---------------------
    r16850
    Updated mesh for early Ilergetes.
    ---------------------
    r16849
    Added a mine to Ptolemais-Theron.
    ---------------------
    r16848
    Final tweak.
    ---------------------
    r16847
    Some additional agricultural boosts - north Africa, Iberia and southern Gaul.
    ---------------------
    r16846
    EDB: Farming bonuses added to the province buildings of a host of settlements with large areas of high fertility. Trade bonuses increased/added to Alexandreia/Memphis.
    ---------------------
    r16845
    Added Rhaetic Infantry and Noric Swordsmen to Foreign Colony.
    ---------------------
    r16844
    Added Moisian Liberator trait for Getai.
    ---------------------
    r16843
    Added new Ilergetes Standard-bearer.
    ---------------------
    r16842
    Updated models and textures for early Ilergetes Infantry.
    ---------------------
    r16841
    Added Parthaiya pool to Parthian and Sakan Satrapy government pools.
    ---------------------
    r16840
    Tweaked Umbro-Picenian armour value down a point.
    ---------------------
    r16839
    Another erroneous unit name corrected.
    ---------------------
    r16838
    Erroneous unit name corrected.
    ---------------------
    r16837
    Removed dead_until_resurrected from hording factions - now the campaign starts again.
    ---------------------
    r16836
    Updated Sakan Early Migration (player version) to only trigger the massive unrest if the player chooses the horde option.
    ---------------------
    r16835
    Revised the majority of peasant_revolt spawns to be infantry-only.
    ---------------------
    r16834
    Tweaks to the cooldown on the revolt script.
    ---------------------
    r16833
    New revolts script replacing the hardcoded bandit spawns.
    ---------------------
    r16832
    Reduced Velites javelin ammo to 5 - consistent with all other foot skirmishers.
    ---------------------
    r16831
    Polis in Alexandreia downgraded to polis_two.
    ---------------------
    r16830
    Added deplenishment of Ptolemaioi Hellenistic pools (player only) and script to randomly do that for "garrison duty" from turn 21.
    ---------------------
    r16829
    Added first trunk (the biggest one) of Seleukid satrapies.
    Corrected some random transliterations of Greek words in export_vnvs and export_ancillaries.
    I ran several tests with one single satrapy testing every related trait and trigger, then one final 20-turn test with all the satrapies. Everything seems fine.
    ---------------------
    r16828
    Added some "independent navies" to the start.
    ---------------------
    r16827
    Some final bits of integrating Rhaetic Infantry.
    ---------------------
    r16826
    Hording factions are now tracked on their alive/dead status by the script.
    ---------------------
    r16825
    Rhaetic Axemen, late Ilergetes and Ilergete officers.
    ---------------------
    r16824
    Added some variety into the spawn-locations for Numidian raids.
    ---------------------
    r16823
    EDB: Added hidden_resource for Egypt to provinc.
    ---------------------
    r16821
    Artillery added to Roman Provincial Colony building.
    ---------------------
    r16820
    Camillian Hastati/Principles shield stat reduced to 5.
    ---------------------
    r16819
    Updated Firstborn trait-triggers system
    ---------------------
    r16818
    Removed placeholders Late Londo Epatoi and Middle Diuxuiroi
    ---------------------
    r16817
    have updated the formation spaces to reflect capabilities at maneuver, as mentioned by various sources (Polybius, Xenophon, Arrian). These reveal much "sloppier" formation for most units--save the pikemen.
    ---------------------
    r16816
    Added late Cisalpine Batoroi - forgot to update ug_models line.
    ---------------------
    r16815
    Script: Added a smaller Galatian rebel spawn when non-independent - 20% chance of a smaller spawn, 10% chance of a larger one.
    ---------------------
    r16814
    Error in the XML for the Epatoi Londoi corrected.
    ---------------------
    r16813
    Allow Volcae Cavalry in early era custom battles
    ---------------------
    r16812
    Over a dozen cavalry unit animations adjusted from vanilla to EB's "long shield" animation for javelin or overhand spear use. Big reduction in clipping, but the problem persists for underhand spears and swords/axes.
    ---------------------
    r16811
    Switched animation for Epatoi Londoi.
    ---------------------
    r16810
    New Epatoi Londoi integrated.
    ---------------------
    r16808
    Pomeranian Cavalry description.
    ---------------------
    r16807
    Integration of Pomeranian Cavalry.
    ---------------------
    r16806
    New Seleukid and Ptolemaioi Early Events scripts + Pisidian Raids.
    ---------------------
    r16805
    Added War Fleets to Pergamon, and removed the "city" tag from the first tier of roads.
    ---------------------
    r16804
    Small tweaks and recosts for some Arabian units.
    ---------------------
    r16803
    Typo corrected.
    ---------------------
    r16802
    Corrected animations for Eburones Cavalry.
    ---------------------
    r16801
    Boosted Messana spawn by a few Roman units.
    ---------------------
    r16800
    Updating placeholder for Steppe Client.
    ---------------------
    r16799
    Adds proofread descriptions for Pomeranian Spearmen and Veterans, Lugian Early Swordsmen and Germanic Chosen Youth.
    ---------------------
    r16798
    Native name updates for new units.
    ---------------------
    r16797
    Fixed Chosen youth's spears.
    ---------------------
    r16796
    Artillery in towers for Large and Huge cities upgraded to ballistae.
    ---------------------
    r16795
    Updated Eqoreda - now with javelins rather than lances.
    ---------------------
    r16794
    Adjusted stats of Germanic Chosen Youth.
    ---------------------
    r16793
    Integration of Pomeranian Levies/Veterans and Germanic Chosen Youth.
    ---------------------
    r16792
    Updated Goidelic Nobles - now with javelins instead of lances.
    ---------------------
    r16791
    
    ---------------------
    r16789
    Missed some details on the Lugian Swordsmen.
    ---------------------
    r16788
    Tweaked Lugian Swordsmen - now elites.
    ---------------------
    r16787
    All battles with phalanxes now have them start both in Phalanx Mode and Guard Mode.
    ---------------------
    r16786
    Armour value tweaks for Kretan Archers (-1) and Ioudaioi Taxeis (+1).
    ---------------------
    r16785
    Initial integration of Lugian Swordsmen, Pomeranian Spearmen and Veterans and Germanic Chosen Youth.
    ---------------------
    r16784
    Updated Cisalpine Batoroi. New late Eastern Batoroi.
    ---------------------
    r16783
    Error in the h_r combo crashing the game.
    ---------------------
    r16782
    Simplified upgrade paths for helcol in Anatolia.
    ---------------------
    r16781
    Updated some incorrect h_r combinations for Pergamon.
    ---------------------
    r16780
    Native Administration governments recruitment now expanded from 8*0.03 to 10*0.03.
    ---------------------
    r16779
    New Foreign Colony pools.
    ---------------------
    r16778
    Updates to MakedonianOinostyges and Nomad triggers.
    ---------------------
    r16777
    Typos in KH offices corrected.
    ---------------------
    r16776
    Tweaked armour of Bosporan Horse Archers.
    ---------------------
    r16775
    Disables the old "Back-up Heir" system which was taking precedence over the new Faction Heir Successor ancillary system
    ---------------------
    r16774
    Fixes incorrect code for Indian Runner ancillary & fixes grammar & typos in Temple of Vesta descriptions. Please run XmlToTxt\runConversion.bat
    ---------------------
    r16773
    Added the requirement Rome be alive for the fallback Marian reform requirements.
    ---------------------
    r16772
    Changed Ammon to a non-convertible camp, and Hibis to a pastoral region.
    ---------------------
    r16770
    Changed title of the Sakan Revolt message.
    ---------------------
    r16769
    Missing title added to Sakan Migration event.
    ---------------------
    r16768
    Updated text for Roman-Messana event.
    ---------------------
    r16767
    Additional hit points for all spawned characters.
    ---------------------
    r16766
    Added proper native Kypros pool for Hayastan.
    ---------------------
    r16765
    Added some geographical restrictions to construction of Pontic and Hai governments. Ie limiting them to where they can actually recruit.
    ---------------------
    r16764
    campaign_script:
    -Switched all the regular counters in the AI-switch script to event_counters, so that I can use them outside that script without moving the declaration to the top of the script.
    -Added an AI switch to every declaration of war, so they don't immediately look to make peace again.
    -Also added some missed sections to the reload/safe script.
    -Added unit_limit increments to the starting Money and garrisons script for non-Rebel factions.
    -Messana and Ptolemaic mission give a garrison "reinforcement" in Lilubim to AI-Carthage.
    
    EDB: Removed all the now-redundant capabilities from the settlements removed from faction re-emergence
    
    historic_events: Removed a host of defunct entries. 
    
    export_descr_advice: Removed redundant Getai advice messages.
    
    Run XMLtoTXT
    ---------------------
    r16763
    Updated the Messana script - now separated out from War Triggers for the human player of Rome/Carthage. Also spawns a mercenary army in response to the capture, on the following turn.
    ---------------------
    r16762
    Tinkering with h_r's and fixed the Gargokladoi/Uextias split in eastern Celtic areas.
    ---------------------
    r16761
    Changed the order of the Illyrian roster slightly.
    ---------------------
    r16760
    Fix "ligurian infantry hustatus" -> "ligurian infantry swordsmen" in shardim/korsim pool on phoencol_setone.
    ---------------------
    r16759
    Missed the Thorakitai shift in Skythia in the Philhelsat governments.
    ---------------------
    r16758
    Some minor corrections to h_r's and units which weren't replaced before.
    ---------------------
    r16757
    Hoplitai become Thorakitai with the ThorakitaiReform in the Skythian polis.
    ---------------------
    r16756
    EDB: Tidying up some h_r assignments.
    ---------------------
    r16755
    A few tweaks to armour/shield values.
    ---------------------
    r16754
    Changed minimum settlement size for land_reform1 to Large City.
    ---------------------
    r16753
    Increased hit points granted by AIGeneral from 0/+1/+2 to +1/+2/+3.
    ---------------------
    r16752
    Adjusted appearance of Khsai Riders.
    ---------------------
    r16751
    Added failsafes for the Eastern Migrations scripts.
    ---------------------
    r16749
    Additional allowances for the boii_mig - Moenon and Kottinon.
    ---------------------
    r16748
    Tinkered with some fleet costs.
    ---------------------
    r16747
    Corrected appearance of Saii Riders.
    ---------------------
    r16746
    Missing underscores in start_year and end_year.
    ---------------------
    r16745
    Fixes a number of Celtic and Makedonian trait bugs and triggers, identified by Kull and some fans plus some minor syntax errors; corrects spelling error in Mercenary Faction trait. Ran a 15 turn test with this, seems fine.
    ---------------------
    r16744
    Corrected description of Hai Strategiai.
    ---------------------
    r16743
    Tweaked stats of Bedouin Archers.
    ---------------------
    r16742
    Corrected the stat_stl for Armenian Bodyguards.
    ---------------------
    r16741
    New slimmed-down faction re-emergence script for testing.
    ---------------------
    r16740
    Adds 12 Indian ancillary portraits, fixes grammar & typos in Buddhist temple descriptions, & fixes duplicate starting Taksashila FM portraits. Please run XmlToTxt\runConversion.bat
    ---------------------
    r16739
    Adds Galathraikes "unit select" voices. Please delete all the .dat and .idx files in the mods\EBII\data\sounds folder.
    ---------------------
    r16738
    XmlToTxt now also copies the newly generated files into data/text/txt. Commmitted also the latest text files as of revision 16720...? There is a risk that other changes have been made in the meantime, but someone will commit those soonish i...
    ---------------------
    r16737
    Improves Evil MIL triggers (reduces frequency, adds mutual exclusions), Misellen > Mishellene. Please run XmlToTxt\runConversion.bat
    ---------------------
    r16736
    Adds short description for the Epades Pennoberton. Please run XmlToTxt\runConversion.bat
    ---------------------
    r16735
    Adds temporary building descriptions for Libyan & Arabic Enclaves, changes version number to v2.35A, fixes all the broken underage Biographies. Please run XmlToTxt\runConversion.bat
    ---------------------
    r16734
    Closed the upgrade path hole in the three Celtic Confeds.
    ---------------------
    r16733
    Fixes incorrect Custom Battle title bug
    ---------------------
    r16731
    Corrected appearance of Scandinavian Spearmen in Sweboz Migration.
    ---------------------
    r16730
    Updated Sweboz Migration buildings with new Germanic units.
    ---------------------
    r16729
    Correct age for Hiero II of Syrakousai.
    ---------------------
    r16728
    Small tweak to "retinue" recruitment of Thureopherontes Hippotoxotai in higher Bosporan governments.
    ---------------------
    r16727
    Phalanx mode enabled for all phalanx units.
    ---------------------
    r16726
    Eastern Fire Temple name adjusted to stop it being destroyed.
    ---------------------
    r16725
    Added UI-recovered loops to the reload/safe monitor, as per here: https://forums.totalwar.org/vb/showthread.php/147091-Miscellaneous-Bugs?p=2053787862&viewfull=1#post2053787862
    ---------------------
    r16724
    Correct secondary weapon stats for Iranian Client.
    ---------------------
    r16723
    Adds 100+ revised Gallic campaign map voices & updated credits file. Please delete all the .dat and .idx files in the mods\EBII\data\sounds folder.
    ---------------------
    r16722
    Chariots added to Herkunion.
    ---------------------
    r16719
    Fixed compression of these three images that had an existing but empty ID field marker.
    ---------------------
    r16718
    Missed prec for Iranian Axemen.
    ---------------------
    r16717
    Corrected some Celtic and Iberian pools in the kh1 and kh5.
    ---------------------
    r16716
    Moved Frisians and Chatti into the Germanic section.
    ---------------------
    r16715
    Added secondary weapon stats for Chatti Veterans.
    ---------------------
    r16714
    Added Hyperaspistai to govslave (and removed at the start from Bithynia).
    ---------------------
    r16713
    Changed version number to 2.4.
    ---------------------
    Start at the bottom and work your way upwards.

  2. #2

    Default Re: 2.35A Changelog

    Thanks for posting!
    Are there any more changes planned to be included or is the current build frozen for testing/release?

  3. #3
    QuintusSertorius's Avatar EBII Hod Carrier
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    Default Re: 2.35A Changelog

    There's still a pretty big change to Epeiros and a settlement move I've yet to Commit to the build, and there's a few other bits and pieces still in motion. So not frozen yet, more a current set of changes.

  4. #4

    Default Re: 2.35A Changelog

    These look great! What's the satrapy system that's been mentioned in the notes? I'm not sure I've heard of it before.

    Also, wow, that is a LOT of work done. Looking forward to the new units and the revolt/banditry overhaul.

  5. #5

    Default Re: 2.35A Changelog

    I am particularly interested in the Prit changes. While they were, so far, one of my most interesting campaigns, the vast majority of their roster felt really pathetic against the Gauls. I am also slightly let down by the fact they have a primitive development level (capped at City size, although they can build Tier 3 schools, figures). Would be within possibility that, with the kingdom reform, they unlock the same development level as the rest of the barbarians (Large City)?

    Edit: I also remember reading some complaints that it is kinda trivial to get that reform as the Isles natives are pathetic (they do have the same roster as you after all) and you need only minimal continental presence (although, as I noted before, this is kinda tricky). Maybe this could be an excuse to make the requirements a bit harsher with this added reward?
    Last edited by RodriguesSting; March 23, 2020 at 03:30 PM.

  6. #6
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: 2.35A Changelog

    Pritanoi - the reference may this comment. I've actually didn't say it's trivial but that it can be better. I'm quite interested what will be changed concerning Pritanoi - it's not easy to infere from the changelog.

    Quote Originally Posted by Jurand of Cracow View Post
    Reform conditions:
    I do like how the conditions for Kingdom Arises are set:
    - 4 Kuanos effectively means you need to have at least one large town on the continent (since on the Isles you have only 3 towns with access to the sea)
    - 2 Maros means you need to develop at least two cities (feasible around turn 150 at the earliest)
    - 3 Candrons: you have to build those temples, not linger even if you don’t have problems with the unrest (which you usually don’t)
    - 10 Cavalry units: you need to recruit, not only retrain (although 10 is too low to make a serious bump).

    However, I’d add a requirement “Hire 10 mercenary units”. This is because the players have few incentive to hire expensive mercs as they have access to the same units through their buildings. Providing them with those incentives to do so would be good for the gameplay (and would somehow alleviate the flood-of-money problem of the design of this faction). This would be also historical, imo, as it shows the opening of the system and transformation to a petty kingdom: you don’t rely only on “your” peoples, you use also the others.

    For role-playing purposes, to prompt the player using the ingenious EBII mechanics, I'd add a requirement that a general with the Druid trait exists.

    Another idea for reforms' is to use the "Mercenary Service" traits. Each aristocrat whoe made "mercenary service" abroad or acted as a hostage would provide a "point" towards reforms, and a reform would have happened after a number of those points are gathered.
    I'd find it very historical: the experience that the mercenaries brought back home is claimed in the academic textbooks to had made a crucial impact on the increase of "technology" in the "barbarian" world - in both military and political spheres (other forces mentioned are: long-distance trade, threats and opportunities provided by more developed neighboring societies, and exchange of hostages (and outside the EBII timeframe, the impact of missionaries). Eg. in Britain the political consolidation in the 1st century BC (development of a few petty kingdoms) is directly linked to the trade with the Gauls and to mercenary service on the continent. Or the "Celticization" of Ireland is theorized to be closely related to the exchange of hostages after striking alliances. Apparently, after each alliance, such exchange happened and upon the return as adults, the aristocratic Goidels introduced changes in the society in such a way that even linguists may discern them.

    For reference: the Pritanoi roster
    Spoiler Alert, click show to read: 

  7. #7

    Default Re: 2.35A Changelog

    looks fantastic. im particularly excited about ballistae for large walls and this:
    'r16938
    Updates to Field Cost script for testing.'

    any plans to include some of the features from Erken's Stratēgikόs?

  8. #8

    Default Re: 2.35A Changelog

    The Seleucid satrapy system sounds very interesting. Will offices like "ho Epi ton Pragmaton" or "epi tade tou Taurou" also exist? Regardless, implementing satrapies on its own will make seleucid campaigns much more interesting. One problem I encountered when playing as the Seleucids was that the Seleukidai dynasty would die off, as they didn't make many male offspring, while others would not get any marriage proposals. Also, the philoi system didn't work past the first few turns in my campaign, I would choose who to grant the philia to but he wouldn't get any traits.
    Last question, is there any chance of seeing a Late Agema cavalry unit for the Seleucids? (General's bodyguard or even a limited recruitable unit like the Hetairoi) The Somatophylakes Strategou seem quite lighter equipped when compared to the Cataphracts, and in Magnesia the Agema was placed on the right flank and supposedly broke the Roman left flank. I doubt that the Agema was equipped the same under Antiochos I and Antiochos IV.

  9. #9
    Lusitanio's Avatar Content Staff
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    Default Re: 2.35A Changelog

    Quote Originally Posted by Sarkiss View Post
    looks fantastic. im particularly excited about ballistae for large walls
    They give quite a punch. Made me re-think how I assaulted large walls due to the losses.

  10. #10
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: 2.35A Changelog

    Quote Originally Posted by Sarkiss View Post
    im particularly excited about ballistae for large walls
    Quote Originally Posted by Lusitanio View Post
    They give quite a punch. Made me re-think how I assaulted large walls due to the losses.
    I hope you Guys both remember that it's unhistorical and should be viewed as a gamey way to make gameplay more interesting. Or we can re-start the discussion ;-)

  11. #11
    Lusitanio's Avatar Content Staff
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    Default Re: 2.35A Changelog

    Quote Originally Posted by Jurand of Cracow View Post
    I hope you Guys both remember that it's unhistorical and should be viewed as a gamey way to make gameplay more interesting. Or we can re-start the discussion ;-)
    That's not what we were discussing my friend. We were talking about the fact that city walls will be harder to assault because they will cause more damage to enemy armies (due to their "artillery") which is something I would say historical and improves gameplay. About using catapults or other artillery, I used it once to breach a wall but they weren't particularly useful, they are still good to simulate the ramming on the walls that ancient armies did.

  12. #12
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: 2.35A Changelog

    Quote Originally Posted by Lusitanio View Post
    That's not what we were discussing my friend. We were talking about the fact that city walls will be harder to assault because they will cause more damage to enemy armies (due to their "artillery") which is something I would say historical and improves gameplay. About using catapults or other artillery, I used it once to breach a wall but they weren't particularly useful, they are still good to simulate the ramming on the walls that ancient armies did.
    That's a good news! Indeed, I've misunderstood it.

  13. #13

    Default Re: 2.35A Changelog

    Reading these patch notes lifted my spirits. Thank you EB2 team for your efforts over the past year.

    I would like to ask, which single faction has undergone the greatest changes in this patch?

  14. #14
    Morrowgan's Avatar Centenarius
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    Default Re: 2.35A Changelog

    From what I've been gathering it's Epirus.
    Member of the Beyond Skyrim Project

  15. #15
    QuintusSertorius's Avatar EBII Hod Carrier
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    Default Re: 2.35A Changelog

    Epeiros has had a complete rewrite of it's governments and reform. New ethnicities, too.

  16. #16

    Default Re: 2.35A Changelog

    The changes to the ptolemaioi sound great, the additional wealth was really needed, and the reduction in hellenistic manpower should help reflect their historical issues.

  17. #17
    Dr. Croccer's Avatar Dux Limitis
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    Default Re: 2.35A Changelog

    Thanks, it's very interesting to see the areas you guys have been working on.
    Quote Originally Posted by A.J.P. Taylor
    Peaceful agreement and government by consent are possible only on the basis of ideas common to all parties; and these ideas must spring from habit and from history. Once reason is introduced, every man, every class, every nation becomes a law unto itself; and the only right which reason understands is the right of the stronger. Reason formulates universal principles and is therefore intolerant: there can be only one rational society, one rational nation, ultimately one rational man. Decisions between rival reasons can be made only by force.





    Quote Originally Posted by H.L Spieghel
    Is het niet hogelijk te verwonderen, en een recht beklaaglijke zaak, Heren, dat alhoewel onze algemene Dietse taal een onvermengde, sierlijke en verstandelijke spraak is, die zich ook zo wijd als enige talen des werelds verspreidt, en die in haar bevang veel rijken, vorstendommen en landen bevat, welke dagelijks zeer veel kloeke en hooggeleerde verstanden uitleveren, dat ze nochtans zo zwakkelijk opgeholpen en zo weinig met geleerdheid verrijkt en versiert wordt, tot een jammerlijk hinder en nadeel des volks?
    Quote Originally Posted by Miel Cools
    Als ik oud ben wil ik zingen,
    Oud ben maar nog niet verrot.
    Zoals oude bomen zingen,
    Voor Jan Lul of voor hun god.
    Ook een oude boom wil reizen,
    Bij een bries of bij een storm.
    Zelfs al zit zijn kruin vol luizen,
    Zelfs al zit zijn voet vol worm.
    Als ik oud ben wil ik zingen.

    Cò am Fear am measg ant-sluaigh,
    A mhaireas buan gu bràth?
    Chan eil sinn uileadh ach air chuart,
    Mar dhìthein buaile fàs,
    Bheir siantannan na bliadhna sìos,
    'S nach tog a' ghrian an àird.

    Quote Originally Posted by Jörg Friedrich
    When do I stop being a justified warrior? When I've killed a million bad civilians? When I've killed three million bad civilians? According to a warsimulation by the Pentagon in 1953 the entire area of Russia would've been reduced to ruins with 60 million casualties. All bad Russians. 60 million bad guys. By how many million ''bad'' casualties do I stop being a knight of justice? Isn't that the question those knights must ask themselves? If there's no-one left, and I remain as the only just one,

    Then I'm God.
    Quote Originally Posted by Louis Napoleon III, Des Idees Napoleoniennes
    Governments have been established to aid society to overcome the obstacles which impede its march. Their forms have been varied according to the problems they have been called to cure, and according to character of the people they have ruled over. Their task never has been, and never will be easy, because the two contrary elements, of which our existence and the nature of society is composed, demand the employment of different means. In view of our divine essence, we need only liberty and work; in view of our mortal nature, we need for our direction a guide and a support. A government is not then, as a distinguished economist has said, a necessary ulcer; it is rather the beneficent motive power of all social organisation.


    Quote Originally Posted by Wolfgang Held
    I walked into those baracks [of Buchenwald concentrationcamp], in which there were people on the three-layered bunkbeds. But only their eyes were alive. Emaciated, skinny figures, nothing more but skin and bones. One thinks that they are dead, because they did not move. Only the eyes. I started to cry. And then one of the prisoners came, stood by me for a while, put a hand on my shoulder and said to me, something that I will never forget: ''Tränen sind denn nicht genug, mein Junge,
    Tränen sind denn nicht genug.''

    Jajem ssoref is m'n korew
    E goochem mit e wenk, e nar mit e shtomp
    Wer niks is, hot kawsones

  18. #18

    Default Re: 2.35A Changelog

    Will the unlimited duration of minor Hellenic offices bug be fixed?

  19. #19

    Default Re: 2.35A Changelog

    Quote Originally Posted by QuintusSertorius View Post
    r16726
    Eastern Fire Temple name adjusted to stop it being destroyed.
    Is that why they vanish (in the current version) when the settlements are conquered by Hayastan/Pahlava?

  20. #20

    Default Re: 2.35A Changelog

    Seems like a substantial amount of changes which is excellent to see.
    Should I wait for this to release first before starting a new campaign?

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