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Thread: 2.35A Changelog

  1. #21
    Khevsur's Avatar Senator
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    Default Re: 2.35A Changelog

    QuintusSertorius


    you can show me update kartelian warriors screenshots?

  2. #22
    Khevsur's Avatar Senator
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    Default Re: 2.35A Changelog

    QuintusSertorius

    you can show me updated kartvelian warriors screenshots?

  3. #23

    Default Re: 2.35A Changelog

    Quote Originally Posted by Khevsur View Post
    QuintusSertorius


    you can show me update kartelian warriors screenshots?
    No. The purpose of this thread is to show the changelog, not circumvent the normal preview process.

    Screenshots of them will appear on the feeds in the normal way.

  4. #24
    Khevsur's Avatar Senator
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    Default Re: 2.35A Changelog

    Quote Originally Posted by QuintusSertorius View Post
    No. The purpose of this thread is to show the changelog, not circumvent the normal preview process.

    Screenshots of them will appear on the feeds in the normal way.
    im expert about Kartvelian warriors, I think is better show me units before relase patch 2.35 A

  5. #25

    Default Re: 2.35A Changelog

    Maybe I missed it but will yoiu fix the Barcid trait for Carthage?
    Now its almost impossible to get reforms because no one gets the trait
    Living in the Netherland but am a Frisian the noblest of Germans. NOW playing SAI Julian campaign, http://www.unihorn.nl
    Violence is the last refuge of the incompetent, Isaac Asimov
    F@ck de massa, grijp de Kassa, Bas Hoorn 2009

  6. #26

    Default Re: 2.35A Changelog

    I'm very happy to see there is still developpement on this awesome mod. I'm a follower of yours on Twitter, but I kind of imagined there would be only new units coming...
    So I read the changelog. The update will be called 2.4 not 2.35A if I get it right ?

  7. #27

    Default Re: 2.35A Changelog

    No, it'll be 2.35A, 2.4 will be the next full release.

  8. #28

    Default Re: 2.35A Changelog

    Quote Originally Posted by QuintusSertorius View Post
    No, it'll be 2.35A, 2.4 will be the next full release.
    Just a quick question, 2.4 is when you are planning to add a new faction, isn't it? Curiosity killed the cat, I know, but just to check if you're still planning to do it Good luck Quintus and team. And stay healthy!

  9. #29
    Morrowgan's Avatar Centenarius
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    Default Re: 2.35A Changelog

    IIRC that's the case
    Member of the Beyond Skyrim Project

  10. #30

    Default Re: 2.35A Changelog

    Yep, 2.4 will be new factions and some serious revamps of existing ones too.

  11. #31
    Christianus's Avatar Miles
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    Default Re: 2.35A Changelog

    QuintusSertorius: I thought you had a poll, and decidet to add another rebel faction, not a new playable faction. Correct?

    All the best!
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

  12. #32

    Default Re: 2.35A Changelog

    There's plenty of playable factions already imo. I think some could even be butchered for script purposes as long as it is benefitial to the mod. Don't think that will be the case though.

  13. #33

    Default Re: 2.35A Changelog

    So from your experience the lockdown impacted team's progress in anyway? Spending more/less time on EB?
    Any more updates you could share for the changelog?

  14. #34
    Khevsur's Avatar Senator
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    Default Re: 2.35A Changelog

    im think North-west Caucasians Hoplon shields better to have Colchian Spearmens Hoplites . North-west Caucasians have only wooden Square shields. North - west caucasian peolpes large quantity were in kingdom of Colchis. Stylistically it will be better
    Last edited by Khevsur; September 01, 2020 at 06:41 AM.

  15. #35

    Default Re: 2.35A Changelog

    Quote Originally Posted by Sengazub View Post
    So from your experience the lockdown impacted team's progress in anyway? Spending more/less time on EB?
    Any more updates you could share for the changelog?
    Mixed, but overall less, I'd say. My personal circumstances have changed a great deal, which has impacted my workrate significantly.

    Though the Modelling team have been on a roll, as you can see from the previews on the feeds.

    There have been about 40 updates since that last one, I'll see if I can gather them up.
    Last edited by QuintusSertorius; September 01, 2020 at 09:29 AM.

  16. #36

    Default Re: 2.35A Changelog

    Here are the most recent updates:

    Code:
    r17171
    New unit cards and unit info pictures for : - Epokorion - Mercenary Celtic cavalry (placeholder before the arrive of the reworked unit) - Mebdie Hostite - Leusitane Light Spearmen - Nuri Ippaece - Leusitane Noble Cavalry - Vaeirione - Leusi...
    ---------------------
    r17170
    New Lusitanian musician.
    ---------------------
    r17169
    Lucanian Cavalry and Iberian Nobles added to recruitment.
    ---------------------
    r17168
    Add of the unit card and unit info picture of the iberian nobles
    ---------------------
    r17167
    Iberian Noble Cavalry integrated, bar recruitment.
    ---------------------
    r17166
    
    ---------------------
    r17165
    Corrected the erroneous change to stat_sec.
    ---------------------
    r17164
    Lucanian cavalry reviewed initial. more to be done.
    ---------------------
    r17163
    small update to astur-cantabri
    ---------------------
    r17162
    Add of the lucanian cavalry unit card and info picture.
    ---------------------
    r17161
    Integrated new Londo Epatoi, updated Celtiberian musician/standard bearer and new Lucanian Cavalry (no recruitment yet).
    ---------------------
    r17160
    Updated Luso Mannerbund
    ---------------------
    r17159
    Updated Mannerbund
    ---------------------
    r17155
    Add of the unit cards and the unit info pictures of the Kartvelian Warriors and the new version of the Epatoi Londoi.
    ---------------------
    r17154
    Revamp of Epeiros - new governments and icons, new reforms.
    ---------------------
    r17153
    Updated musician/standard bearer courtesy of Zarrr.
    ---------------------

  17. #37

    Default Re: 2.35A Changelog

    Super excited for this update. Can't wait for the new rebel spawn system that was talked about a while back, in particular.

    Been playing Troy on and off and although it's technically about ~800 years off from EB's time period it's REALLY made me want to boot up EBII

  18. #38

    Default Re: 2.35A Changelog

    Thank you EB2 team for all your work on the mod, the amount of work that has gone into this patch seems huge.

  19. #39
    Rosbjerg's Avatar Tiro
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    Default Re: 2.35A Changelog

    "r17118
    Add of the new unit cards made by Assurancetourix."

    Wait wait - how is this extremely awesome piece of info just hidden in there like that! this should be a major announcement.
    Link to his work

    Man, now I'm looking even more forward to this patch.

  20. #40

    Default Re: 2.35A Changelog

    Lots of changes to the western Mediterranean. Can't wait for y'all's great work to come to fruition!

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