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Thread: more technologies

  1. #1

    Default more technologies

    hi
    i want to start a game with this wonderful mod.
    i looked at some good submods (like bran), but i'd like to know if there is some submod that add more technologies

  2. #2

    Default Re: more technologies

    I would suggest test / give feedback as its still in alpha.
    As far as I know there are no submods for technologies, apart from the one which gives T2/T3 units and basically adds the units unlock through the tech tree.

    Wish I knew modding tools as I would have some great ideas to unique tech for some nations.

  3. #3

    Default Re: more technologies

    ok, i'll give some feedback, i've already meant it

  4. #4

    Default Re: more technologies

    I'll add a few new technologies into my submod, I was planning on doing this soon after adding in the new skill traits.

  5. #5

    Default Re: more technologies

    nice, what's your submod?

  6. #6

    Default Re: more technologies

    The new technology trees are complete, just need to have their things attached to them. It will be be part of the next patch.

  7. #7

    Default Re: more technologies

    Quote Originally Posted by zsimmortal View Post
    The new technology trees are complete, just need to have their things attached to them. It will be be part of the next patch.
    Any idea about release date of next patch ?

  8. #8

    Default Re: more technologies

    Quote Originally Posted by JoAlves View Post
    Any idea about release date of next patch ?
    Not yet, but late April/early May sounds plausible, depending on testing.

  9. #9

    Default Re: more technologies

    very nice then

  10. #10

    Default Re: more technologies

    so is the campaign released yet? or still a work in progress? thanks in advance.

    I know that single custom style battles are a thing.

  11. #11

    Default Re: more technologies

    Here's a link to my Submod including a list of many changes to the battle and campaign. I'll wait until the official Med Kingdoms 1212 team releases their update to do anything with the techs as I believe they have done a great job and will do better with fleshing out the techs than one person. I have added new features such as new skills to customize your general with as a way to pick your characters careers, etc. Link: https://www.twcenter.net/forums/show...-98p-(Updated)
    Quote Originally Posted by Gongo80 View Post
    nice, what's your submod?

  12. #12

    Default Re: more technologies

    Quote Originally Posted by zsimmortal View Post
    Not yet, but late April/early May sounds plausible, depending on testing.
    Is there any good news at this bad times ? Any progress for latest update ?

  13. #13

    Default Re: more technologies

    Quote Originally Posted by JoAlves View Post
    Is there any good news at this bad times ? Any progress for latest update ?
    I had to change my hard drive today because my old one turned bad, so I'm a bit behind schedule but in my opinion, testing should begin some time in May. So you can expect the patch some time during the late spring, early summer.

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