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Thread: Tutorial on how to launch BI mods with a batch file

  1. #1
    Fahnat's Avatar Ordinarius
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    Default Tutorial on how to launch BI mods with a batch file


  2. #2

    Default Re: Tutorial on how to launch BI mods with a batch file

    I'm getting an error message

    Script Error in bronze/dataexport_descr_buildings.txt, at line 10,
    column 79

    Expectd faction or culture type, or 'all' - faction or culture type
    could be wrong; terminate list with comma; enclose list in {}

  3. #3
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Tutorial on how to launch BI mods with a batch file

    That's an issue of the export_descr_buildings.txt file, not the batch principle.

    Copy the first 20 lines of the file here for someone to have a look, could be a simple typo.

    @Fahnat - haven't watched the video yet because I haven't had a problem starting BI in Steam, just wanted to mention this tutorial of mine that might be of interest in this connection: Creating a World - Starting RTW Mods the Batch Way










  4. #4

    Default Re: Tutorial on how to launch BI mods with a batch file

    Quote Originally Posted by Gigantus View Post
    That's an issue of the export_descr_buildings.txt file, not the batch principle.

    Copy the first 20 lines of the file here for someone to have a look, could be a simple typo.

    ;This file is generated from a spreadsheet
    ;Please do not modify by hand


    hidden_resources none egypet hetts babili akkad egea egea1 kutii nairi luvian ilion hurrians hanaan elam temehu tehenu kaska aramean syrian nubian reed port1 port2 capital amon horus ptah ra suteh teshub pirva sharruma


    building core_building
    {
    levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
    {
    governors_house requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, egyptian, }
    {
    capability
    {
    }
    construction 2
    cost 1200
    settlement_min village
    upgrades
    {
    governors_villa
    }
    }
    governors_villa requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, egyptian, }
    {
    capability
    {
    }
    construction 4
    cost 4500
    settlement_min town
    upgrades
    {
    governors_palace
    }
    }
    governors_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, egyptian, }
    {
    capability
    {
    }
    construction 6
    cost 9000
    settlement_min large_town
    upgrades
    {
    proconsuls_palace
    }
    }

  5. #5
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Tutorial on how to launch BI mods with a batch file

    This line is the culprit:
    governors_house requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, egyptian, }

    It appears that one (or all) entries in brackets are not referenced in the descr_sm_factions file as faction name or as culture in descr_cultures










  6. #6
    z3n's Avatar State of Mind
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    Default Re: Tutorial on how to launch BI mods with a batch file

    If you haven't modded anything, it may be an installation issue with some sort of corruption.
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  7. #7
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Tutorial on how to launch BI mods with a batch file

    It will be mod related: "Script Error in bronze/data/export_descr_buildings.txt, at line 10, column 79"










  8. #8

    Default Re: Tutorial on how to launch BI mods with a batch file

    I'm going to uninstall everything bronze relate and restart. I greatly appreciate your help guys. I'll keep you updated!

  9. #9

    Default Re: Tutorial on how to launch BI mods with a batch file

    UPDATE: problem fixed! the inaccuracy was in both in my installation and the set up in my batch file.

  10. #10
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Tutorial on how to launch BI mods with a batch file

    Glad to hear you got it sorted, thanks for reporting back.










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