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Thread: No Unit cap mod

  1. #1
    Styl2000's Avatar Libertus
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    Default No Unit cap mod

    Can someone please make a submod that lets us recruit as many of the capped units as we want? Maybe also increase the recruitment time of those units to maintain balance?

  2. #2
    Styl2000's Avatar Libertus
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    Default Re: No Unit cap mod

    I have found how to edit that part, but could someone tell me how to make it as a submod and not change the mod itself?
    It will be my first mod btw!

  3. #3
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: No Unit cap mod

    I haven't modded for ages, but I think you do File - New Mod, then right click on the white area on the left and do Add From Pack, then click which mktw pack you want to grab the file from, expand db, and right click on the specific table you want (I can't remember of the top of my head, maybe main_units?).

    Then just edit the unit cap of that single table, and save your mod and when you launch the game, drag your mod higher than MKTW so your mod loads first.

    I THINK thats how ya do it.



  4. #4
    Styl2000's Avatar Libertus
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    Default Re: No Unit cap mod

    Thanks, I will try that!

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