That's incredible! Your project could become the most valuable addition Medieval 2 modding has ever seen.
That's incredible! Your project could become the most valuable addition Medieval 2 modding has ever seen.
It's only a simple writeprocessmemory atm. As for the cd-steam difference, you are right no big change there. Only thing that holding me from release is the approval of the forum staff.
Can something go wrong? Recently, the forum posted a program for the Steam version of MTV2, which allows you to set 1 soldier in the unit in the EDU. By the way, I wrote an alternative that works with the disk version.
Here is a link to the program topic:
https://www.twcenter.net/forums/show...count-unlocker
This is pretty much the same method yeah, but his app can pause m2tw as far as he say, I haven't tested it yet. I'd like to know how he manage to do that also i check winapi but no luck. I'm not a coder...
I can send you the source code. Or you can send me a list of necessary changes that I will add to the program, it will be 2 in 1. This method is very convenient since you can add the command to run this program in the mod bat file.
As an option, you can make a separate config file in which to make 2 parameters: 1 - whether to enable unlocking the number of soldiers in edu. 2 - whether to include your changes.
Sent you a PM thanks for your help more reversers the better
#NotAStaff, but as long as it is specifically memory editing and not changing the executable itself, it's compliant for CA, and by extension Total War Center.
Has the forum staff said anything allready?
Nope
Did you talk with one directly?
RL delayed for a few days my feed back to the author from the files he provided me. Apologies for that.
The short version: a CRC check confirmed that the executable files were not edited which suffices were our ToS (and by extension CA's EULA as far as I am aware) is concerned. I made some recommendations (the long version) regarding it's publishing as well.
Pic from functionality test with 17 religions in total and descr_regions code entry used (not going to post all the other standard files\edits required):
Code:religions { zunism 20 slavic 5 tengrism 5 hinduism 5 buddhism 5 taoism 5 miaphysite 5 nestorian 5 ismailism 5 shia 5 judaism 5 zoroastrian 5 catholic 5 orthodox 5 islam 5 pagan 5 heretic 5 }
Thanks for checking them out Gigantus, and thanks for your time also.
We can expect a release soon...
Very much looking forward to the results. Best of luck, Aura.
This could be very interesting if it can be operated like cultures. I'm thinking of a "sphere of influence" idea in which each faction is its own religion. I'm excited. This plus the 300 max units addon already makes the game even better.
Democracy is beautiful in theory; in practice it is a fallacy.
http://www.twcenter.net/forums/showthread.php?t=514102
I'm really busy IRL nowadays, sorry for the delayed release guys. I also had a discussion with @youneuoy so you guys might expect a release with the plus 300 units addon together with religions limit breaker.
Sure man, why not! I will send you a message tomorrow. Thank you for this...