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Thread: Voice/language overhaul for in-battle units

  1. #1

    Default Voice/language overhaul for in-battle units

    Wouldn't it be great to hear Italian units speaking latin, celtic units speaking celtic, and greek units speaking greek instead of the usual "hey, leave that alone" or "you, what's your bloody name and number?" speech that runs randomly during battle and breaks immersion?

    Hoping it'll be easy to make a submod for smoething like this

  2. #2
    Beedo83's Avatar Civis
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    Default Re: Voice/language overhaul for in-battle units

    One of the mods for Med2 Roman overhauls did this, not sure how easy it was or would be for this game but it sure would be awesome.

  3. #3

    Default Re: Voice/language overhaul for in-battle units

    Audio modding is very difficult for Rome 2 unfortunately, at least modding specific entries that is.

    Also you would need someone to voice hundreds of lines in multiple ancient languages...that isn't "easy".

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  4. #4

    Default Re: Voice/language overhaul for in-battle units

    hard but not impossible.

  5. #5
    KAM 2150's Avatar Artifex
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    Default Re: Voice/language overhaul for in-battle units

    Well hard to the point of nearly being impossible.

    Just amount of voice work would be something that requires paid people to research ancient languages and be good voice actors. While each voice entry is random number in files so you have no idea which is which unless you play them one by one.
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  6. #6

    Default Re: Voice/language overhaul for in-battle units

    No time like the present

  7. #7
    Dead*Man*Wilson's Avatar Campidoctor
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    Default Re: Voice/language overhaul for in-battle units

    People tell me that I have a great voice. Just send me the ancient language script already.

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