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Thread: What is the threshold for wavering, broken and other questions about morale.

  1. #1

    Default What is the threshold for wavering, broken and other questions about morale.

    From EBI:
    Spoiler Alert, click show to read: 
    Code:
    type             hellenistic infantry hoplitai hellenikoidictionary       hellenistic_infantry_hoplitai_hellenikoi      ; Hoplitai Hellenikoi
    category         infantry
    class            spearmen
    voice_type       Heavy_1
    soldier          hellenistic_infantry_hoplitai_hellenikoi, 40, 0, 1.22
    officer          ebofficer_hellenic_officer
    officer          ebofficer_hellenic_standardbearer
    mount_effect     elephant -1
    attributes       sea_faring, hide_forest
    formation        0.7, 1, 1.6, 2.4, 4, square
    stat_health      1, 1
    stat_pri         25, 5, no, 0, 0, melee, simple, piercing, spear, 0 ,1
    stat_pri_attr    light_spear
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
    stat_sec_attr    no
    stat_pri_armour  12, 8, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      0, 0, -2, -2
    stat_mental      11, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 1407, 352, 80, 573, 1407
    ownership        pontus


    What is the threshold for wavering, broken, or any other morale level? How much of the stat_mental value is reduced and increased by morale events (general dead, alive, flanked, etc)? Maybe it's like MTW 1?
    https://forums.totalwar.org/vb/showt...-Affects-Units
    Spoiler Alert, click show to read: 
    Morale States:--------------


    Impetuous: 10 and above
    Steady: 2 to 14
    Uncertain: -5 to 5
    Wavering: -14 to -5
    Routing: Less than -6


    Rout point is -18 in MTW/VI for MP.
    Routed units will keep routing until their morale rises to -6 or above.
    Hitting the rally key pumps +8 morale into the unit.


    Impetuous units will pursue enemies for longer, and may disregard orders to hold position. #Some troop types may charge without orders.


    Uncertain or wavering units which are not fighting are less likely to charge, and those who are fighting are more likely to fall back.




    Negative Morale Effects:
    -----------------------


    Loose or disordered formation: -2
    Outnumbered 2 to 1: up to -4 (range = about 75 meters)
    Outnumbered 10 to 1: up to -12 (range = about 75 meters)
    Outclassed in quality and speed: modifies the outnumbered penalty.
    One flank threatened: -2 (range = about 60 meters)
    Two flanks threatened: -6 (range = about 60 meters
    Charged in flank: -4
    Infantry charged by cavalry in flank or while disordered: -6
    Charged in flank by unit hidden in forest: -8
    General's death (for first few seconds): -8 to all his units except highly disciplined units
    General's death (after first few seconds): -2 to all his units except highly disciplined units
    Routing Friends: up to -12 for seeing 2 equal or higher level friendly units routing. #Elite and disciplined units consider lesser types as 1/2 a unit for this calculation.
    10% of unit is dead: -2
    50% of unit is dead: -8
    80% of unit is dead: -12
    Taking casualties from enemy missle fire: -2 for a duration less than the reload of the firing unit (additional -4 for gunpowder weapons)
    Unit is very tired: -2
    Unit is exhausted: -6
    Unit is totally exhausted: -8
    Losing: Up to -8 (up to -14 if losing to cavalry)
    Skirmishing without ammo: -6
    Skirmisher pursued for a long distance by equal speed unit: -6




    Positive Morale Effects:
    ----------------------


    Two flanks protected: +4
    No retreat possible (usually castle sieges): +8
    No enemies around: +4
    Two enemies routing: up to +8
    Uphill Position: +2
    Winning: up to +6
    Unordered charge: +4 (such as when impetuous knights charge automatically)
    Outnumber Enemy 3 to 1: +4
    General's unit: +2
    Within 50 meters of general: +1 morale per command star
    Beyond 50 meters from general: +1 morale per 2 command stars


    How does the morale type (low, normal, disciplined, impetuos) affect the morale addition or reduction?
    Last edited by The Great Khan of Rome; March 02, 2020 at 09:56 AM.

  2. #2

    Default Re: What is the threshold for wavering, broken and other questions about morale.

    Must be similar in RTW after I read everything. But I didnīt know this accurate information.
    Thank you for sharing.

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  3. #3
    z3n's Avatar State of Mind
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    Default Re: What is the threshold for wavering, broken and other questions about morale.

    Yes it seems similar in even M2TW, not just RTW and MTW. Thanks for that link!
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  4. #4

    Default Re: What is the threshold for wavering, broken and other questions about morale.

    from testing, it's seems to be the case that MTW morale values and thresholds are being used. this is coming from someone who's modding EBI's morale system to better reflect the quality of units.

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