Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB
@sullivanclan1: Did you make sure that you installed the patch in the right way? You must copy/paste the content of the patch in the mods/kgcm/data folder. I'm sorry but i can't find the source of the error. And in my game i'm in turn 60. So there is something wrong on your end.
Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB
Your probably right! Right now I am playing as Milan and so far no ctds but I will let you know if it happens again. Thank you for your help!! I believe I copied and paste the patch the right way.
Re: Submod for KGCM 5.0.2 More Units, Guam elements implemented, more accurate EDB
It happened again! ctd on turn 51!
Here's the last two lines of the system log:
19:32:16.139 [game.script] [error] Condition parsing error in mods/KGCM/data/export_descr_character_traits.txt, at line 14297, column 48
trigger not found
20:40:25.905 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Do you want to me unistall the mod then reinstall it?