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Thread: Ultimate AI 1.1 mod

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  1. #1

    Default Ultimate AI 1.1 mod

    Does anyone know how I can manually install the latest version of this mod, over LTC 2.0?

  2. #2
    Lusted's Avatar Look to the stars
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    Default Re: Ultimate AI 1.1 mod

    Copy the descr_campaign_ai.xml, descr_diplomacy.xml and descr_faction_standings.xml from the Ultimate AI download into Medieval II Total War\landstoconquer\data folder.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  3. #3

    Default Re: Ultimate AI 1.1 mod

    Thanks again for your quick response, it's good to know, your not leaving TWC.

  4. #4

    Default Re: Ultimate AI 1.1 mod

    Another question, so by using only those files, do I get the changes listed below?

    "- Added all the files into one single archive, installation with vanilla version should be very easy now
    - Fixed passive crusades / jihads
    - Fixed defenders leaving the siege
    - Reduced war-madness without touching the help allies code too much (it still works, but has more restrictive preconditions)
    - Enabled naval landings for further factions to improve AI performance
    - Tweaked several files due to feedback from the community - thank you all!"
    Last edited by Carnifex; January 23, 2007 at 03:42 AM.

  5. #5
    dutch81's Avatar Senator
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    Default Re: Ultimate AI 1.1 mod

    Quote Originally Posted by Lusted View Post
    Copy the descr_campaign_ai.xml, descr_diplomacy.xml and descr_faction_standings.xml from the Ultimate AI download into Medieval II Total War\landstoconquer\data folder.
    descr_campaign_ai.xml
    is this actually decr_campaign_ai_db.xml???
    or is that yet another file ... I have the other ones you mention from the TLR mod that uses Ultimate AI 1.1 as far as I know, but it doesn't match exactly.

  6. #6
    Lusted's Avatar Look to the stars
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    Default Re: Ultimate AI 1.1 mod

    Yup you will get all of them apart from perhaps the naval invasion bit.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  7. #7

    Default Re: Ultimate AI 1.1 mod

    Lusted,

    Will the latest version of the Ultimate AI mod be included with LTC 2.1?
    "It is better to offer no excuse than a bad one." ~George Washington

  8. #8
    Lusted's Avatar Look to the stars
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    Default Re: Ultimate AI 1.1 mod

    Yes Ultimate Ai 1.1 will be included in 2.1.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  9. #9

    Default Re: Ultimate AI 1.1 mod

    Quote Originally Posted by Lusted View Post
    Yes Ultimate Ai 1.1 will be included in 2.1.
    That's good to hear that. And another question as I don't want to start new thread, do you combine it in any way with DarthMod? It is new update today to Darth and I am just wondering if you look at this mod?
    And if you are not combining it, can you confirm that combining it with Darth is safe with your new 2.1 which is gonna be soooooon....

  10. #10

    Default Re: Ultimate AI 1.1 mod

    Awesome. Thanks for all the hard work.
    "It is better to offer no excuse than a bad one." ~George Washington

  11. #11
    Lusted's Avatar Look to the stars
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    Default Re: Ultimate AI 1.1 mod

    is this actually decr_campaign_ai_db.xml???
    or is that yet another file ... I have the other ones you mention from the TLR mod that uses Ultimate AI 1.1 as far as I know, but it doesn't match exactly.
    Yup that one, just forgot the _db part of the name.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  12. #12
    Lusted's Avatar Look to the stars
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    Default Re: Ultimate AI 1.1 mod

    Yes i do use elements of Daths mod in my mod.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

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