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Thread: Mount & Blade II: Bannerlord - Available on Steam 31st of March 2020

  1. #21
    Praeses
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    Default Re: Mount & Blade II: Bannerlord - Available on Steam 31st of March 2020

    Just played the tutorial, runs smooth on my slightly older rig and the handling is very familiar. I used to pour hours into this game as a Batchelor, now as a father I will be taking tasty bites rather than bingeing. The old game scaled well for this sort of play (ie either sitting for four hours on a weekend, or grabbing 45 minutes after work) I'm hopeful this one will too.

    while I don't like Erdogan that's nothing to do it's Talewrlds, this company seems to be good corporate citizens and their attitude to modding is excellent.
    Jatte lambastes Calico Rat

  2. #22
    King Athelstan's Avatar The Wheel Weaves
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    Default Re: Mount & Blade II: Bannerlord - Available on Steam 31st of March 2020

    My 20 hour save file got corrupted, so that's nice

    Started a new one and went all into trade, so I'm wading in money now.
    Proudly under the patronage of General Brewster of the Imperial House of Hader
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  3. #23
    Anna_Gein's Avatar Primicerius
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    Default Re: Mount & Blade II: Bannerlord - Available on Steam 31st of March 2020

    Maybe be multiple manual saves could help you avoid this trouble next time ?

    TaleWorlds released multiple patchs already. They mostly deal with bugs and crashes. The game is very much an Early Release. So on top of unfinished contents (most NPCs companions seem lacking atm), there are definitively bugs and stability issues.

    The patchs notes so far :

    Spoiler Alert, click show to read: 

    Release Day Hotfix

    • Fixed a crash caused by a missing animation used in hideout missions.
    • Fixed a crash which happens when you resize to Exclusive Full Screen with an integrated GPU
    • Fixed a crash while exiting the banner editor
    • Fixed a crash while parsing texts
    • Fixed a crash that sometimes happens when a TDM match ends
    • Fixed problems with Chinese localization



    Patch Notes e1.0.1

    Versions
    Native: e1.0.0
    SandboxCore: e1.0.1
    Sandbox: e1.0.1
    Storymode: e1.0.1
    CustomBattle: e1.0.1

    • Fixed a rare crash when opening the multiplayer team selection screen.
    • Fixed a crash caused by timeout for the Army of Poachers quest.
    • Fixed a crash that occurred when failing Army of Poachers quest without fighting.
    • Fixed a crash caused by the Gang Leader Needs Weapons daily issue creation.
    • Fixed a crash caused by the Bounty Hunters quest success and fail consequences.
    • Fixed a rare crash that occurs when talking to common area thugs.
    • Fixed a crash that occurred when talking with village notables to get a quest.
    • Fixed a rare conversation freeze when following an NPC to find a quest hero.
    • Fixed a crash that occurred after clearing the Rival Gang quest.
    • Corrected the weapons of some ranged units.
    • Some troops that were using noble tier weapons received more appropriate equipment.
    • Some weapon parts' crafting material costs were fixed.
    • Some minor equipment changes for Aserai, Battania, and Khuzait troops.
    • Fixed a crash that occurred when helping an allied party that is besieging a settlement.
    • Fixed a crash that occurred when helping an allied party that is getting attacked while besieging enemy settlement.
    • A rare crash caused by AI clans joining kingdoms as mercenaries has been fixed.
    • Fixed a problem that locked the player in a conversation after asking a villager to take you to a character.
    • Fixed a crash with the quest Lord Needs Garrison Troops that occurred for some Vlandian castles.
    • Fixed a rare crash that occurred when talking to people (townsmen, townswomen, child, infant) in towns and villages.
    • Fixed a crash that occurred when running out of stamina while crafting charcoal.
    • Fixed a crash caused by the Rival Gang quest. If this quest was done before, there is a chance your save is already broken. Future errors are fixed.
    • Unintended consequences for clans that leave their kingdoms have been removed.
    • Players will now be able to make peace with minor faction lords through barter, saving them from a soft-lock to join kingdoms.
    • Siege tactic default weapons have changed.
    • Capped daily workshop income at 200.
    • Clan tier maximum party size bonus formula has changed.
    • Fixed some of the crashes after launching and on scene entry.
    • Fixed the infinite loading issue with some scenes.
    • Fixed a crash when switching options to low or very low.
    • Fixed an issue with the crash uploader.



    Patch Notes e1.0.2

    Versions
    Native: e1.0.0
    SandboxCore: e1.0.2
    Sandbox: e1.0.2
    Storymode: e1.0.2
    CustomBattle: e1.0.2

    • Some of the crashes from older saves are fixed and these saves can be used again. (especially caused by fencing stolen goods & rival gang leader quests).
    • Enabled Steam cloud saves.
    • A bug that was preventing some players (especially Windows 7 users) from logging into the multiplayer lobby has been fixed. There may be further issues in this regard. We are investigating the matter.
    • Fixed a crash that occurred when entering a custom battle.
    • Various localisation fixes. Some texts are only in English due to lacking localisation tags. Now they can be updated by translators and will be added to the game soon.
    • Some variable texts were not shown correctly. Some of them are fixed, more will be fixed in upcoming patches.
    • Some Turkish translation corrections and typo fixes.
    • Fixed an AI-related issue that crashed the game.
    • Fixed an AI calculation error on aiming ranged weapons against mounted enemies.
    • Fixed launcher not being visible for some users.
    • Fixed errors and crashes after changing language in multiplayer.
    • Fixed encyclopedia faction "Part of" crash on creating player faction.
    • Hero crafting stamina is now saved. Loading does not restore stamina.
    • Localised text manager does not crash on invalid source file.
    • Fixed a crash that occurs in some towns when we try to take a walk.
    • Fixed a crash that occurs during a conversation with various characters.
    • Fixed a crash that occurred after activating the “Fencing Stolen Goods” quest.
    • Fixed a crash when creating a new hero. Mainly happened when opening a new campaign or having a baby.
    • Fixed a crash that occurred when “Headman Needs Grain” issue time out.
    • Fixed a crash that occurred when the player clan gained renown while the player character is a prisoner.
    • Fixed a crash that occurred when a quest time out in Quest Manager.
    • A crash caused by initiating peace barter with heroes that do not have parties has been fixed.
    • Fixed a crash that occurred when the player has created their own kingdom and the conspiracy progress quest starts.
    • Added notifications to certain parts of the Main Storyline.
    • Fixed a bug where using the ransom all prisoners button didn’t give roguery XP.
    • Removed ransoming prisoners' trade skill gain.
    • Decreased ransoming prisoners' roguery skill gain by 40%
    • An issue with the 3rd banner piece fixed.
    • Party initialisation in Radagos' Hideout is changed to a more stable version.
    • Fixed a crash that occurred when selecting "You're breaking the law." option when the "Family Feud" quest is active.
    • Fixed quest NPC remains in the player's clan at the end of the Family Feud quest bug.
    • Fixed quest NPC remains in the player's clan at the end of the Lord Needs Tutor quest bug.
    • Fixed getting Family Feud quest NPC as a companion and progressing in Rebuild Your Clan quest bug.
    • Fixed a crash that occurred when LordWantsRivalCapturedIssueQuest Quest Giver becomes a prisoner.
    • Fixed a crash that occurred when trying to force village notables to give supplies/recruits.
    • Fixed a crash that occurred when a game that is saved during the ExtortionByDeserters quest is loaded.
    • Fixes a possible crash that might occur if the player loads a game that was saved during the following quests: MerchantNeedsHelpWithLooters, EscortMerchantCaravan, LocateAndRescueTraveller (tutorial quest), TravelToVillage (tutorial quest), IstianasBannerPiece, ArzagosBannerPiece.
    • Players that are at war with minor factions will now be able to join kingdoms even if the kingdom is not at war with that minor faction.
    • Fixed the bug where war state with factions that have been destroyed was not being cleared.
    • A crash related to successfully making peace through barter has been fixed.
    • Changed Strong Smith perk description to Controlled Smith
    • Fixed a charm skill exploit which happens in marriage barter.
    • Fixed a bug where companions were unable to be used after sending them to fix an issue.
    • If you have some troops outside of the hideout, you are no longer taken as a prisoner anymore when you lose an encounter.
    • Fixed a crash that occurs sometimes after a siege battle (after dying in siege battle, after go to defend in a siege, after trying to exit from a siege etc.)
    • Fixed a crash that occurred when the player tried to select & sell prisoners.
    • 200 cap removed from workshops.
    • Exploit at smithy and wood workshop is fixed.
    • Defection amounts of clans decreased.
    • Sally out probability decreased.
    • +1 base daily militia for villages removed.
    • Starving effect is halved for garrisons at fortifications.









    Below are the gameplay changes :

    Spoiler Alert, click show to read: 

    Patch Notes e1.0.1


    Versions
    Native: e1.0.0
    SandboxCore: e1.0.1
    Sandbox: e1.0.1
    Storymode: e1.0.1
    CustomBattle: e1.0.1

    • Corrected the weapons of some ranged units.
    • Some troops that were using noble tier weapons received more appropriate equipment.
    • Some weapon parts' crafting material costs were fixed.
    • Some minor equipment changes for Aserai, Battania, and Khuzait troops.
    • Unintended consequences for clans that leave their kingdoms have been removed.
    • Players will now be able to make peace with minor faction lords through barter, saving them from a soft-lock to join kingdoms.
    • Siege tactic default weapons have changed.
    • Capped daily workshop income at 200.
    • Clan tier maximum party size bonus formula has changed.



    Patch Notes e1.0.2

    Versions
    Native: e1.0.0
    SandboxCore: e1.0.2
    Sandbox: e1.0.2
    Storymode: e1.0.2
    CustomBattle: e1.0.2

    • Enabled Steam cloud saves.
    • Added notifications to certain parts of the Main Storyline.
    • Removed ransoming prisoners' trade skill gain.
    • Decreased ransoming prisoners' roguery skill gain by 40%
    • Players that are at war with minor factions will now be able to join kingdoms even if the kingdom is not at war with that minor faction.
    • Fixed the bug where war state with factions that have been destroyed was not being cleared.
    • Changed Strong Smith perk description to Controlled Smith
    • If you have some troops outside of the hideout, you are no longer taken as a prisoner anymore when you lose an encounter.
    • 200 cap removed from workshops.
    • Exploit at smithy and wood workshop is fixed.
    • Defection amounts of clans decreased.
    • Sally out probability decreased.
    • +1 base daily militia for villages removed.
    • Starving effect is halved for garrisons at fortifications.







    The most important change is the hard cap limit of 200 denars by day profits for workshop on e1.0.1 and its subsequent removal in favor of a better economical model on e1.0.2.
    On release wood workshop made an absurd amount of money. Something like +5k by day. It was totally broken. I have not played e1.0.2 yet so I can not say how good the workshops are now.

    I did attempt to use some others workshops on e1.0.1. Most made me bankrupted ... Hopefully the new patch wo'nt make me lose money with the wood workshop I brought in Jaculan.

    keyboard controls tips just in case :

    - You can change your character physical look anytime in your playthough by pushing "V"
    - You can change your clan banner by pushing "B"

  4. #24

    Default Re: Mount & Blade II: Bannerlord - Available on Steam 31st of March 2020

    Good morning everyone! These are just some battles I did in my current Kingdom of Taylorias play through in Mount & Blade II Bannerlord. Be sure to subscribe because I plan stream this weekend so you can get an inside look at my growing kingdom! Enjoy!


    Check out my YouTube channel below for more Total War and RTS content!

    https://www.youtube.com/channel/UCpN...D0sUA4XWG9U_pw

  5. #25
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: Mount & Blade II: Bannerlord - Available on Steam 31st of March 2020

    As old M&B fan and also modder of Warband, i should get it now, also since it is on my Steam wishlist since announcement. But honestly, i will wait until most bugs are ironed out and the game is complete (i'm also still much busy with another game).

    Btw., you guys here don't mention Viking Conquest, a splendid M&B Warband DLC (as Reforged edition)?
    Very much recommend it, as it is an upgrade on Warband in so many aspects.
    Have done an overhaul mod for that DLC, Viking Conquest Realism (2017), still today works properly, and can just recommend it for historical realism friends.
    Last edited by DaVinci; April 05, 2020 at 08:23 AM.
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    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    Iirc., already 2013 i spoke of "Renaissance of Fascism", it was accurate.
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  6. #26
    Basileos Leandros I's Avatar Writing is an art
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    Default Re: Mount & Blade II: Bannerlord - Available on Steam 31st of March 2020

    Just got it last night, can't wait to see what's it about.

    Although I am hesitant for some hotfixes because of one faction conquering the map completely by one year.
    Ja mata, TosaInu. Forever remembered.

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  7. #27
    King Athelstan's Avatar The Wheel Weaves
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    Default Re: Mount & Blade II: Bannerlord - Available on Steam 31st of March 2020

    They released hotfixes for that I believe. It's fun to play, I have 60 hours already. It's not finished and you will get to a point where you feel like you've experienced everything it has to offer, but it's worth playing in its current state. In my opinion, that is :p
    Proudly under the patronage of General Brewster of the Imperial House of Hader
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  8. #28
    Basileos Leandros I's Avatar Writing is an art
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    Default Re: Mount & Blade II: Bannerlord - Available on Steam 31st of March 2020

    Well once you have your own army of 500 soldiers, everything else is just a matter of time - it's not like Crusader Kings where after you solve a crisis 10 others appear.
    Ja mata, TosaInu. Forever remembered.

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    Swords Made of Letters - 1938. The war is looming over France - and Alexandre Reythier does not have much time left to protect his country. A finished novel, published on TWC.

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  9. #29
    Alexander78's Avatar Campidoctor
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    Default Re: Mount & Blade II: Bannerlord - Available on Steam 31st of March 2020

    I've been playing for a few days now and the only thing I've managed to achieve is a squad of 90 warriors. Plus, I had a fight with two kingdoms because I needed food and money. I took up a commonplace robbery and managed to make a good fortune, although I was given a good thrashing a couple of times. I would like to note that the changed combat system makes a good impression. Now you cannot rely only on heavy cavalry, you must have a balanced army with arrows and infantry. At least in some encounters, the enemy's archers destroyed about half of my squad. The trading system is also pleasing. The developers clearly did not aim for you to vegetate in poverty and hunger. In Bannerlord, you are given the opportunity to focus on other goals, although money and food will naturally be at the top of the list of necessities. For example, I took the path of robbery, as I said earlier.I hope that the game will be polished and in the end it will really be a masterpiece.

  10. #30
    Basileos Leandros I's Avatar Writing is an art
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    Default Re: Mount & Blade II: Bannerlord - Available on Steam 31st of March 2020

    Honestly I really appreciate they're hotfixing and always updating the game, every other day they're putting out a patch or something. Rare.
    Ja mata, TosaInu. Forever remembered.

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    Swords Made of Letters - 1938. The war is looming over France - and Alexandre Reythier does not have much time left to protect his country. A finished novel, published on TWC.

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  11. #31
    Anna_Gein's Avatar Primicerius
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    Default Re: Mount & Blade II: Bannerlord - Available on Steam 31st of March 2020

    Already 40 hours in it.

    It was a long time I had not so much fun with a new game.

  12. #32
    King Athelstan's Avatar The Wheel Weaves
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    Default Re: Mount & Blade II: Bannerlord - Available on Steam 31st of March 2020

    Already 82 hours in it :I

    Only had to reinstall five times
    Proudly under the patronage of General Brewster of the Imperial House of Hader
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    and Peaman






  13. #33
    Basileos Leandros I's Avatar Writing is an art
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    Default Re: Mount & Blade II: Bannerlord - Available on Steam 31st of March 2020

    45 minutes in it - it won't save my game.

    Fixed eventually, antivirus.
    Ja mata, TosaInu. Forever remembered.

    Total War Org - https://forums.totalwar.org/vb/

    Swords Made of Letters - 1938. The war is looming over France - and Alexandre Reythier does not have much time left to protect his country. A finished novel, published on TWC.

    Visit ROMANIA! A land of beauty and culture!

  14. #34
    King Athelstan's Avatar The Wheel Weaves
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    Default Re: Mount & Blade II: Bannerlord - Available on Steam 31st of March 2020

    That's a very big phew right there
    Proudly under the patronage of General Brewster of the Imperial House of Hader
    Proud patron of 4zumi, Akar, CommodusIV ,Swaeft
    and Peaman






  15. #35
    Anna_Gein's Avatar Primicerius
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    Default Re: Mount & Blade II: Bannerlord - Available on Steam 31st of March 2020

    I had no major issue until now expect the usual small bugs. As a precaution a create a new save once in a while but I never needed to (and I doubt it is of real help tbh).

    In fact my main worry is if some patch content do not apply to my 1.0.0 walkthrough. Mainly my character is aging and I can't marry him or even propose to a young lady to quickly mate and ensure the survival of my clan. Right now I am preparing to form my own kingdom after I became lord of Sanala. For reasons I do not understand, my king Derthert hates me a lot.

  16. #36
    King Athelstan's Avatar The Wheel Weaves
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    Default Re: Mount & Blade II: Bannerlord - Available on Steam 31st of March 2020

    Derthert is a bit of an ass to be fair. I'm married to Ira in my campaign, you just have to find someone eligible and pass the charm check. Also, I noticed unit orders were a bit confusing, so I wrote this on what they do

    Infantry
    Advance - Close distance to enemy in formation and start fighting, while in formation
    Charge - Run out of formation and start bashing
    Fall back - Move back from enemy in formation until told otherwise

    Archers
    Advance - Move up to shooting distance from the enemy and start blasting, will try to keep their distance should enemy advance
    Charge - Send em advancing out of formation, start shooting but stand their ground in melee
    Fall back - Run as far away from the enemy as a group until told otherwise

    Cavalry
    Advance - Sends them trotting towards the enemy in good order, when they reach the line they'll stay put in formation and have a grindfest where they act as line infantry, though they hold their formation and only the units directly in contact with the enemy fights, the rest stay put
    Charge - Sends them trotting towards the enemy, charging when close whereupon they will cycle-charge and try not to get stuck in the melee
    Fall back - Same as the rest, they move in formation away from the enemy until instructed otherwise

    Horse Archers
    Advance - They move in formation until in front of the enemy line, where they will blast em with arrows and pull away from the enemy should they advance, but always stay just in front continuing to shoot
    Charge - They will run towards the enemy and run in circles around them, evading contact and continuing fire, ala a Cantabrian circle
    Fall back - Same as the rest, will pull away from the enemy in formation until instructed otherwise

    Notes:
    "Fall back" never stops, meaning units will pull back through the red area and thus leave the battle eventuallyIf "fire at will" is on, units will always fire if possible
    Proudly under the patronage of General Brewster of the Imperial House of Hader
    Proud patron of 4zumi, Akar, CommodusIV ,Swaeft
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  17. #37
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Mount & Blade II: Bannerlord - Available on Steam 31st of March 2020

    Need advice and help . My CPU is Intel Core 2 Quad CPU Q8200 @ 2.33Ghz ,DDR2 8GB RAM and W7 x64 Ultimate.
    I saw the minimum requirements and i was confused about the needed CPU.
    Can my old "friend" play this game?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  18. #38
    King Athelstan's Avatar The Wheel Weaves
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    Default Re: Mount & Blade II: Bannerlord - Available on Steam 31st of March 2020

    I think it'll struggle - It might just work with a decent enough gpu, but it's going to be on low settings and low framerates most likely, as this game is pretty cpu-intensive. You can always download it and give it a go, and then refund it if it doesn't work out well enough. (Provided you've played for less than 2 hours of course)
    Proudly under the patronage of General Brewster of the Imperial House of Hader
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    and Peaman






  19. #39
    Dismounted Feudal Knight's Avatar my horse for a unicode
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    Default Re: Mount & Blade II: Bannerlord - Available on Steam 31st of March 2020

    So hear me out, this is a bit of a tall order, but;
    https://www.twcenter.net/forums/show...1#post15898661

    If not a full review, perhaps some impressions from people? Things done well, things done badly, important notes for a new person to the game? Might as well help out whatever poor bastard feels like writing for it.

  20. #40

    Default Re: Mount & Blade II: Bannerlord - Available on Steam 31st of March 2020

    You'll actually get two reviews, from me and King Athelstan. Given the current situation I've been playing this game like a madman, so expect a thorough review.

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