Smyrna and Nikaia only have 1 recruitment slot available, while a city like Attaleia with the same stone wall has 3 slots?
While experimenting I have noticed that after deleting the Council Chambers in Smyrna and Nikaia I got an additional recruitment slot, so after this I had 2 recriutment slots available.
My question is: Is this intended, or what I espect, a bug?
I am not sure if other settlements are affected by this, but I have noticed it so far for Nikaia and Smyrna. I have also noticed that building a land clearance in cyrus brings absolutely nothing and the public gallows in Corinth are only giving the good modifiers, not the reduction of population groth, even after i deleted it and rebuild it.
But anyway, I am not quite sure if building economical buildings is worth it. Many mods and also the vanilla game have the problem that most buildings seems quite unnecessary, regarding the price and buidling time they need, for what they bring... for example building a merchants wharf brings nearly no more income (in the mod at least some growth). But anyways, I think just using merchants on the right place is much better than building economical structures, what seems sad.
Also, how Jurand of Cracow already stated, something with the education of characters seems quite broken and also, it seems not possible to station a general in a big city like constantinople without getting nasty character traits. I put someone into constantinople, because he had the trait "knows little" so i thought, he might educate a bit, even he was not a teenager anymore ( it's never too late to learn )...
All in all I really like this submod so far, but don't get me wrong, I just wanted to list a few things that I noticed