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Thread: Fixing bugs in the Road to Independence (all chapters)

  1. #1
    Leonardo's Avatar Reborn Old Timer
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    Default Fixing bugs in the Road to Independence (all chapters)

    Since TAR is about the American Revolution I want to point out two bugs that exist in the Road to Independence scenario.

    1. The 1st Dragoon unit in the starting army has a different defence stat (defence 6) in comparison to what a trained Dragoon unit has (defence 7)
    2. Only one unit can occupy a building even there is enough room for another unit to enter the building (annoying and probably game breaking)


    Are these two bugs gonna be fixed in TAR 3.2/3.3?

    However, the second bug doesn't exist in the grand campaign not I am aware of, so I think CA made a mistake here.
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  2. #2
    hip63's Avatar Give me some BASS!
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    Default Re: Fixing bugs in the Road to Independence (all chapters)

    Sorry for the late response, life and all..

    I'll have to look at those dragoons to see

    On the buildings TAR's custom units sizes may be to blame, not sure and not sure if I can fix (the team army of 1 these days, me)

    hip63

  3. #3
    Leonardo's Avatar Reborn Old Timer
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    Default Re: Fixing bugs in the Road to Independence (all chapters)

    Quote Originally Posted by hip63 View Post
    Sorry for the late response, life and all..

    I'll have to look at those dragoons to see

    On the buildings TAR's custom units sizes may be to blame, not sure and not sure if I can fix (the team army of 1 these days, me)
    That's okay.

    It could be, but I don't think it's related to TAR instead it's a pure vanilla bug since I've notice that in both vanilla and with mods without any differences.
    Under patronage of General Brewster of the Imperial House of Hader.





    How to make Morrowind less buggy for new players - Of course every player may find it useful.

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