I tried to attack Mainz but the garrison did not appear there.
Also I changed the script like this
Spoiler Alert, click show to read:
Nothing happens.
I tried to attack Mainz but the garrison did not appear there.
Also I changed the script like this
Spoiler Alert, click show to read:
Nothing happens.
«Hunde, wollt ihr ewig leben?» Friedrich der Große, Schlacht von Kolin.
If the attacking faction is 'local' then the defending faction will obviously AI controlled - no need for the condition.
Did the script actually work? In other words - did the radar map restriction remain hidden? Any message in the log? In what turn did the attack happen, who was owner of Mainz?
1. Radar map working.
2. Nothing interest in log.
3. At start of game or later ~ 50-60th turns
Reinstalled 1648 mod, but nothing happens with Garrison script.
I'm using this script into my game as Pfalz:
Spoiler Alert, click show to read:
But I have very strange thing with that script. If I try add Aschaffenburg_siege counter with monitor nothing happens with this city. Aschaffenburg's script work when I delete Mainz!
For Catolic League I'm using this (for each city):
Spoiler Alert, click show to read:
Unfortunatly Catolic League dont has garrison's units.
Last edited by vonPeretz; February 12, 2020 at 05:27 AM.
«Hunde, wollt ihr ewig leben?» Friedrich der Große, Schlacht von Kolin.
Hi Gigantus,
I played a Mainz campaign an when I was attacked by the AI, both Mainz and Aschaffenburg got garrison scripts and I had units appear in my army.
I disbanded them after like 8 turns.
Aschaffenburg got attacked again after a few more, turns and I got the garrison script again with units appearing in my army.
However, when I attacked Frankfurt, belonging to the the Protestant Union, they did not (if I recall well) get a garrison script.
> I thought the garrison script worked only for the AI
> Why didn't Frankfurt, a capital city, get the Garrison Script?
> What are the Garrison Script rules and requirements?
Finally, the game is 12 turns per year, right? How do we know in which month we are?
Because my game started in winter and on turn 11, the year changed to 1619 but only on the faction information window.
On the Campaign UI however, the date remained 1618 AD until after turn 14 or 15.
Is this a normal?
Thanks and I appreciate your time.
Cheers,
DBW.
Frei zu sein, bedarf ist wenig, nur wer frei ist, ist ein König.
Current Hotseat:
Britannia: The Isles of Chaos
Yes the garrison script is only supposed to work for the AI and the units that got created (only in the attacked settlement) should be automatically disbanded once the faction is not under siege anywhere anymore.
There is a glitch in the UI display of the year when using the 12 turn per year script. It should however reset itself later. The game mechanism is such that the new year (aging of characters) happens after the winter turn.
Frei zu sein, bedarf ist wenig, nur wer frei ist, ist ein König.
Current Hotseat:
Britannia: The Isles of Chaos