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Thread: New animation/skeleton type

  1. #1

    Default New animation/skeleton type

    Hi
    Someone know would it be possible to add new skeleton type (which would work with BOB) to Shogun 2? I noticed that skeletons from Empire probably still works in Shogun 2 (but I need to do more test), but I would like to add also completly new skeleton, but I don't have idea how to do it
    Wolf girl who likes to draw anime girls ❤️ DeviantArt, Twitter
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  2. #2

    Default Re: New animation/skeleton type

    Im really surprised to hear you can add an empire skeleton to S2.
    My only thought here is theres some left over configuration in BoB on how to process this type of Cs2 file.

    I would think It would be impossible to add any new skeleton not officially from CA, as BoB would need to know how to handle it.

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  3. #3

    Default Re: New animation/skeleton type

    Somewhere in BOB still are Emp/Nap skeletons templates (I tried export elephant model with Empire Elephant skeleton and BOB exported this), so this wasn't hard. But I don't know how to add new skeleton (in RII/Att/ToB you can do it... hmm maybe rules.bob for reference skeleton from Rome II will be work for Shogun? I will check it)
    Wolf girl who likes to draw anime girls ❤️ DeviantArt, Twitter
    Also mad creator of

    One Ring to rule them all, One Ring to find them,

    One Ring to bring them all, and in the darkness bind them,
    TWCenter Forum, MODDB, Patreon

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