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Thread: How is missile damage and lethality calculated in the Total War Three engine?

  1. #1
    The Great Khan of Rome's Avatar Civis
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    Icon5 How is missile damage and lethality calculated in the Total War Three engine?

    I'm trying Attila projectile and missile modding, most to get them to be analogous to older total war titles, which simply just compare armour type to missile damage, with a fixed lethality rate. How can this be done? How are these values calculated?
    Creator of UNREAL, balance mod series that promises changes to everything Total War, and it's offshoots, MEGA for other games. Basically, I'm reject Radious.

  2. #2
    Leonardo's Avatar Reborn Old Timer
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    Default Re: How is missile damage and lethality calculated in the Total War Three engine?

    Thread moved from the Modding Discussion and Resources forum.
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