
Originally Posted by
makanyane
The EDB port trees seem to be hard-coded to link to the building of the port models on the strat map, so if your "wharf" is actually the port line internally that will be what triggers the visual upgrade.
Thanks, very good advice!
Do you know :
1) does the sea_trade (ie wharf) provide any special hardcoded bonus? It looks like a mediocre building if you've just softcoded effects.
Code:
capability {
trade_fleet 1
trade_base_income_bonus bonus 1
population_growth_bonus bonus 2
}
2) what will happen if I re-code only the names of the buildings leaving the chain name unchanged (I'd expect the game to generate on-map models on the basis of the chain name, so it would work)
Code:
building port{
convert_to castle_port
levels port shipwright dockyard naval_drydock
{
Code:
building port{
convert_to castle_port
levels port1 port2 port3 port4 port5
{