I am pleased to announce that the project Ages of Darkness is no longer dead, not even officially, and will be released under the official and final name Aevum Atrum, a beta is planned for this summer while the whole project will be completed in time through the following years with various releases during this period, because this mod looks like it will be forever, worked on.
Aevum Atrum (abbreviated AA, translated to Latin from Age of Darkness) is a project of modification for RTW's expansion, Barbarian Invasion, which is centered in the period known as the Dark Ages, after the fall of the Western Roman Empire. The player will be able to engage in gameplay under the banners of up to 20 different factions including major players of the period like Byzantines, Visigoths, Sassanids, Franks, but also with local growing powers such as the Gokturks in the east, the Bulgars, Connaught one of the last pagan kingdoms of Ireland and among many others, there will also be a Provincial Campaign focused on the Saracens and the rise of Islam, making the 20th and the only emerging faction, available. Among others the project's main aim is to create a completely historical environment which influences each faction to an unique gameplay and is influenced by player. Through traits, scripting and other techniques like formations, AA will also aim to prove that the RTW engine can support a challenging AI which also acts realistic.
I would like to thank Asterix and the TWC Staff for restoring the old AOD subforum.
These being said I think the most important has been brought up and you understood that you can still expect a lot from the Rome engine as modifications are still under development, and will still be, because it's fun in modding as much as it is in playing... I’m currently concerned with the map; the one I already made hasn’t reached my standards. So ignore the last preview please. And excuse me for not being able to render more into preview content for now
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Thank you,
Arbaces.








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