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Thread: Known issues.

  1. #41
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: Know issues.

    great - awaiting the package

  2. #42

    Default Re: Know issues.

    Unfortunately I got a persistent CTD at the end of turn 7.
    I tried to find a reason in the log but i failed.
    Attached Files Attached Files

  3. #43
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: Know issues.

    thank you, i will take a look.
    the 7/8 turn ctd is an issue in the current version and for some reason they are not present in other situations, so maybe try to restart for now and see if you get lucky and pass the 7/8 turn in a new campaign.

    edit:
    and as this was your firstpost - welcome to the forum

  4. #44

    Default Re: Know issues.

    Thanks for your welcome. I've tried to start another campaign and now i'm at turn 14. I hope to continue it without trouble.

  5. #45
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Know issues.

    Quote Originally Posted by juventinopazzo97 View Post
    Thanks for your welcome. I've tried to start another campaign and now i'm at turn 14. I hope to continue it without trouble.
    The main game M2TW/Kingdoms is responsible for some random CTDs . Also mods like TGC that has "heavy" textures on map and high polygon strat_map settlement models may cause some extra random CTDs. My advice is to save every two turns to have a basis to continue is such cases.

  6. #46

    Default Re: Know issues.

    I got another persistent ctd between turn 96 and 97. In the log (before med stopped writing it) i've seen that crash is provoked by pechenegs because they kill all magyars'family tree conquering settlements.
    I suppose there's some script trouble.

  7. #47
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    Default Re: Know issues.

    you may get around this if you move the generals away (shell: move_character "XY" 123 123) https://forums.totalwar.org/vb/showt...-Cheat-to-Work

  8. #48

    Default Re: Know issues.

    I had to go back to turn 95 and manually move all generals near Satu Mare. I'm not sure about that, but i think IA didn't fire the "migration to west" event. The same thing often happened in Hearts of Iron 3.

  9. #49

    Default Re: Know issues.

    I caught another issue while sieging Naples. In the first siege i attacked walls and door with the giant ballista but despite hud showed a 100% damage walls were visually intact and no soldier could go through.
    So i tried another time and visually the walls were seriously damaged, but no soldier could go through.
    During the two sieges i also noted enemy garrison (1 lombard escort) was split in half between city square and another gate.
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  10. #50
    paleologos's Avatar You need burrito love!!
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    Default Re: Know issues.

    I imagine with all the people reporting on the bugs there will be a fully functional version of this mod sooner rather than later.
    Well done everyone!

  11. #51
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    Default Re: Know issues.

    ok, so the lines are blocked. need to take a look into the models via iwte. maybe something´s missing there.

  12. #52

    Default Re: Know issues.

    There's a problem the number of birth/marriage proposal.
    My situation is : turn 208 with eastern roman empire and about 75 regions.
    I always avoided adoption proposal but around turn 190 i saw my generals were getting old and no birth/marriage proposal were shown.
    At present i have enough generals for half of the settlements.
    Can you give some suggestions ?

  13. #53
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    Default Re: Know issues.

    mhh, the turn always propose an adoption or a marriage per turn, if available.

    so if you only get adoptions, then the marriages are blocked until the adoption slots aka 4 childrenslot per familymember are closed. so if it become critical, you need to adopt familymembers to get characters without children filled and be able to get marriages to unmarriaged familymembers. not the best solution, but vanilla game work like this.

  14. #54

    Default Re: Know issues.

    Infact from that turn i accepted every adoption proposed by the game. Currently i've adopted 3 generals (middle aged) and i got a born every 4 turns.

  15. #55
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    Default Re: Know issues.

    it´s only avoidable with a much bigger familytree (for big factions like Bulgaria or ERE). we are thinking about expanding this using jales dynastic updates

  16. #56

    Default Re: Know issues.

    I noted (in turn 283,284,285) that if going in the Eszak_Bug sector clicking on the mini map or moving the mouse the game close instantly (sometimes with a message).
    I can't upload a log file because the game stopped writing it last week.
    Attached Files Attached Files

  17. #57
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    Default Re: Know issues.

    this area´s around eszak_bug are somehow bugged at some point. but it seems to be totally random and not linked to savegames or anything else.
    gigantus invested this issue too, but we couldn´t find a reason for this ctd.

    i once thought about a script issue (doublicate scripted FL and FH for the magyars), but it doesn´t seem to be this

  18. #58

    Default Re: Know issues.

    i have seen a lot of trade cars moving on the roads and trade ships on the sea,maybe they can bring some lag?

  19. #59

    Default Re: Know issues.

    Another persistent ctd between turn 296 and 297.
    Luckily i can upload the log file.
    Attached Files Attached Files

  20. #60
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    Default Re: Know issues.

    thank you - taking a look
    epic turn number, i think one of the highest at the moment, as kalbids in sicily revolution is not far away (starting at about 304 turns ingame)

    Quote Originally Posted by stevietheconquer View Post
    i have seen a lot of trade cars moving on the roads and trade ships on the sea,maybe they can bring some lag?
    this could be an issue, but it´s running ok and not lagging
    Last edited by _Tartaros_; April 25, 2020 at 09:13 AM.

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