great - awaiting the package![]()
great - awaiting the package![]()
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Unfortunately I got a persistent CTD at the end of turn 7.
I tried to find a reason in the log but i failed.
thank you, i will take a look.
the 7/8 turn ctd is an issue in the current version and for some reason they are not present in other situations, so maybe try to restart for now and see if you get lucky and pass the 7/8 turn in a new campaign.
edit:
and as this was your firstpost - welcome to the forum![]()
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Thanks for your welcome. I've tried to start another campaign and now i'm at turn 14. I hope to continue it without trouble.
The main game M2TW/Kingdoms is responsible for some random CTDs . Also mods like TGC that has "heavy" textures on map and high polygon strat_map settlement models may cause some extra random CTDs. My advice is to save every two turns to have a basis to continue is such cases.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
I got another persistent ctd between turn 96 and 97. In the log (before med stopped writing it) i've seen that crash is provoked by pechenegs because they kill all magyars'family tree conquering settlements.
I suppose there's some script trouble.
you may get around this if you move the generals away (shell: move_character "XY" 123 123) https://forums.totalwar.org/vb/showt...-Cheat-to-Work
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
I had to go back to turn 95 and manually move all generals near Satu Mare. I'm not sure about that, but i think IA didn't fire the "migration to west" event. The same thing often happened in Hearts of Iron 3.
I caught another issue while sieging Naples. In the first siege i attacked walls and door with the giant ballista but despite hud showed a 100% damage walls were visually intact and no soldier could go through.
So i tried another time and visually the walls were seriously damaged, but no soldier could go through.
During the two sieges i also noted enemy garrison (1 lombard escort) was split in half between city square and another gate.
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ok, so the lines are blocked. need to take a look into the models via iwte. maybe something´s missing there.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
There's a problem the number of birth/marriage proposal.
My situation is : turn 208 with eastern roman empire and about 75 regions.
I always avoided adoption proposal but around turn 190 i saw my generals were getting old and no birth/marriage proposal were shown.
At present i have enough generals for half of the settlements.
Can you give some suggestions ?
mhh, the turn always propose an adoption or a marriage per turn, if available.
so if you only get adoptions, then the marriages are blocked until the adoption slots aka 4 childrenslot per familymember are closed. so if it become critical, you need to adopt familymembers to get characters without children filled and be able to get marriages to unmarriaged familymembers. not the best solution, but vanilla game work like this.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Infact from that turn i accepted every adoption proposed by the game. Currently i've adopted 3 generals (middle aged) and i got a born every 4 turns.
it´s only avoidable with a much bigger familytree (for big factions like Bulgaria or ERE). we are thinking about expanding this using jales dynastic updates
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
I noted (in turn 283,284,285) that if going in the Eszak_Bug sector clicking on the mini map or moving the mouse the game close instantly (sometimes with a message).
I can't upload a log file because the game stopped writing it last week.
this area´s around eszak_bug are somehow bugged at some point. but it seems to be totally random and not linked to savegames or anything else.
gigantus invested this issue too, but we couldn´t find a reason for this ctd.
i once thought about a script issue (doublicate scripted FL and FH for the magyars), but it doesn´t seem to be this
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
i have seen a lot of trade cars moving on the roads and trade ships on the sea,maybe they can bring some lag?
Another persistent ctd between turn 296 and 297.
Luckily i can upload the log file.
Last edited by _Tartaros_; April 25, 2020 at 09:13 AM.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered