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Thread: Permisions of TGC's material and submods policy.

  1. #1
    AnthoniusII's Avatar XXI ARMORED BRIGADE
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    21,780

    Icon4 Permisions of TGC's material and submods policy.

    Permisions will be granded after the 1.0 release.
    In this stage of open beta NO PERMISION IS GRANDED FOR ANY MOD unless we will receive/exchange materials within modding help.
    In this stage NO SUBMODS are allowed untill all factions will be in set.
    If anyone wishes to help in anyway (modeling, texturing, IWTE modeling, scripting etc) he/she must contact us and send the material.
    Its not about the quality of the work anyone could offer but untill 1.0 we try despertly to make a mod with same style of units/textures etc. Just like a game.
    There are moments (in history), in which a nation owes,
    if it wants to be considered as a great one, to be able to fight.
    Even without hope of winning. Just because it has to.
    Greek War motto.
    XXI Armored Brigade. Proud that served in that unit in 1996!
    "Spartans do not ask how many (enemies are) but where they are"!
    XXI Armored Brigade's motto.
    The Greek Secret (or why they will fight again if it will be necessary or why they do not sell their history).


  2. #2
    Dominick's Avatar Biarchus
    Join Date
    Sep 2009
    Location
    Rijeka/Zagreb, Croatia
    Posts
    681

    Default Re: Permisions of TGC's material and submods policy.

    Quote Originally Posted by AnthoniusII View Post
    Permisions will be granded after the 1.0 release.
    In this stage of open beta NO PERMISION IS GRANDED FOR ANY MOD unless we will receive/exchange materials within modding help.
    In this stage NO SUBMODS are allowed untill all factions will be in set.
    If anyone wishes to help in anyway (modeling, texturing, IWTE modeling, scripting etc) he/she must contact us and send the material.
    Its not about the quality of the work anyone could offer but untill 1.0 we try despertly to make a mod with same style of units/textures etc. Just like a game.
    This is very good to know. I will probably contact you for permission for materials for the Anno Domini project after TGC 1.0 is out. I'm glad that your team is nearing 1.0 after so many years in development and I will definitely join in the open alpha after I get my private life sorted out in the next month or two.
    Dominik Pešut,
    President of Association "Gromovnik",
    Project Leader of Anno Domini


  3. #3

    Default Re: Permisions of TGC's material and submods policy.

    Map nice! When release version 1.0?

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