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Thread: Permisions of TGC's material and submods policy.

  1. #1
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Icon4 Permisions of TGC's material and submods policy.

    Permisions will be granded after the 1.0 release.
    In this stage of open beta NO PERMISION IS GRANDED FOR ANY MOD unless we will receive/exchange materials within modding help.
    In this stage NO SUBMODS are allowed untill all factions will be in set.
    If anyone wishes to help in anyway (modeling, texturing, IWTE modeling, scripting etc) he/she must contact us and send the material.
    Its not about the quality of the work anyone could offer but untill 1.0 we try despertly to make a mod with same style of units/textures etc. Just like a game.

    TO MAKE IT CLEAR :

    No material used in TGC is a free source. No one has the right to use models/textures or fragments of them for their mods.
    Ofcourse scripters that contributed with the work have the right to share their work with other mods because its their work.

    No one has the permision to continue its development with my writen permision. No submods allowed over the last released beta version.
    Last edited by AnthoniusII; October 14, 2022 at 08:43 AM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  2. #2
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default


    TO MAKE IT CLEAR :

    No material used in TGC is a free source. No one has the right to use models/textures or fragments of them for their mods.
    Ofcourse scripters that contributed with the work have the right to share their work with other mods because its their work.

    No one has the permision to continue its development with my writen permision. No submods allowed over the last released beta version.

    Warning all TGC Mod's material is forbiten to use from all of TWC mods, exept those two mods that we already gave our permision.
    Because of "copyrights" of certain Historians and artists that gave us their premision to use their work any other use may have legal concequenses.
    Last edited by AnthoniusII; October 14, 2022 at 08:44 AM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  3. #3
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: Permisions of TGC's material and submods policy.

    Script´s created by me / _tartaros_ and are free to use for everyone - credit me, if you like
    all the other scripts are created by miguel_80, gigantus, EBII, Germanicus5 or are free scripts from tutorials a.s.o.


    ;----------------------------------------------------------------------------------------------------------
    ;----------------------------------------------------------------------------------------------------------
    ; THE GREAT CONFLICTS SCRIPTS - created by _tartaros_ and are free to use for everyone - credit me if you like
    ;----------------------------------------------------------------------------------------------------------
    ;----------------------------------------------------------------------------------------------------------
    ; CAI Script - done
    ; Paulikan revolt - done
    ; Byz_reb revolt - done
    ; Bulg_reb revolts - done
    ; kiev_reb revolt - done
    ; franks_reb revolt - done
    ; hre_reb revolt - done
    ; Spoletto+Chieti Indepedence - working - credits to EB2 Mastia script - done
    ; East Frankia Danegeld script - done
    ; Invasion of Magyars - done
    ; Invasion of Pechenegs - done
    ; Apparition of Normans - done
    ; Apparition of Turcomans - done
    ; Rus Welcome Buffer Regions - done
    ; Recruitment of Varangian Guard + Rus Conversation - done
    ; Tulunids get defeated by Abasids - needs testing
    ; Abasid Restauration
    ; Apparition of Venice (poland) - done
    ; Apparition of Kalbids in Sicily - done
    ; Condominion of Cyprus - done - turn 250 event added
    ; Crete Raid on Thessalonica - done
    ; Faction Limits for agents - done
    ; Athanatoi and Vikings are available - done
    ; Bogomils Uprisings - done
    ; Prisoners of War event - done
    ; MERCENARY DESERTION - done
    ; Starting Stacks for the AI - done
    ; Bulgaria Welcome Script - Securing Buffer Regions - done
    ; ERE Welcome Script - Securing Buffer Regions - done
    ; Next ERE Quest - Controlling the Islands -done
    ; Franks Welcome Script - Securing the Grenzmarken
    ; Franks Iron Crown Script - unfinished - reward needed
    ; Tulunids Welcome Script - partly done - needs more content
    ; Croatia Welcome Script - Securing Buffer Regions - done
    ; Serbia Welcome Script - Securing Buffer Regions - done
    ; Moravia Welcome Script - Securing Buffer Regions - done
    ; Bulgarian historical event messages
    ; Change Import Customs ERE - done
    ; Bulgarian Invasion - done
    ; Fief Script - testing done - has difficulties, but a human player should avoid this
    ;----------------------------------------------------------------------------------------------------------
    ; ADDITIONAL SCRIPTS
    ; - changes Capital costs money for the player - done
    ; - Themes SCRIPTS
    ; - Human player needs a governor
    ;----------------------------------------------------------------------------------------------------------

    Those script are created for TGC Mod and need a rewriting, if you want to use them in another setting.
    Last edited by _Tartaros_; October 27, 2022 at 06:38 PM.

  4. #4
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Permisions of TGC's material and submods policy.

    Following Absinthia's wish East Frankia and HRE rosters are free source, CAUTION. The models and their textures NOT the TGC animation pack. So you will have to make some skeleton changes to the models inorder to work.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


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