Rise of The Queen
Aldmeri Dominion HS
We will be using my newest Unofficial Patch 1.42 (install the official release 1.41, then unofficial patch 1.41 and the 1.42 hotfix).
Alternatively, you can also use full link (just extract into your mods. No other download required)
Check out
The Elder Scrolls Hotseat Guide!
Admin
HouseStarkFTW
Co-Admin
Factions
- For this HS I would prefer to have less players, likely 6, maximally 8.
- Ill edit the original scenario (Black Drake) to include new things from new ESO dlcs, Summserset and Elsweyr, if they ll be suitable (if we choose lore HS)
Faction - player's TWC account (player's discord name)
Colovia (House Aquilarios) - OPEN
Nibenay (House Tharn) - JessMan
Kingdom of Pelletine - Bantu Chieftain (Klodian#3057)
Kingdom of Aneqina - Curtis Le May(Curtis LeMay#5940)
Kingdom of Valenwood - Aexodus
Veiled Heritance - sheep_whisperer
High Kingdom of Summerset Isles - cowcow(renekton#9760)
Wood Orcs - Potatoto(Potato#2416)
Map preview
Faction rules, minor objectives and special characters
- Took some liberties from lore, putting interesting events together that happened prior the alliances creation, while they mostly didnt happen in the same time, etc. Might change few more things.
- Objectives are giving you rewards, giving a direction to your diplomacy a bit. Fullfilling them doesnt mean you won the HS. Only few factions will have them.
- When using abilities of your special characters, always state it in your post and show pics to prove it.
- In case two characters with special abilities are present to the same battle on both sides, the special abilities are nullified if they of opposing character (for example a character allowing spies to take any settlement vs a character forbidding enemy spies from taking a settlement). In unclear situations, admin decides.
House Tharn of Nibenay (Tamriel Empire Faction)
Factions Rules
- Both House Tharn and House Aquilarios are part of the Empire, and on emperor's orders they are attempting to add more lands to the realm.
- The Factions wishes to control Elsweyr (and especially Rimmen), due to Euraxia's Tharn claims.
Objectives
- Subjugating the mane or forcing him to give significant lands to the empire (which would have to include Rimmen) would give the faction a new special character.
Special Characters
- Abnur Tharn - A spy (starting the turn in his army) can open gates without restrictions.
House Aquilarios of Colovia (Colovian Estates Faction)
Factions Rules
- Both House Tharn and House Aquilarios are part of the Empire, and on emperor's orders they are attempting to add more lands to the realm.- The Faction wishes to destabilize Valenwood and Summerset Isles, so they would be vulnerable.
Objectives
- Defeating/Subjugating Kingdom of Valenwood (not wood orcs) or one of the Summerset Isles faction would give the faction a new special character
Special Characters
- Varen Aquilarios - Can build one more fort in a region he is present in (assuming he is garrisoned in one of these forts)
Kingdom of Pelletine
Factions Rules
- Elsweyr is ruled by its spiritual ruler Mane Akkhuz-ri (Anequina), the lunar champions (=his heirs) are Shazah and Khali (each faction have one). The Mane (Anequina) decides about outside policy of the khajiit, which both factions must follow.
- Only way to change this is internally, if the khajiit factions fight each other (while in the same time they stil should follow deals with other races done by The Mane). In such war, the mane, nor the lunar champions can be killed, or participate in it anyhow. Only if one side decisively wins (the other faction has one settlement left etc), they can destroy the faction (while the mane/lunar champions of the faction would be still alive lore wise), or let the faction alive, but the control of the mane and foreign policy would be given to the winner.
- If the mane Akkhuz dies, one of the lunar champions shall become the mane, based on agreement betwen the factions. The faction the new mane would be belonging to would have control of all his powers. This cannot be a subject of war (as Shazah and Khali would never fight each other). If the factions would be unable to reach an agreement on this, the admin would decide (based on amount of settlements each factions controls in Elsweyr etc...).
Objectives
No other races can control any settlement in Elsweyr (including Rimmen). Destroying/subjugating the other khajiit faction would get the fation a new special character.
Special Characters
- Razum-dar - A spy (starting the turn in his army) can open gates without restrictions.
Kingdom of Aneqina
Factions Rules
- Elsweyr is ruled by its spiritual ruler Mane Akkhuz-ri (Anequina), the lunar champions (=his heirs) are Shazah and Khali (each faction have one). The Mane (Anequina) decides about outside policy of the khajiit, which both factions must follow.
- Only way to change this is internally, if the khajiit factions fight each other (while in the same time they stil should follow deals with other races done by The Mane). In such war, the mane, nor the lunar champions can be killed, or participate in it anyhow. Only if one side decisively wins (the other faction has one settlement left etc), they can destroy the faction (while the mane/lunar champions of the faction would be still alive lore wise), or let the faction alive, but the control of the mane and foreign policy would be given to the winner.
- If the mane Akkhuz dies, one of the lunar champions shall become the mane, based on agreement betwen the factions. The faction the new mane would be belonging to would have control of all his powers. This cannot be a subject of war (as Shazah and Khali would never fight each other). If the factions would be unable to reach an agreement on this, the admin would decide (based on amount of settlements each factions controls in Elsweyr etc...).
Objectives
- No other races can control any settlement in Elsweyr (including Rimmen). Destroying/subjugating the other khajiit faction would get the fation a new special character.
Special Characters
- Gharesh-ri - "Increases" the level of walls of a settlement he is in. Thus, enemy siege artillery requirements are increased (a ballista cant take anything, a catapult for wooden walls, a trebuchet for base stone walls).
Kingdom of Valenwood
Factions Rules
Government in Valenwood is destabilized, due to Camoran dynasty being divided, and due to other seats of power present. If there are no characters within the factions with these ancillaries: Wilderking, The Silvenar and Elden Root King, the faction cant make any important political decisions.
- They dont have any grudge with the wood orcs, however the bosmer claim that only Barkbite Stronghold is a lawful orcish land, not the rest of settlements they hold.
Objectives
-Stabilize the situation in Valenwood by ending Blacksap Rebellion (based in Cormount), and by pushing The Empire out of Valenwood. As long as Blacksap Rebellion is not ended, they cant make any important political decision (as the three ancillaries), and the FL is not considered true king of Valenwood. Summerset Isles (considered allies in this point) had sent the Jade Dragoons to deal with The Rebellion themselves. Valenwood can choose whether it is considered help or an enemy act.
- Furthermore, any actions considered to be against The Green Pact can Valenwood use as a reason for war, and peace cannot be made with such factions. Against the Green Pact also is if foreign races hold lands in Valenwood. Exceptions: the altmer (if allies) and the wood orcs (if they control only Barkbite Stronghold in Valenwood).
- For controlling all of Valenwood the faction would get a new special character.
Special Characters
- Edheleron (The Silvenar) - Prevents enemy from taking a settlement/fort she is present in with a spy.
High Kingdom of Summerset Isles
Factions Rules
-Starts with Veiled Heritance movement as their vassal. Unlike them, this faction has less issues with acknowledging other races to be equal to the mer.
- High Kinlady Estre (faction leader of Veiled Heritance) is married to Prince Naemon (faction heir after Ayrenn), younger brother of Princess Ayrenn. When High King Hidelith dies, and Ayrenn becomes a queen, there could be disputes about succesion... The player playing Summerset Isles must let everyone know about the death of High King Hidelith.
- The faction also starts allied to Valenwood, as they wish to combine forces against expanding Colovia.
Objectives
- Defeating/Subjugating Colovia would give the faction a new special character.
Special Characters
- Ayrenn - Can build one more fort in a region she is present in (assuming she is garrisoned in one of these forts)
Veiled Heritance
Factions Rules
- The Veiled Heritance are a group of altmeri nationalists, starting as a vassal of High Kingdom of Summerset Isles
- They believe in the racial superiority of the mer over other races, thus they will not accept any deal with other race (unless enforced by the other race), if it puts such race into equal position towards the mer - alliances with other races, being in a realm where the mer would be equal to other race (example: High King of the Altmer makes a joint kingdom/alliance with the bosmer).
- They also exceptionally despise wood orcs and wish to remove them.
- If their liege (High King of Summerset Isles) makes such deals, it would be a valid reason for The Veiled Heritance to overthrow him.
- High Kinlady Estre is married to Prince Naemon, younger brother of Princess Ayrenn. When High King Hidelith dies, and Ayrenn becomes a queen, there could be disputes about succesion...
- The faction can also revolt, if its becomes stronger than its liege (based on the power graphs)
Objectives
- Becoming the rules of Summerset Isles would give the faction a new special character
Special Characters
- Estre - Can exterminate foreign settlements, that have less than 10% of Au-riel followers (the same settlement only once per 10 turns). A piece of siege artillery (starting in her army) has one level lower requirements for walls (= a ballista can take what normally a catapult can, a catapult can take what a trebuchet normally can, a trebuchet can take what normally count be taken at all).
Wood Orcs (Kingdom of Orsinium faction)
Factions Rules
- The woods orcs intend to keep all of their clans safe, as they are often being expelled from their lands by other nations. They can never be at peace with anyone who would hold any of their starting lands
Objectives
- Holding their starting settlements for at least 15 turns in row would give the faction a new special character
Special Characters
- Ulukhaz gro-Drublog - Can take any settlement with any piece of siege artillery (starting in his army) no matter the walls (once per turn)
The Rules
- Time limits will be strictly followed.
- Time to play your turn is 24h. The Admin may ocasionally grant a 24h extension ONLY if you ask for it. If you dont, and are late without any communcation, you will be skipped. You will get a sub only if you there is some communication between the admin and you before you are late, you can also appoint a subber. If you are skipped, you can still play before the next player in turn plays his turn. However, time limit for him starts in the point you get skipped.
- No exploits/bugs allowed.Posting defeats, making walls of units on map to disallow enemy agents to move and stomping/killing agents with units, surrounding armies/navies to deny retreat, intentionally spreading a plague with agents/units, stepping on a merchant to remove him from a trade resource, exploiting AI factions ( for example demanding/accepting money or settlements from AI factions), and more.
- Suiciding your faction is not allowed, and may result into your removal from the HS.