BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI
Updated to current version of the main mod.More aggressive AI faction behavior, better expansion of Ai factions, better AI defensive behavior,more diplomatic behavior between factions, factions will build more, better Ai army builds, more defensive deployables,more ambushes and raids, religious overhaul. budget overhaul, campaign map movement overhaul, economic overhaul-biggest campaign ai for Medieval Kingdoms 1212.
ALL GOOD STUFF- ENJOY
Load order is this mod first. Note: Load any Turn per Year mods above these mods.
STEAM VERSION https://steamcommunity.com/sharedfiles/filedetails/?id=1969390751
BRAN MK 1212 BATTLE AI : https://steamcommunity.com/sharedfiles/filedetails/?id=1970248844
ALTERNATE LESS AGGRESSIVE VERSION OF THIS MOD WITH AI IN MORE DEFENSIVE NATURE https://steamcommunity.com/sharedfil...?id=2010139879
HARD ECONOMY VERSION https://steamcommunity.com/sharedfiles/filedetails/?id=2016894914
SUPER SLAUGHTER VERSION https://steamcommunity.com/sharedfil...?id=2140262571
Most Aggressive Version incorporating BRAN MK 1212 SLAUGHTER BATTLE AI WITH LARGER UNIT SIZES. Campaign will be more dynamic with very Epic Bloody battles. Economy will be more difficult also!
New Campaign Ai behaviors that includes more AGGRESSIVE and EXPANSIONIST factions that will ATTACK!. Campaign is more challenging. Ai factions will defend regions and capitals better and help aliies more. AI allies will be more loyal. More field battles and tougher settlements. Diplomatic behaviors changes are that factions allied with you will be more likely to make treaties with your allies too. Better offers from AI factions. More diplomatic activity. Ai should build bigger and better armies with better mix of units and construct buildings more. Better public order. Army reinforcement range has been increased by 50%. Better balance of field battles vs small settlement battles. Ambush and Raid stances more effective. Better chance of ambush attacks. More defensive deployables in Fortified stance. Religion has a bigger impact on public order and diplomatic relations. Better Building effects as they matter now.Better technology effect bonuses. Political Power revamp. New campaign movement modifiers through different types of terrain. Culture and Religion play a more important part in diplomacy.These changes will make for a far more intense DYNAMIC campaign! This IS now a Total War game proper-it is not a CIV game but a WAR GAME. So. be prepared to FIGHT!
New Bran Battle AI settings for Medieval Kingdoms 1212. More dynamic and intense longer bloody battles with new morale and fatigue settings and armies that keep their formation as they advance to battle. Better cohesion. New armor values. Heavy mail now is better against weapons. New Movement ground modifiers through different ground types=slower through forests and rock and mud. Raised hit points 20% for horses and camels and elephants. Raised mass settings for horses and camels. Changed spotting rules for all units. Re balanced missile and melee weapons. Longer ranges for for bows..Shield Wall ability improved. Re balanced heavy units to be more effective.
Not compatible with other mods that change battle files or unit stats. Not Compatible with other Campaign AI submods. Not Compatible with animation mods. Note: Load any Turn per year mods BEFORE this mod. THOSE LOAD FIRST. Thanks. This mod load 2nd.
Recommended Difficulty is HARD. (Note: IF the Ai is too aggressive then play on NORMAL difficulty).